Allen Webster
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b53df35fcb
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Changed some stuff before, don't know what; fixed mac flags
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2020-05-01 05:26:22 -07:00 |
Yuval Dolev
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7ed42ab516
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Updated the macOS platform layer's keycode lookup table to supper the new keycodes.
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2020-03-14 01:16:54 +02:00 |
Allen Webster
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eb298a6fdc
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Mac fixup of arenas; implementation of Date_Time
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2020-03-12 21:17:43 -07:00 |
Allen Webster
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6d24fa6f29
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Use mac smooth scroll values
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2020-02-29 13:35:52 -08:00 |
Allen Webster
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f74365392c
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Update mac clipboard immplementation
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2020-02-28 13:53:10 -08:00 |
Allen Webster
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2992e62306
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Setup cool new opengl funcs
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2020-02-19 20:11:18 -08:00 |
Allen Webster
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2a255b8ad9
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Fix intricate async token reading; clean all lines overworking
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2020-02-09 02:22:35 -08:00 |
Allen Webster
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d12c4aa2e6
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Hacky fix for the signal step breaking on the non-main thread
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2020-01-30 21:02:18 -08:00 |
Allen Webster
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b2bdfbd05d
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Slightly better mac fullscreen fix
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2020-01-21 12:57:42 -08:00 |
Allen Webster
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d6b0387f0d
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Decent fix for fullscreen problem
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2020-01-21 12:01:47 -08:00 |
Yuval Dolev
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de7eca0c88
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Fixed the package script to work on macOS.
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2020-01-21 04:17:21 +02:00 |
Allen Webster
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33aa987589
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Fixed the mutex problem
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2020-01-19 12:16:54 -08:00 |
Allen Webster
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7817f8412d
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Trying to debug weird allocator crash bug; switching to windows
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2020-01-19 12:00:58 -08:00 |
Yuval Dolev
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eea989aa73
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Removed the todo comment regrading fixing the mutex issue.
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2020-01-19 05:48:28 +02:00 |
Yuval Dolev
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354b4fe6dc
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All mutexes are now refrence counted. This solves a lot of the crashes caused by deadlocks in situations where the same thread locks its own mutex multiple times before unlocking it.
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2020-01-19 05:47:01 +02:00 |
Yuval Dolev
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b255da9d00
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Fixed path length sent to proc_pidpath because it seems to expect a maximum path length which was previously exceeded. Opening 4coder now works from anywhere.
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2020-01-19 05:30:04 +02:00 |
Yuval Dolev
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63b964f1c5
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Fixed wrong trackpad scrolling.
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2020-01-19 04:44:52 +02:00 |
Yuval Dolev
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00d8206ad2
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Fixed live resizing bug with the layer based view.
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2020-01-19 03:05:56 +02:00 |
Yuval Dolev
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0335a1a718
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Implemented a texture slot batch allocating system for the Metal renderer.
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2020-01-19 02:47:43 +02:00 |
Yuval Dolev
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b6f6663727
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Added a key mapping for the equal key.
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2020-01-17 00:49:08 +02:00 |
Yuval Dolev
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2375a40b29
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Ifdefed some debug prints to work only on internal builds.
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2020-01-16 01:07:49 +02:00 |
Yuval Dolev
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ab486eb229
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Removed some debug prints.
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2020-01-15 02:21:02 +02:00 |
Yuval Dolev
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93494bd398
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Cleanup to the macOS platform layer.
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2020-01-14 17:25:13 +02:00 |
Yuval Dolev
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1ab40ff5b9
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Lowered view sample count to improve the rendering speed on high dpi displays.
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2020-01-14 17:21:03 +02:00 |
Yuval Dolev
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de9fc34c3e
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Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...).
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2020-01-14 03:22:29 +02:00 |
Yuval Dolev
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a737a5409a
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Implemented all system cli handling functions.
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2020-01-13 16:15:25 +02:00 |
Yuval Dolev
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585978982e
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Updates to the step scheduling to improve animations.
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2020-01-13 04:20:10 +02:00 |
Yuval Dolev
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fd1c41bab4
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Finished implementing the run loop.
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2020-01-13 04:06:10 +02:00 |
Yuval Dolev
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f7b0b05426
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Posting to clipboard now works.
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2020-01-13 03:20:58 +02:00 |
Yuval Dolev
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7d2a91805b
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The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
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2020-01-13 03:05:44 +02:00 |
Yuval Dolev
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dbcb05d2d1
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Fixed a performance issue regarding timers. Now we can start a single timer per step request.
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2020-01-12 23:16:03 +02:00 |
Yuval Dolev
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020e2789d7
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Fixed input bug where the input was not zeroed at the end of each frame.
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2020-01-12 03:08:07 +02:00 |
Yuval Dolev
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7f00ead99c
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Added support for control keys.
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2020-01-11 23:12:41 +02:00 |
Yuval Dolev
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8e4ec5215f
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Added KeyStoke and KeyRelease events and fixed TextInput events.
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2020-01-11 22:19:43 +02:00 |
Yuval Dolev
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13970744b4
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Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
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2020-01-10 18:57:08 +02:00 |
Yuval Dolev
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520ab3dd27
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Fixed animations.
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2020-01-10 01:04:55 +02:00 |
Yuval Dolev
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533819c7d4
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Added mouse input.
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2020-01-09 20:52:39 +02:00 |
Yuval Dolev
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88c933acd2
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Implemented the renderer abstraction for both OpenGL and Metal.
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2020-01-09 02:36:37 +02:00 |
Yuval Dolev
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912bcae8a7
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Started working on an abstraction for the macOS renderer implementations.
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2020-01-09 02:15:25 +02:00 |
Yuval Dolev
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521fb82113
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The Metal renderer is now fully functioning.
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2020-01-08 21:44:47 +02:00 |
Yuval Dolev
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a18ef3197a
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Implemented my own vertex buffers management, also started working on textures.
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2020-01-08 01:45:36 +02:00 |
Yuval Dolev
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a34d95b848
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Metal renderer is now working (no textures yet).
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2020-01-07 02:55:28 +02:00 |
Yuval Dolev
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efad772401
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Work on metal renderer. Only semi-working for now.
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2020-01-06 02:55:07 +02:00 |
Yuval Dolev
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b52f1cee24
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Metal projection matrix test.
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2020-01-05 03:13:47 +02:00 |
Yuval Dolev
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0fceec19a9
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Basic metal renderer (only rendering a triangle as of right now).
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2020-01-04 03:24:52 +02:00 |
Yuval Dolev
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4e0549f270
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OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events.
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2020-01-03 00:09:22 +02:00 |
Yuval Dolev
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d1b9977a63
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Started working on high-dpi support.
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2020-01-02 04:37:23 +02:00 |
Yuval Dolev
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0420a9a852
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Implemented resizing (seems to be really slow for some reason...) and basic input (actually we're not receiving user input yet, but the we're sending the app an empty input struct with only a few parameters being updated like if it's the first step.).
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2020-01-02 02:21:33 +02:00 |
Yuval Dolev
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6f827801e5
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macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS!
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2020-01-02 01:13:32 +02:00 |
Yuval Dolev
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debdda8184
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Started working on getting the opengl renderer to work but encountered a few errors on the way...
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2020-01-01 18:38:48 +02:00 |