All mutexes are now refrence counted. This solves a lot of the crashes caused by deadlocks in situations where the same thread locks its own mutex multiple times before unlocking it.
parent
b255da9d00
commit
354b4fe6dc
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@ -67,6 +67,7 @@
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#include <sys/mman.h> // NOTE(yuval): Used for mmap, munmap, mprotect
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#include <sys/stat.h> // NOTE(yuval): Used for stat
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#include <sys/types.h> // NOTE(yuval): Used for struct stat, pid_t
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#include <sys/syslimits.h> // NOTE(yuval): Used for PATH_MAX
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#include <stdlib.h> // NOTE(yuval): Used for free
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@ -297,6 +298,15 @@ mac_to_object(Plat_Handle handle){
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////////////////////////////////
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function void
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mac_init_recursive_mutex(pthread_mutex_t *mutex){
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pthread_mutexattr_t attr;
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(mutex, &attr);
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}
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////////////////////////////////
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function void
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mac_error_box(char *msg, b32 shutdown = true){
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NSAlert *alert = [[[NSAlert alloc] init] autorelease];
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@ -1097,7 +1107,7 @@ main(int arg_count, char **args){
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FCoder_App_Delegate *app_delegate = [[FCoder_App_Delegate alloc] init];
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[NSApp setDelegate:app_delegate];
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pthread_mutex_init(&memory_tracker_mutex, 0);
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mac_init_recursive_mutex(&memory_tracker_mutex);
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// NOTE(yuval): Context setup
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Thread_Context _tctx = {};
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@ -1124,7 +1134,7 @@ main(int arg_count, char **args){
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dll_init_sentinel(&mac_vars.free_mac_objects);
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dll_init_sentinel(&mac_vars.timer_objects);
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pthread_mutex_init(&mac_vars.thread_launch_mutex, 0);
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mac_init_recursive_mutex(&mac_vars.thread_launch_mutex);
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pthread_cond_init(&mac_vars.thread_launch_cv, 0);
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// NOTE(yuval): Screen scale factor calculation
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@ -638,7 +638,7 @@ system_thread_get_id_sig(){
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function
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system_mutex_make_sig(){
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Mac_Object *object = mac_alloc_object(MacObjectKind_Mutex);
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pthread_mutex_init(&object->mutex, 0);
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mac_init_recursive_mutex(&object->mutex);
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System_Mutex result = mac_to_plat_handle(object);
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return(result);
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@ -846,8 +846,8 @@ system_memory_annotation_sig(){
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node != 0;
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node = node->next){
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// TODO(yuval): Fix the API so that annotations would not mess with the system memory.
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// Memory_Annotation_Node *r_node = push_array(arena, Memory_Annotation_Node, 1);
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Memory_Annotation_Node *r_node = (Memory_Annotation_Node*)malloc(sizeof(Memory_Annotation_Node));
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Memory_Annotation_Node *r_node = push_array(arena, Memory_Annotation_Node, 1);
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//Memory_Annotation_Node *r_node = (Memory_Annotation_Node*)malloc(sizeof(Memory_Annotation_Node));
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sll_queue_push(result.first, result.last, r_node);
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result.count += 1;
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