4coder/platform_mac/mac_4ed_metal.mm

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#import "metal/4ed_metal_render.mm"
global Metal_Renderer *metal_renderer;
global MTKView *metal_view;
function void
mac_metal_init(NSWindow *window){
// NOTE(yuval): Create Metal view
NSView *content_view = [window contentView];
metal_view = [[MTKView alloc] initWithFrame:[content_view bounds]];
[metal_view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[metal_view setPaused:YES];
[metal_view setEnableSetNeedsDisplay:NO];
metal_view.device = MTLCreateSystemDefaultDevice();
// NOTE(yuval): Add the Metal view as a subview of the window
[content_view addSubview:metal_view];
// NOTE(yuval): Create the Metal renderer and set it as the Metal view's delegate
metal_renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal_view];
metal_view.delegate = metal_renderer;
}
function void
mac_metal_render(Render_Target* target){
u64 begin_time = system_now_time();
metal_renderer.target = target;
[metal_view draw];
u64 end_time = system_now_time();
printf("Metal Render Time: %fs\n\n", mac_get_time_diff_sec(begin_time, end_time));
}