4coder/platform_mac/mac_4ed.cpp

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/*
* Mr. 4th Dimention - Allen Webster
*
* 06.28.2017
*
* Mac C++ layer for 4coder
*
*/
// TOP
#include "4tech_defines.h"
#include "4coder_API/version.h"
#include "osx_objective_c_to_cpp_links.h"
OSX_Vars osx;
// TODO(allen): Implement a real allocate
#include <stdlib.h>
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external void*
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osx_allocate(umem size){
void *result = malloc(size);
return(result);
}
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external void
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osx_resize(int width, int height){
osx.width = width;
osx.height = height;
// TODO
}
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external void
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osx_character_input(u32 code, OSX_Keyboard_Modifiers modifier_flags){
// TODO
}
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external void
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osx_mouse(i32 mx, i32 my, u32 type){
// TODO
}
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external void
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osx_mouse_wheel(float dx, float dy){
// TODO
}
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external void
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osx_step(){
// TODO
}
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external void
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osx_init(){
// TODO
}
// BOTTOM