Allen Webster
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e9a0aa9c1b
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Fixed file opening bug; deleted dSYM file
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2020-01-16 19:58:24 -08:00 |
Allen Webster
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99f30cfe77
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Merge other things that didn't come up on windows build
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2020-01-16 18:33:00 -08:00 |
Allen Webster
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9e72096bdf
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Merged macos platform layer branch into master; building on windows
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2020-01-16 18:26:19 -08:00 |
Allen Webster
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939c568285
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Some random change I want to keep
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2020-01-16 18:08:51 -08:00 |
Yuval Dolev
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b6f6663727
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Added a key mapping for the equal key.
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2020-01-17 00:49:08 +02:00 |
Yuval Dolev
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2375a40b29
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Ifdefed some debug prints to work only on internal builds.
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2020-01-16 01:07:49 +02:00 |
Allen Webster
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0bbafd636e
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Fixed random crashes and misbehaviors
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2020-01-15 10:42:02 -08:00 |
Allen Webster
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e977d1d312
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Fix crash when escaping command_documentation
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2020-01-15 10:16:13 -08:00 |
Allen Webster
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4a8febcdde
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Fade ranges added to default rendering rules; fixed crash on bad font path
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2020-01-15 10:14:17 -08:00 |
Yuval Dolev
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ab486eb229
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Removed some debug prints.
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2020-01-15 02:21:02 +02:00 |
Allen Webster
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d0937976d7
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Added folder creation logic to interactive_new and interactive_open
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2020-01-14 15:39:32 -08:00 |
Allen Webster
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e0920123ac
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Sticky jump crash fixed
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2020-01-14 15:38:29 -08:00 |
Allen Webster
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2865860b24
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Create folders from interactive_open_or_new
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2020-01-14 15:35:14 -08:00 |
Yuval Dolev
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93494bd398
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Cleanup to the macOS platform layer.
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2020-01-14 17:25:13 +02:00 |
Yuval Dolev
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1ab40ff5b9
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Lowered view sample count to improve the rendering speed on high dpi displays.
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2020-01-14 17:21:03 +02:00 |
Yuval Dolev
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de9fc34c3e
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Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...).
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2020-01-14 03:22:29 +02:00 |
Yuval Dolev
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a737a5409a
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Implemented all system cli handling functions.
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2020-01-13 16:15:25 +02:00 |
Yuval Dolev
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585978982e
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Updates to the step scheduling to improve animations.
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2020-01-13 04:20:10 +02:00 |
Yuval Dolev
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fd1c41bab4
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Finished implementing the run loop.
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2020-01-13 04:06:10 +02:00 |
Yuval Dolev
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f7b0b05426
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Posting to clipboard now works.
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2020-01-13 03:20:58 +02:00 |
Yuval Dolev
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7d2a91805b
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The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
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2020-01-13 03:05:44 +02:00 |
Yuval Dolev
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dbcb05d2d1
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Fixed a performance issue regarding timers. Now we can start a single timer per step request.
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2020-01-12 23:16:03 +02:00 |
Allen Webster
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8c6335afb4
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Stabilized scrolling in side-by-side single buffer editing
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2020-01-11 18:00:38 -08:00 |
Allen Webster
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f8297dc036
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Fixed paren-statement interaction in indentation logic
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2020-01-11 17:20:40 -08:00 |
Yuval Dolev
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020e2789d7
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Fixed input bug where the input was not zeroed at the end of each frame.
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2020-01-12 03:08:07 +02:00 |
Allen Webster
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8e390db03c
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Optimizing auto-indent scanning logic
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2020-01-11 16:27:34 -08:00 |
Allen Webster
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f1dd78f32a
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Only compute line indentation info at necessary points in the auto-indent routine
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2020-01-11 15:45:28 -08:00 |
Yuval Dolev
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7f00ead99c
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Added support for control keys.
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2020-01-11 23:12:41 +02:00 |
Yuval Dolev
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8e4ec5215f
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Added KeyStoke and KeyRelease events and fixed TextInput events.
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2020-01-11 22:19:43 +02:00 |
Yuval Dolev
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13970744b4
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Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
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2020-01-10 18:57:08 +02:00 |
Allen Webster
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2e21156e66
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Add call convention for wgl functions
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2020-01-09 18:52:53 -08:00 |
Allen Webster
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65bfe172c4
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4.1.1
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2020-01-09 18:15:37 -08:00 |
Allen Webster
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d143a0e6d5
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Fix indent on save bug
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2020-01-09 18:12:20 -08:00 |
Allen Webster
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76735e6f01
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Change file name bug fixed
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2020-01-09 17:56:01 -08:00 |
Yuval Dolev
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520ab3dd27
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Fixed animations.
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2020-01-10 01:04:55 +02:00 |
Yuval Dolev
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533819c7d4
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Added mouse input.
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2020-01-09 20:52:39 +02:00 |
Yuval Dolev
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88c933acd2
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Implemented the renderer abstraction for both OpenGL and Metal.
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2020-01-09 02:36:37 +02:00 |
Yuval Dolev
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912bcae8a7
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Started working on an abstraction for the macOS renderer implementations.
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2020-01-09 02:15:25 +02:00 |
Yuval Dolev
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521fb82113
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The Metal renderer is now fully functioning.
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2020-01-08 21:44:47 +02:00 |
Yuval Dolev
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a18ef3197a
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Implemented my own vertex buffers management, also started working on textures.
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2020-01-08 01:45:36 +02:00 |
Yuval Dolev
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a34d95b848
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Metal renderer is now working (no textures yet).
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2020-01-07 02:55:28 +02:00 |
Yuval Dolev
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efad772401
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Work on metal renderer. Only semi-working for now.
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2020-01-06 02:55:07 +02:00 |
Yuval Dolev
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813ba593e3
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Fixed flipped projection matrix.
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2020-01-05 03:44:16 +02:00 |
Yuval Dolev
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b52f1cee24
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Metal projection matrix test.
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2020-01-05 03:13:47 +02:00 |
Yuval Dolev
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0fceec19a9
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Basic metal renderer (only rendering a triangle as of right now).
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2020-01-04 03:24:52 +02:00 |
Allen Webster
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2d78eade2f
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Added checker for missing documentation,
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2020-01-02 16:00:34 -08:00 |
Allen Webster
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13ee76effe
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Added hard exit API; fixed exit menus
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2020-01-02 14:37:01 -08:00 |
Yuval Dolev
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4e0549f270
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OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events.
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2020-01-03 00:09:22 +02:00 |
Yuval Dolev
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d1b9977a63
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Started working on high-dpi support.
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2020-01-02 04:37:23 +02:00 |
Yuval Dolev
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0420a9a852
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Implemented resizing (seems to be really slow for some reason...) and basic input (actually we're not receiving user input yet, but the we're sending the app an empty input struct with only a few parameters being updated like if it's the first step.).
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2020-01-02 02:21:33 +02:00 |