Created basic Mac_Object structure and mac object allocation function.
parent
8020dcf385
commit
76069e9ac1
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@ -70,6 +70,113 @@
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////////////////////////////////
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#define SLASH '/'
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#define DLL "so"
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#include "4coder_hash_functions.cpp"
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#include "4coder_system_allocator.cpp"
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#include "4coder_malloc_allocator.cpp"
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#include "4coder_codepoint_map.cpp"
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#include "4ed_mem.cpp"
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#include "4ed_font_set.cpp"
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////////////////////////////////
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typedef i32 Win32_Object_Kind;
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enum{
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Win32ObjectKind_ERROR = 0,
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Win32ObjectKind_Timer = 1,
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Win32ObjectKind_Thread = 2,
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Win32ObjectKind_Mutex = 3,
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Win32ObjectKind_CV = 4,
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};
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struct Mac_Object{
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Node node;
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Mac_Object_Kind kind;
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union{
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struct{
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NSTimer* timer;
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} timer;
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};
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};
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struct Mac_Vars {
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Thread_Context *tctx;
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Arena* frame_arena;
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String_Const_u8 binary_path;
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Node free_mac_objects;
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Node timer_objects;
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};
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////////////////////////////////
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global Mac_Vars mac_vars;
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global Render_Target target;
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////////////////////////////////
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function inline Plat_Handle
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mac_to_plat_handle(Mac_Object* object){
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Plat_Handle result = *(Plat_Handle*)(&object);
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return(result);
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}
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function inline Mac_Object*
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mac_to_object(Plat_Handle handle){
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Mac_Object* result = *(Mac_Object**)(&handle);
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return(result);
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}
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function
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mac_alloc_object(Mac_Object_Kind kind){
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Mac_Object* result = 0;
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if (mac_vars.free_mac_objects.next != &mac_vars.free_mac_objects){
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result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next);
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}
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if (!result){
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i32 count = 512;
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Mac_Object* objects = (Mac_Object*)system_memory_allocate(count * sizeof(Mac_Object), file_name_line_number);
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// NOTE(yuval): Link the first chain of the dll to the sentinel
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objects[0].node.prev = &mac_vars.free_mac_objects;
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mac_vars.free_mac_objects.next = &objects[0].node;
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// NOTE(yuval): Link all dll chains to each other
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for (i32 chain_index = 1; chain_index < count; chain_index += 1){
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objects[chain_index - 1].node.next = &objects[chain_index].node;
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objects[chain_index].node.prev = &objects[chain_index - 1].node;
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}
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// NOTE(yuval): Link the last chain of the dll to the sentinel
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objects[count - 1].node.next = &mac_vars.free_mac_objects;
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mac_vars.free_mac_objects.prev = &objects[count - 1].node;
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result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next);
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}
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Assert(result);
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dll_remove(&result->node);
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block_zero_struct(result);
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result->kind = kind;
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return(result);
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}
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////////////////////////////////
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#import "mac_4ed_functions.mm"
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////////////////////////////////
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@interface App_Delegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
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@end
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@ -96,38 +203,6 @@
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////////////////////////////////
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#define SLASH '/'
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#define DLL "so"
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#include "4coder_hash_functions.cpp"
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#include "4coder_system_allocator.cpp"
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#include "4coder_malloc_allocator.cpp"
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#include "4coder_codepoint_map.cpp"
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#include "4ed_mem.cpp"
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#include "4ed_font_set.cpp"
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////////////////////////////////
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struct Mac_Vars {
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Thread_Context *tctx;
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Arena* frame_arena;
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String_Const_u8 binary_path;
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};
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////////////////////////////////
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global Mac_Vars mac_vars;
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global Render_Target target;
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////////////////////////////////
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#import "mac_4ed_functions.mm"
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////////////////////////////////
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int
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main(int arg_count, char **args){
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@autoreleasepool{
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@ -203,13 +203,13 @@ system_quick_file_attributes_sig(){
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function inline Plat_Handle
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mac_to_plat_handle(i32 fd){
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Plat_Handle result = *(Plat_Handle*)(&fd);
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return result;
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return(result);
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}
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function inline i32
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mac_to_fd(Plat_Handle handle){
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i32 result = *(i32*)(&handle);
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return result;
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return(result);
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}
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function
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@ -304,13 +304,13 @@ system_save_file_sig(){
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function inline System_Library
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mac_to_system_library(void* dl_handle){
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System_Library result = *(System_Library*)(&dl_handle);
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return result;
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return(result);
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}
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function inline void*
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mac_to_dl_handle(System_Library system_lib){
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void* result = *(void**)(&system_lib);
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return result;
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return(result);
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}
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function
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system_now_time_sig(){
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u64 now = mach_absolute_time();
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// NOTE(yuval): Elapsed nanoseconds calculation
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u64 result = (u64)(((f32)now) *
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((f32)mac_vars.timebase_info.numer) /
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((f32)mac_vars.timebase_info.denom));
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// NOTE(yuval): Now time nanoseconds conversion
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f64 now_nano = (f64)(((f64)now) *
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((f64)mac_vars.timebase_info.numer) /
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((f64)mac_vars.timebase_info.denom));
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// NOTE(yuval): Conversion to useconds
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result *= 1.0E-3;
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u64 result = (u64)(now_nano * 1.0E-3);
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return(result);
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}
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system_wake_up_timer_create_sig(){
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Plat_Handle result = {};
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NotImplemented;
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NSTimer* timer = [NSTimer scheduledTimerWithTimeInterval: 0.0
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target: view
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selector: @selector(requestDisplay)
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userInfo: nil repeats:NO];
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return(result);
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}
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