Fixed animations.
parent
533819c7d4
commit
520ab3dd27
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@ -430,6 +430,8 @@ this only gets called for window creation and other extraordinary events.
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block_zero_struct(&mac_vars.input_chunk.trans);
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printf("Step scroll wheel: %d\n", input.mouse.wheel);
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// NOTE(yuval): See comment in win32_4ed.cpp's main loop
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if (mac_vars.send_exit_signal){
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input.trying_to_kill = true;
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@ -448,7 +450,16 @@ this only gets called for window creation and other extraordinary events.
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[NSApp terminate:nil];
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}
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// NOTE(yuval): Render
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u64 begin_render = system_now_time();
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renderer->render(renderer, &target);
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u64 end_render = system_now_time();
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printf("Render Time: %fs\n\n", (end_render - begin_render) / 1000000.0f);
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// NOTE(yuval): Schedule another step if needed
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if (result.animating){
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system_signal_step(0);
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}
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mac_vars.first = false;
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@ -480,10 +491,9 @@ this only gets called for window creation and other extraordinary events.
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String_Const_u32 str_32 = SCu32(&character_code, 1);
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String_Const_u8 str_8 = string_u8_from_string_u32(mac_vars.frame_arena, str_32).string;
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Input_Event event = {};
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event.kind = InputEventKind_TextInsert;
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event.text.string = str_8;
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push_input_event(mac_vars.frame_arena, &mac_vars.input_chunk.trans.event_list, &event);
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Input_Event *event = push_input_event(mac_vars.frame_arena, &mac_vars.input_chunk.trans.event_list);
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event->kind = InputEventKind_TextInsert;
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event->text.string = str_8;
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system_signal_step(0);
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}
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@ -502,7 +512,14 @@ this only gets called for window creation and other extraordinary events.
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float dx = event.scrollingDeltaX;
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float dy = event.scrollingDeltaY;
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mac_vars.input_chunk.trans.mouse_wheel = -((int32_t)dy);
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printf("Mouse scroll - dx:%f dy:%f\n", dx, dy);
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//mac_vars.input_chunk.trans.mouse_wheel = -((int32_t)dy);
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i8 scroll_speed = 100;
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if (dy > 0){
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scroll_speed *= -1;
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}
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mac_vars.input_chunk.trans.mouse_wheel = scroll_speed;
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system_signal_step(0);
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}
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@ -759,7 +776,7 @@ main(int arg_count, char **args){
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[mac_vars.window makeKeyAndOrderFront:nil];
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// NOTE(yuval): Initialize the renderer
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renderer = mac_init_renderer(MacRenderer_Metal, mac_vars.window, &target);
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renderer = mac_init_renderer(MacRenderer_OpenGL, mac_vars.window, &target);
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mac_resize(w, h);
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