Commit Graph

11 Commits (0a29e6df6a5ff50d0f9e53c26c96d9f59a8fd0e9)

Author SHA1 Message Date
Yuval Dolev 2375a40b29 Ifdefed some debug prints to work only on internal builds. 2020-01-16 01:07:49 +02:00
Yuval Dolev 1ab40ff5b9 Lowered view sample count to improve the rendering speed on high dpi displays. 2020-01-14 17:21:03 +02:00
Yuval Dolev de9fc34c3e Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...). 2020-01-14 03:22:29 +02:00
Yuval Dolev 8e4ec5215f Added KeyStoke and KeyRelease events and fixed TextInput events. 2020-01-11 22:19:43 +02:00
Yuval Dolev 13970744b4 Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode. 2020-01-10 18:57:08 +02:00
Yuval Dolev 88c933acd2 Implemented the renderer abstraction for both OpenGL and Metal. 2020-01-09 02:36:37 +02:00
Yuval Dolev 912bcae8a7 Started working on an abstraction for the macOS renderer implementations. 2020-01-09 02:15:25 +02:00
Yuval Dolev 521fb82113 The Metal renderer is now fully functioning. 2020-01-08 21:44:47 +02:00
Yuval Dolev a34d95b848 Metal renderer is now working (no textures yet). 2020-01-07 02:55:28 +02:00
Yuval Dolev b52f1cee24 Metal projection matrix test. 2020-01-05 03:13:47 +02:00
Yuval Dolev 0fceec19a9 Basic metal renderer (only rendering a triangle as of right now). 2020-01-04 03:24:52 +02:00