4coder/platform_mac/mac_4ed.cpp

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/*
* Mr. 4th Dimention - Allen Webster
*
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* 28.06.2017
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*
* Mac C++ layer for 4coder
*
*/
// TOP
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#define IS_PLAT_LAYER
#include "4ed_defines.h"
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#include "4coder_API/version.h"
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#include "4coder_lib/4coder_utf8.h"
#if defined(FRED_SUPER)
# include "4coder_API/keycodes.h"
# include "4coder_API/style.h"
# define FSTRING_IMPLEMENTATION
# include "4coder_lib/4coder_string.h"
# include "4coder_lib/4coder_mem.h"
# include "4coder_API/types.h"
# include "4ed_os_custom_api.h"
#else
# include "4coder_default_bindings.cpp"
#endif
#include "4ed_math.h"
#include "4ed_system.h"
#include "4ed_log.h"
#include "4ed_rendering.h"
#include "4ed.h"
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#include "4ed_file_track.h"
#include "4ed_font_interface_to_os.h"
#include "4ed_system_shared.h"
#include "unix_4ed_headers.h"
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#include <sys/syslimits.h>
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#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <stdlib.h>
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////////////////////////////////
#include "4ed_shared_thread_constants.h"
#include "unix_threading_wrapper.h"
// TODO(allen): Make an intrinsics header that uses the cracked OS to define a single set of intrinsic names.
#define InterlockedCompareExchange(dest, ex, comp) \
__sync_val_compare_and_swap((dest), (comp), (ex))
////////////////////////////////
#define SLASH '/'
#define DLL "so"
global System_Functions sysfunc;
#include "4ed_shared_library_constants.h"
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#include "unix_library_wrapper.h"
#include "4ed_standard_libraries.cpp"
#include "4ed_coroutine.cpp"
////////////////////////////////
#include "osx_objective_c_to_cpp_links.h"
OSX_Vars osx;
global Render_Target target;
global Application_Memory memory_vars;
global Plat_Settings plat_settings;
global Libraries libraries;
global App_Functions app;
global Custom_API custom_api;
global Coroutine_System_Auto_Alloc coroutines;
////////////////////////////////
#include "mac_error_box.cpp"
////////////////////////////////
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#include "unix_4ed_functions.cpp"
#include "4ed_shared_file_handling.cpp"
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////////////////////////////////
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internal void
system_schedule_step(){
// NOTE(allen): It is unclear to me right now what we might need to actually do here.
// The run loop in a Cocoa app will keep rendering the app anyway, I might just need to set a
// "do_new_frame" variable of some kind to true here.
}
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////////////////////////////////
#include "4ed_work_queues.cpp"
////////////////////////////////
// TODO(allen): add a "shown but auto-hides on timer" setting here.
internal
Sys_Show_Mouse_Cursor_Sig(system_show_mouse_cursor){
// TODO(allen)
}
internal
Sys_Set_Fullscreen_Sig(system_set_fullscreen){
osx.do_toggle = (osx.full_screen != full_screen);
return(true);
}
internal
Sys_Is_Fullscreen_Sig(system_is_fullscreen){
b32 result = (osx.full_screen != osx.do_toggle);
return(result);
}
// HACK(allen): Why does this work differently from the win32 version!?
internal
Sys_Send_Exit_Signal_Sig(system_send_exit_signal){
osx.running = false;
}
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#include "4ed_coroutine_functions.cpp"
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//
// Clipboard
//
internal
Sys_Post_Clipboard_Sig(system_post_clipboard){
char *string = str.str;
if (!terminate_with_null(&str)){
if (osx.clipboard_space_max <= str.size + 1){
if (osx.clipboard_space != 0){
system_memory_free(osx.clipboard_space, osx.clipboard_space_max);
}
osx.clipboard_space_max = l_round_up_u32(str.size*2 + 1, KB(4096));
osx.clipboard_space = (char*)system_memory_allocate(osx.clipboard_space_max);
}
memcpy(osx.clipboard_space, str.str, str.size);
osx.clipboard_space[str.size] = 0;
string = osx.clipboard_space;
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}
osx_post_to_clipboard(string);
}
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//
// CLI
//
internal
Sys_CLI_Call_Sig(system_cli_call){
// b32 #(char *path, char *script_name, CLI_Handles *cli_out)
NotImplemented;
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return(true);
}
internal
Sys_CLI_Begin_Update_Sig(system_cli_begin_update){
// void #(CLI_Handles *cli)
NotImplemented;
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}
internal
Sys_CLI_Update_Step_Sig(system_cli_update_step){
// b32 #(CLI_Handles *cli, char *dest, u32 max, u32 *amount)
NotImplemented;
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return(0);
}
internal
Sys_CLI_End_Update_Sig(system_cli_end_update){
// b32 #(CLI_Handles *cli)
NotImplemented;
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return(false);
}
#include "4ed_font_data.h"
#include "4ed_system_shared.cpp"
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////////////////////////////////
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#include "4ed_link_system_functions.cpp"
#include "4ed_shared_init_logic.cpp"
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external void*
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osx_allocate(umem size){
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void *result = system_memory_allocate(size);
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return(result);
}
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external void
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osx_resize(int width, int height){
osx.width = width;
osx.height = height;
// TODO
}
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external void
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osx_character_input(u32 code, OSX_Keyboard_Modifiers modifier_flags){
// TODO
}
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external void
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osx_mouse(i32 mx, i32 my, u32 type){
// TODO
}
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external void
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osx_mouse_wheel(float dx, float dy){
// TODO
}
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external void
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osx_step(){
// TODO
}
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external void
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osx_init(){
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//
// System Linkage
//
link_system_code();
//
// Memory init
//
memset(&osx, 0, sizeof(osx));
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memset(&target, 0, sizeof(target));
memset(&memory_vars, 0, sizeof(memory_vars));
memset(&plat_settings, 0, sizeof(plat_settings));
memset(&libraries, 0, sizeof(libraries));
memset(&app, 0, sizeof(app));
memset(&custom_api, 0, sizeof(custom_api));
memory_init();
//
// HACK(allen):
// Previously zipped stuff is here, it should be zipped in the new pattern now.
//
init_shared_vars();
//
// Dynamic Linkage
//
load_app_code();
link_rendering();
#if defined(FRED_SUPER)
load_custom_code();
#else
custom_api.get_bindings = get_bindings;
#endif
//
// Read command line
//
read_command_line(argc, argv);
//
// Threads
//
work_system_init();
//
// Coroutines
//
coroutines_init();
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// TODO
}
// BOTTOM