macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS!

master
Yuval Dolev 2020-01-02 01:13:32 +02:00
parent debdda8184
commit 6f827801e5
8 changed files with 120 additions and 66 deletions

View File

@ -144,12 +144,13 @@
#endif
#endif
// NOTE(yuval): Changed this so that CALL_CONVENTION will be defined for all platforms
#if OS_WINDOWS
# if ARCH_32BIT
# define CALL_CONVENTION __stdcall
# else
# define CALL_CONVENTION
# endif
#else
# define CALL_CONVENTION
#endif
#if defined(JUST_GUESS_INTS)

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@ -12,10 +12,6 @@
#if !defined(FRED_OPENGL_DEFINES_H)
#define FRED_OPENGL_DEFINES_H
// NOTE(yuval): This file does not exist on MacOS.
// opengl has been included from the platform layer
// #include <GL/gl.h>
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MULTISAMPLE 0x809D
@ -226,9 +222,6 @@ typedef void GL_Debug_Function(GLenum src,
void *user_data);
typedef GL_Debug_Function *GLDEBUGPROC;
#define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0;
#include "4ed_opengl_funcs.h"
#endif
// BOTTOM

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@ -9,8 +9,6 @@
// TOP
#include "4ed_opengl_defines.h"
internal void
gl__bind_texture(Render_Target *t, i32 texid){
if (t->bound_texture != texid){
@ -225,11 +223,16 @@ gl_render(Render_Target *t){
#if !SHIP_MODE
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, 0, false);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, 0, false);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, 0, true);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, 0, true);
glDebugMessageCallback(gl__error_callback, 0);
if (glDebugMessageControl){
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, 0, false);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, 0, false);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, 0, true);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, 0, true);
}
if (glDebugMessageCallback){
glDebugMessageCallback(gl__error_callback, 0);
}
#endif
////////////////////////////////
@ -256,7 +259,7 @@ gl_render(Render_Target *t){
////////////////////////////////
{
{
t->fallback_texture_id = gl__get_texture(V3i32(2, 2, 1), TextureKind_Mono);
u8 white_block[] = { 0xFF, 0xFF, 0xFF, 0xFF, };
gl__fill_texture(TextureKind_Mono, 0, V3i32(0, 0, 0), V3i32(2, 2, 1), white_block);

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@ -54,10 +54,6 @@
#include <libproc.h> // NOTE(yuval): Used for proc_pidpath
#include <mach/mach_time.h> // NOTE(yuval): Used for mach_absolute_time, mach_timebase_info, mach_timebase_info_data_t
#define GL_GLEXT_LEGACY
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <dirent.h> // NOTE(yuval): Used for opendir, readdir
#include <dlfcn.h> // NOTE(yuval): Used for dlopen, dlclose, dlsym
#include <errno.h> // NOTE(yuval): Used for errno
@ -75,9 +71,6 @@
#define global static
#define external extern "C"
// NOTE(yuval): This is a hack to fix the CALL_CONVENTION not being defined problem in 4coder_base_types.h
#define CALL_CONVENTION
struct Control_Keys{
b8 l_ctrl;
b8 r_ctrl;
@ -168,9 +161,12 @@ struct Mac_Vars {
Thread_Context *tctx;
Arena* frame_arena;
Arena *frame_arena;
Mac_Input_Chunk input_chunk;
void *base_ptr;
u64 timer_start;
b8 full_screen;
b8 do_toggle;
@ -181,8 +177,8 @@ struct Mac_Vars {
String_Const_u8 clipboard_contents;
NSWindow* window;
OpenGLView* view;
NSWindow *window;
OpenGLView *view;
f32 screen_scale_factor;
mach_timebase_info_data_t timebase_info;
@ -203,6 +199,7 @@ struct Mac_Vars {
global Mac_Vars mac_vars;
global Render_Target target;
global App_Functions app;
////////////////////////////////
@ -266,10 +263,12 @@ mac_to_object(Plat_Handle handle){
////////////////////////////////
#include "4ed_font_provider_freetype.h"
#include "4ed_font_provider_freetype.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#import "mac_4ed_opengl.mm"
#include "opengl/4ed_opengl_render.cpp"
#include "4ed_font_provider_freetype.h"
#include "4ed_font_provider_freetype.cpp"
#import "mac_4ed_functions.mm"
@ -297,6 +296,14 @@ mac_file_can_be_made(u8* filename){
return(result);
}
function void
mac_resize(float width, float height){
if ((width > 0.0f) && (height > 0.0f)){
target.width = width;
target.height = height;
}
}
////////////////////////////////
@implementation AppDelegate
@ -323,13 +330,11 @@ mac_file_can_be_made(u8* filename){
return self;
}
- (void)dealloc
{
- (void)dealloc{
[super dealloc];
}
- (void)prepareOpenGL
{
- (void)prepareOpenGL{
[super prepareOpenGL];
[[self openGLContext] makeCurrentContext];
@ -339,8 +344,7 @@ mac_file_can_be_made(u8* filename){
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
- (void)awakeFromNib
{
- (void)awakeFromNib{
[self init_opengl];
}
@ -352,8 +356,23 @@ mac_file_can_be_made(u8* filename){
}
- (void)drawRect:(NSRect)bounds{
// [self getFrame];
printf("Draw Rect!\n");
// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
system_mutex_release(mac_vars.global_frame_mutex);
Application_Step_Input input = {};
// NOTE(yuval): Application Core Update
Application_Step_Result result = {};
if (app.step != 0){
result = app.step(mac_vars.tctx, &target, mac_vars.base_ptr, &input);
}
CGLLockContext([[self openGLContext] CGLContextObj]);
[[self openGLContext] makeCurrentContext];
gl_render(&target);
[[self openGLContext] flushBuffer];
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (BOOL)windowShouldClose:(NSWindow*)sender{
@ -424,8 +443,6 @@ mac_file_can_be_made(u8* filename){
}
- (void)requestDisplay{
printf("Display Requested\n");
[self setNeedsDisplayInRect:[mac_vars.window frame]];
}
@end
@ -486,7 +503,6 @@ main(int arg_count, char **args){
// NOTE(yuval): Load core
System_Library core_library = {};
App_Functions app = {};
{
App_Get_Functions *get_funcs = 0;
Scratch_Block scratch(mac_vars.tctx, Scratch_Share);
@ -516,14 +532,14 @@ main(int arg_count, char **args){
// NOTE(yuval): Init & command line parameters
Plat_Settings plat_settings = {};
void *base_ptr = 0;
mac_vars.base_ptr = 0;
{
Scratch_Block scratch(mac_vars.tctx, Scratch_Share);
String_Const_u8 curdir = system_get_path(scratch, SystemPath_CurrentDirectory);
curdir = string_mod_replace_character(curdir, '\\', '/');
char **files = 0;
i32 *file_count = 0;
base_ptr = app.read_command_line(mac_vars.tctx, curdir, &plat_settings, &files, &file_count, arg_count, args);
mac_vars.base_ptr = app.read_command_line(mac_vars.tctx, curdir, &plat_settings, &files, &file_count, arg_count, args);
{
i32 end = *file_count;
i32 i = 0, j = 0;
@ -593,6 +609,9 @@ main(int arg_count, char **args){
// Window and GL View Initialization
//
// NOTE(yuval): Load OpenGL functions
mac_gl_load_functions();
// NOTE(yuval): Create NSWindow
float w;
float h;
@ -601,9 +620,11 @@ main(int arg_count, char **args){
h = (float)plat_settings.window_h;
} else{
w = 800.0f;
h = 800.0f;
h = 600.0f;
}
mac_resize(w, h);
NSRect screen_rect = [[NSScreen mainScreen] frame];
NSRect initial_frame = NSMakeRect((screen_rect.size.width - w) * 0.5f, (screen_rect.size.height - h) * 0.5f, w, h);
@ -635,6 +656,7 @@ main(int arg_count, char **args){
//
// TODO(yuval): Misc System Initializations
//
// NOTE(yuval): Get the timebase info
mach_timebase_info(&mac_vars.timebase_info);
@ -647,9 +669,18 @@ main(int arg_count, char **args){
Scratch_Block scratch(mac_vars.tctx, Scratch_Share);
String_Const_u8 curdir = system_get_path(scratch, SystemPath_CurrentDirectory);
curdir = string_mod_replace_character(curdir, '\\', '/');
app.init(mac_vars.tctx, &target, base_ptr, mac_vars.clipboard_contents, curdir, custom);
app.init(mac_vars.tctx, &target, mac_vars.base_ptr, mac_vars.clipboard_contents, curdir, custom);
}
//
// Main loop
//
mac_vars.global_frame_mutex = system_mutex_make();
system_mutex_acquire(mac_vars.global_frame_mutex);
mac_vars.timer_start = system_now_time();
// NOTE(yuval): Start the app's run loop
#if 1
printf("Running using NSApp run\n");
@ -671,13 +702,5 @@ main(int arg_count, char **args){
} while (event != nil);
}
#endif
#if 0
// NOTE(yuval): Application Core Update
Application_Step_Result result = {};
if (app.step != 0){
result = app.step(mac_vars.tctx, &target, base_ptr, &input);
}
#endif
}
}

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@ -406,7 +406,10 @@ system_wake_up_timer_set_sig(){
function
system_signal_step_sig(){
[mac_vars.view requestDisplay];
[NSTimer scheduledTimerWithTimeInterval:0.0
target:mac_vars.view
selector:@selector(requestDisplay)
userInfo:nil repeats:NO];
}
function
@ -801,19 +804,13 @@ system_get_keyboard_modifiers_sig(){
function
graphics_get_texture_sig(){
u32 result = 0;
NotImplemented;
u32 result = gl__get_texture(dim, texture_kind);
return(result);
}
function
graphics_fill_texture_sig(){
b32 result = false;
NotImplemented;
b32 result = gl__fill_texture(texture_kind, texture, p, dim, data);
return(result);
}
@ -827,10 +824,7 @@ graphics_fill_texture_sig(){
function
font_make_face_sig(){
Face* result = 0;
NotImplemented;
Face* result = ft__font_make_face(arena, description, scale_factor);
return(result);
}

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@ -0,0 +1,23 @@
/* Mac OpenGL layer for 4coder */
#include "opengl/4ed_opengl_defines.h"
#define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0;
#include "mac_4ed_opengl_funcs.h"
#include "opengl/4ed_opengl_render.cpp"
function b32
mac_gl_load_functions(){
b32 result = true;
// NOTE(yuval): Open the gl dynamic library
void* gl_image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
// NOTE(yuval): Load gl functions
#define GL_FUNC(f,R,P) Stmnt((f) = (f##_Function*)dlsym(gl_image, #f); \
(result) &= (f != 0););
#include "mac_4ed_opengl_funcs.h"
return result;
}

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@ -0,0 +1,17 @@
/* Mac OpenGL functions for 4coder */
// TOP
/* Usage:
#define GL_FUNC(N,R,P) ~~~~
#include "4ed_opengl_funcs.h"
*/
GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays))
GL_FUNC(glBindVertexArray, void, (GLuint array))
GL_FUNC(glVertexAttribIPointer, void, (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer))
#undef GL_FUNC