Updates to the step scheduling to improve animations.
parent
fd1c41bab4
commit
585978982e
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@ -630,6 +630,8 @@ glue(_i_, __LINE__) = 1, mac_profile(name, glue(_begin_, __LINE__), system_now_t
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u64 prev_timer_start;
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MacProfileScope("Draw Rect"){
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mac_vars.step_requested = false;
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MacProfileScope("Acquire Frame Mutex"){
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// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
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system_mutex_acquire(mac_vars.global_frame_mutex);
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@ -827,7 +829,6 @@ glue(_i_, __LINE__) = 1, mac_profile(name, glue(_begin_, __LINE__), system_now_t
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MacProfileScope("Cleanup"){
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mac_vars.first = false;
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mac_vars.step_requested = false;
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linalloc_clear(mac_vars.frame_arena);
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@ -985,6 +986,7 @@ glue(_i_, __LINE__) = 1, mac_profile(name, glue(_begin_, __LINE__), system_now_t
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}
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- (void)request_display{
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printf("Display Requested!\n");
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CGRect cg_rect = CGRectMake(0, 0, mac_vars.width, mac_vars.height);
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NSRect rect = NSRectFromCGRect(cg_rect);
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[self setNeedsDisplayInRect:rect];
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