132 lines
4.0 KiB
C++
132 lines
4.0 KiB
C++
enum Action_Type{
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DACT_OPEN,
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DACT_OPEN_BACKGROUND,
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DACT_SET_LINE,
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DACT_SAVE_AS,
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DACT_SAVE,
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DACT_NEW,
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DACT_SWITCH,
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DACT_TRY_KILL,
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DACT_KILL,
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DACT_TOUCH_FILE,
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};
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struct Delayed_Action{
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Action_Type type;
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String string;
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Panel* panel;
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Editing_File* file;
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i32 integer;
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};
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struct Delay{
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General_Memory* general;
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Delayed_Action* acts;
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i32 count;
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i32 max;
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};
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internal String
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str_alloc_copy(General_Memory *general, String str){
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String result;
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result.memory_size = str.memory_size + 1;
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result.size = str.size;
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result.str = (char*)general_memory_allocate(general, result.memory_size, 0);
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memcpy(result.str, str.str, str.size);
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result.str[result.size] = 0;
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return(result);}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type){
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Delayed_Action *result;
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if (delay->count == delay->max){
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delay->max *= 2;
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delay->acts = (Delayed_Action*)general_memory_reallocate(delay->general, delay->acts, delay->count*sizeof(Delayed_Action), delay->max*sizeof(Delayed_Action), 0);
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}
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result = delay->acts + delay->count++;
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*result = {};
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result->type = type;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, String string){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->string = str_alloc_copy(delay->general, string);
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, Panel* panel){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->panel = panel;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, Editing_File* file){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->file = file;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, Editing_File* file, Panel* panel){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->file = file;
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result->panel = panel;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, String string, Panel* panel){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->string = str_alloc_copy(delay->general, string);
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result->panel = panel;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, String string, Editing_File* file){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->string = str_alloc_copy(delay->general, string);
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result->file = file;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, Panel* panel, i32 integer){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->panel = panel;
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result->integer = integer;
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return(result);
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}
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inline Delayed_Action*
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delayed_action_repush(Delay *delay, Delayed_Action *act){
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Delayed_Action *new_act = delayed_action_(delay, (Action_Type)0);
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*new_act = *act;
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if (act->string.str){
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new_act->string = str_alloc_copy(delay->general, act->string);
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}
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return(new_act);
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}
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#define delayed_open(delay, ...) delayed_action_(delay, DACT_OPEN, __VA_ARGS__)
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#define delayed_open_background(delay, ...) delayed_action_(delay, DACT_OPEN_BACKGROUND, __VA_ARGS__)
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#define delayed_set_line(delay, ...) delayed_action_(delay, DACT_SET_LINE, __VA_ARGS__)
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#define delayed_save_as(delay, ...) delayed_action_(delay, DACT_SAVE_AS, __VA_ARGS__)
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#define delayed_save(delay, ...) delayed_action_(delay, DACT_SAVE, __VA_ARGS__)
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#define delayed_new(delay, ...) delayed_action_(delay, DACT_NEW, __VA_ARGS__)
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#define delayed_switch(delay, ...) delayed_action_(delay, DACT_SWITCH, __VA_ARGS__)
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#define delayed_try_kill(delay, ...) delayed_action_(delay, DACT_TRY_KILL, __VA_ARGS__)
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#define delayed_kill(delay, ...) delayed_action_(delay, DACT_KILL, __VA_ARGS__)
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#define delayed_touch_file(delay, ...) delayed_action_(delay, DACT_TOUCH_FILE, __VA_ARGS__)
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