2020-01-09 00:36:37 +00:00
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/* Mac Metal layer for 4coder */
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2020-01-04 01:24:52 +00:00
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#import "metal/4ed_metal_render.mm"
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2020-01-09 00:36:37 +00:00
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////////////////////////////////
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2020-01-04 01:24:52 +00:00
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2020-01-09 00:36:37 +00:00
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struct Mac_Metal{
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Mac_Renderer base;
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2020-01-04 01:24:52 +00:00
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2020-01-09 00:36:37 +00:00
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Metal_Renderer *renderer;
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MTKView *view;
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};
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////////////////////////////////
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2020-01-04 01:24:52 +00:00
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2020-01-09 00:36:37 +00:00
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function
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mac_render_sig(mac_metal__render){
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2020-01-15 23:07:49 +00:00
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#if defined(FRED_INTERNAL)
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printf("Redering using Metal!\n");
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#endif
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2020-01-09 00:36:37 +00:00
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Mac_Metal *metal = (Mac_Metal*)renderer;
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[metal->view draw];
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2020-01-08 19:44:47 +00:00
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}
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2020-01-09 00:36:37 +00:00
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function
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mac_get_texture_sig(mac_metal__get_texture){
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Mac_Metal *metal = (Mac_Metal*)renderer;
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u32 result = [metal->renderer get_texture_of_dim:dim
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2020-01-08 19:44:47 +00:00
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kind:texture_kind];
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2020-01-09 00:36:37 +00:00
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return(result);
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2020-01-08 19:44:47 +00:00
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}
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2020-01-09 00:36:37 +00:00
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function
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mac_fill_texture_sig(mac_metal__fill_texture){
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Mac_Metal *metal = (Mac_Metal*)renderer;
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b32 result = [metal->renderer fill_texture:texture
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2020-01-08 19:44:47 +00:00
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kind:texture_kind
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pos:p
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dim:dim
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data:data];
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2020-01-09 00:36:37 +00:00
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return(result);
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}
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function Mac_Metal*
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mac_metal__init(NSWindow *window, Render_Target *target){
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// NOTE(yuval): Create the Mac Metal rendere
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Mac_Metal *metal = (Mac_Metal*)system_memory_allocate(sizeof(Mac_Metal),
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file_name_line_number_lit_u8);
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metal->base.render = mac_metal__render;
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metal->base.get_texture = mac_metal__get_texture;
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metal->base.fill_texture = mac_metal__fill_texture;
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// NOTE(yuval): Create the Metal view
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NSView *content_view = [window contentView];
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metal->view = [[MTKView alloc] initWithFrame:[content_view bounds]];
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[metal->view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
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[metal->view setPaused:YES];
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[metal->view setEnableSetNeedsDisplay:NO];
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metal->view.device = MTLCreateSystemDefaultDevice();
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// NOTE(yuval): Add the Metal view as a subview of the window
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[content_view addSubview:metal->view];
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// NOTE(yuval): Create the Metal renderer and set it as the Metal view's delegate
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2020-01-10 16:57:08 +00:00
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metal->renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal->view target:target];
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2020-01-09 00:36:37 +00:00
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metal->view.delegate = metal->renderer;
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return(metal);
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}
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////////////////////////////////
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// TODO(yuval): This function should be exported to a DLL
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function
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mac_load_renderer_sig(mac_load_metal_renderer){
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Mac_Renderer *renderer = (Mac_Renderer*)mac_metal__init(window, target);
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return(renderer);
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2020-01-09 00:15:25 +00:00
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}
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