4coder/platform_mac/mac_4ed.mm

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/* Mac Objective-C layer for 4coder */
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#include "4coder_base_types.h"
#include "4coder_version.h"
#include "4coder_events.h"
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#include "4coder_table.h"
// NOTE(allen): This is a very unfortunate hack, but hopefully there will never be a need to use the Marker
// type in the platform layer. If that changes then instead change the name of Marker and make a transition
// macro that is only included in custom code.
#define Marker Marker__SAVE_THIS_IDENTIFIER
#include "4coder_types.h"
#undef Marker
#include "4coder_default_colors.h"
#include "4coder_system_types.h"
#define STATIC_LINK_API
#include "generated/system_api.h"
#include "4ed_font_interface.h"
#define STATIC_LINK_API
#include "generated/graphics_api.h"
#define STATIC_LINK_API
#include "generated/font_api.h"
#include "4ed_font_set.h"
#include "4ed_render_target.h"
#include "4ed_search_list.h"
#include "4ed.h"
#include "generated/system_api.cpp"
#include "generated/graphics_api.cpp"
#include "generated/font_api.cpp"
#include "4coder_base_types.cpp"
#include "4coder_stringf.cpp"
#include "4coder_events.cpp"
#include "4coder_hash_functions.cpp"
#include "4coder_table.cpp"
#include "4coder_log.cpp"
#include "4ed_search_list.cpp"
#include "mac_objective_c_to_cpp_links.h"
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#undef function
#undef internal
#undef global
#undef external
#import <Cocoa/Cocoa.h>
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#include <libproc.h> // NOTE(yuval): Used for proc_pidpath
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#include <mach/mach_time.h> // NOTE(yuval): Used for mach_absolute_time, mach_timebase_info, mach_timebase_info_data_t
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#include <dirent.h> // NOTE(yuval): Used for opendir, readdir
#include <dlfcn.h> // NOTE(yuval): Used for dlopen, dlclose, dlsym
#include <errno.h> // NOTE(yuval): Used for errno
#include <fcntl.h> // NOTE(yuval): Used for open
#include <pthread.h> // NOTE(yuval): Used for threads, mutexes, cvs
#include <unistd.h> // NOTE(yuval): Used for getcwd, read, write, getpid
#include <sys/mman.h> // NOTE(yuval): Used for mmap, munmap, mprotect
#include <sys/stat.h> // NOTE(yuval): Used for stat
#include <sys/types.h> // NOTE(yuval): Used for struct stat, pid_t
#include <stdlib.h> // NOTE(yuval): Used for free
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#define function static
#define internal static
#define global static
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#define external extern "C"
struct Control_Keys{
b8 l_ctrl;
b8 r_ctrl;
b8 l_alt;
b8 r_alt;
};
struct Mac_Input_Chunk_Transient{
Input_List event_list;
b8 mouse_l_press;
b8 mouse_l_release;
b8 mouse_r_press;
b8 mouse_r_release;
b8 out_of_window;
i8 mouse_wheel;
b8 trying_to_kill;
};
struct Mac_Input_Chunk_Persistent{
Vec2_i32 mouse;
Control_Keys controls;
Input_Modifier_Set_Fixed modifiers;
b8 mouse_l;
b8 mouse_r;
};
struct Mac_Input_Chunk{
Mac_Input_Chunk_Transient trans;
Mac_Input_Chunk_Persistent pers;
};
////////////////////////////////
#define SLASH '/'
#define DLL "so"
#include "4coder_hash_functions.cpp"
#include "4coder_system_allocator.cpp"
#include "4coder_malloc_allocator.cpp"
#include "4coder_codepoint_map.cpp"
#include "4ed_mem.cpp"
#include "4ed_font_set.cpp"
////////////////////////////////
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@interface AppDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
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@end
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@interface OpenGLView : NSOpenGLView
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- (void)init_opengl;
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- (void)requestDisplay;
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@end
////////////////////////////////
////////////////////////////////
typedef i32 Mac_Object_Kind;
enum{
MacObjectKind_ERROR = 0,
MacObjectKind_Timer = 1,
MacObjectKind_Thread = 2,
MacObjectKind_Mutex = 3,
MacObjectKind_CV = 4,
};
struct Mac_Object{
Node node;
Mac_Object_Kind kind;
union{
NSTimer* timer;
struct{
pthread_t thread;
Thread_Function *proc;
void *ptr;
} thread;
pthread_mutex_t mutex;
pthread_cond_t cv;
};
};
struct Mac_Vars {
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b32 gl_is_initialized;
Thread_Context *tctx;
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Arena* frame_arena;
Mac_Input_Chunk input_chunk;
b8 full_screen;
b8 do_toggle;
i32 cursor_show;
i32 prev_cursor_show;
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String_Const_u8 binary_path;
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NSWindow* window;
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OpenGLView* view;
f32 screen_scale_factor;
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mach_timebase_info_data_t timebase_info;
Node free_mac_objects;
Node timer_objects;
pthread_mutex_t thread_launch_mutex;
pthread_cond_t thread_launch_cv;
b32 waiting_for_launch;
System_Mutex global_frame_mutex;
};
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////////////////////////////////
global Mac_Vars mac_vars;
global Render_Target target;
////////////////////////////////
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function Mac_Object*
mac_alloc_object(Mac_Object_Kind kind){
Mac_Object *result = 0;
if (mac_vars.free_mac_objects.next != &mac_vars.free_mac_objects){
result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next);
}
if (!result){
i32 count = 512;
Mac_Object *objects = (Mac_Object*)system_memory_allocate(count * sizeof(Mac_Object), file_name_line_number_lit_u8);
// NOTE(yuval): Link the first node of the dll to the sentinel
objects[0].node.prev = &mac_vars.free_mac_objects;
mac_vars.free_mac_objects.next = &objects[0].node;
// NOTE(yuval): Link all dll nodes to each other
for (i32 chain_index = 1; chain_index < count; chain_index += 1){
objects[chain_index - 1].node.next = &objects[chain_index].node;
objects[chain_index].node.prev = &objects[chain_index - 1].node;
}
// NOTE(yuval): Link the last node of the dll to the sentinel
objects[count - 1].node.next = &mac_vars.free_mac_objects;
mac_vars.free_mac_objects.prev = &objects[count - 1].node;
result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next);
}
Assert(result);
dll_remove(&result->node);
block_zero_struct(result);
result->kind = kind;
return(result);
}
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function void
mac_free_object(Mac_Object *object){
if (object->node.next != 0){
dll_remove(&object->node);
}
dll_insert(&mac_vars.free_mac_objects, &object->node);
}
function inline Plat_Handle
mac_to_plat_handle(Mac_Object *object){
Plat_Handle result = *(Plat_Handle*)(&object);
return(result);
}
function inline Mac_Object*
mac_to_object(Plat_Handle handle){
Mac_Object *result = *(Mac_Object**)(&handle);
return(result);
}
////////////////////////////////
#import "mac_4ed_functions.mm"
////////////////////////////////
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@implementation AppDelegate
- (void)applicationDidFinishLaunching:(id)sender{
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender{
return YES;
}
- (void)applicationWillTerminate:(NSNotification*)notification{
}
@end
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@implementation OpenGLView
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- (id)init{
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self = [super init];
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if (self == nil){
return nil;
}
[self init_opengl];
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return self;
}
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- (void)dealloc
{
[super dealloc];
}
- (void)prepareOpenGL
{
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[super prepareOpenGL];
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[[self openGLContext] makeCurrentContext];
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// NOTE(yuval): Setup vsync
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
- (void)awakeFromNib
{
[self init_gl];
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}
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- (void)reshape{
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[super reshape];
NSRect bounds = [self bounds];
// [global_opengl_context makeCurrentContext];
// [global_opengl_context update];
// glViewport(0, 0, (GLsizei)bounds.size.width,
// (GLsizei)bounds.size.height);
}
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- (void)drawRect:(NSRect)bounds{
// [self getFrame];
printf("Draw Rect!\n");
}
- (BOOL)acceptsFirstResponder{
return YES;
}
- (BOOL)becomeFirstResponder{
return YES;
}
- (BOOL)resignFirstResponder{
return YES;
}
- (void)keyDown:(NSEvent *)event{
printf("Key Down!\n");
[self requestDisplay];
}
/*
- (void)mouseMoved:(NSEvent*)event{
printf("Mouse Moved!\n");
[self requestDisplay];
}
*/
- (void)mouseDown:(NSEvent*)event{
printf("Mouse Down!\n");
[self requestDisplay];
}
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- (void)init_opengl{
if (mac_vars.gl_is_initialized){
return;
}
[self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
// NOTE(yuval): Setup OpenGL
NSOpenGLPixelFormatAttribute opengl_attrs[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 32,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
// NSOpenGLPFASampleBuffers, 1,
// NSOpenGLPFASamples, 16,
0
};
NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:opengl_attrs];
if (pixel_format == nil){
fprintf(stderr, "Error creating OpenGLPixelFormat\n");
exit(1);
}
NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nil];
[self setPixelFormat:format];
[self setOpenGLContext:context];
[context makeCurrentContext];
[pixel_format release];
mac_vars.gl_is_initialized = true;
}
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- (void)requestDisplay{
printf("Display Requested\n");
[self setNeedsDisplayInRect:[mac_vars.window frame]];
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}
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@end
////////////////////////////////
int
main(int arg_count, char **args){
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block_zero_struct(&mac_vars);
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mac_vars.gl_is_initialized = false;
@autoreleasepool{
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// NOTE(yuval): Create NSApplication & Delegate
NSApplication *app = [NSApplication sharedApplication];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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AppDelegate *app_delegate = [[AppDelegate alloc] init];
[app setDelegate:app_delegate];
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// NOTE(yuval): Create NSWindow
float w = 1280.0f;
float h = 720.0f;
NSRect screen_rect = [[NSScreen mainScreen] frame];
NSRect initial_frame = NSMakeRect((screen_rect.size.width - w) * 0.5f, (screen_rect.size.height - h) * 0.5f, w, h);
u32 style_mask = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable;
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mac_vars.window = [[NSWindow alloc] initWithContentRect:initial_frame
styleMask:style_mask
backing:NSBackingStoreBuffered
defer:NO];
[mac_vars.window setBackgroundColor:NSColor.blackColor];
[mac_vars.window setDelegate:app_delegate];
[mac_vars.window setTitle:@"4coder"];
[mac_vars.window setAcceptsMouseMovedEvents:YES];
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// NOTE(yuval): Create OpenGLView
NSView* content_view = [mac_vars.window contentView];
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// TODO(yuval): Finish view setup!
mac_vars.view = [[OpenGLView alloc] init];
[mac_vars.view setFrame:[content_view bounds]];
[mac_vars.view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
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[content_view addSubview:mac_vars.view];
[mac_vars.window makeKeyAndOrderFront:nil];
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dll_init_sentinel(&mac_vars.free_mac_objects);
dll_init_sentinel(&mac_vars.timer_objects);
// NOTE(yuval): Screen scale factor calculation
{
NSScreen* screen = [NSScreen mainScreen];
NSDictionary* desc = [screen deviceDescription];
NSSize size = [[desc valueForKey:NSDeviceResolution] sizeValue];
f32 max_dpi = Max(size.width, size.height);
mac_vars.screen_scale_factor = (max_dpi / 72.0f);
}
printf("screen scale factor: %f\n", system_get_screen_scale_factor());
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// NOTE(yuval): Start the app's run loop
#if 1
printf("Running using NSApp run\n");
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[NSApp run];
#else
printf("Running using manual event loop\n");
for (;;) {
u64 count = 0;
NSEvent* event;
do {
event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode
dequeue:YES];
[NSApp sendEvent:event];
} while (event != nil);
}
#endif
#if 0
// NOTE(yuval): Context Setup
Thread_Context _tctx = {};
thread_ctx_init(&_tctx, ThreadKind_Main,
get_base_allocator_system(),
get_base_allocator_system());
mac_vars.tctx = &_tctx;
API_VTable_system system_vtable = {};
system_api_fill_vtable(&system_vtable);
API_VTable_graphics graphics_vtable = {};
graphics_api_fill_vtable(&graphics_vtable);
API_VTable_font font_vtable = {};
font_api_fill_vtable(&font_vtable);
// NOTE(yuval): Memory
mac_vars.frame_arena = reserve_arena(mac_vars.tctx);
target.arena = make_arena_system(KB(256));
mac_vars.cursor_show = MouseCursorShow_Always;
mac_vars.prev_cursor_show = MouseCursorShow_Always;
dll_init_sentinel(&mac_vars.free_mac_objects);
dll_init_sentinel(&mac_vars.timer_objects);
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// NOTE(yuval): Get the timebase info
mach_timebase_info(&mac_vars.timebase_info);
#endif
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#if 0
// NOTE(yuval): Application Core Update
Application_Step_Result result = {};
if (app.step != 0){
result = app.step(mac_vars.tctx, &target, base_ptr, &input);
}
#endif
}
}