enum Action_Type{ DACT_OPEN, DACT_OPEN_BACKGROUND, DACT_SET_LINE, DACT_SAVE_AS, DACT_SAVE, DACT_NEW, DACT_SWITCH, DACT_TRY_KILL, DACT_KILL, DACT_TOUCH_FILE, }; struct Delayed_Action{ Action_Type type; String string; Panel* panel; Editing_File* file; i32 integer; }; struct Delay{ General_Memory* general; Delayed_Action* acts; i32 count; i32 max; }; internal String str_alloc_copy(General_Memory *general, String str){ String result; result.memory_size = str.memory_size + 1; result.size = str.size; result.str = (char*)general_memory_allocate(general, result.memory_size, 0); memcpy(result.str, str.str, str.size); result.str[result.size] = 0; return(result);} inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type){ Delayed_Action *result; if (delay->count == delay->max){ delay->max *= 2; delay->acts = (Delayed_Action*)general_memory_reallocate(delay->general, delay->acts, delay->count*sizeof(Delayed_Action), delay->max*sizeof(Delayed_Action), 0); } result = delay->acts + delay->count++; *result = {}; result->type = type; return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, String string){ Delayed_Action *result; result = delayed_action_(delay, type); result->string = str_alloc_copy(delay->general, string); return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, Panel* panel){ Delayed_Action *result; result = delayed_action_(delay, type); result->panel = panel; return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, Editing_File* file){ Delayed_Action *result; result = delayed_action_(delay, type); result->file = file; return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, Editing_File* file, Panel* panel){ Delayed_Action *result; result = delayed_action_(delay, type); result->file = file; result->panel = panel; return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, String string, Panel* panel){ Delayed_Action *result; result = delayed_action_(delay, type); result->string = str_alloc_copy(delay->general, string); result->panel = panel; return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, String string, Editing_File* file){ Delayed_Action *result; result = delayed_action_(delay, type); result->string = str_alloc_copy(delay->general, string); result->file = file; return(result); } inline Delayed_Action* delayed_action_(Delay *delay, Action_Type type, Panel* panel, i32 integer){ Delayed_Action *result; result = delayed_action_(delay, type); result->panel = panel; result->integer = integer; return(result); } inline Delayed_Action* delayed_action_repush(Delay *delay, Delayed_Action *act){ Delayed_Action *new_act = delayed_action_(delay, (Action_Type)0); *new_act = *act; if (act->string.str){ new_act->string = str_alloc_copy(delay->general, act->string); } return(new_act); } #define delayed_open(delay, ...) delayed_action_(delay, DACT_OPEN, __VA_ARGS__) #define delayed_open_background(delay, ...) delayed_action_(delay, DACT_OPEN_BACKGROUND, __VA_ARGS__) #define delayed_set_line(delay, ...) delayed_action_(delay, DACT_SET_LINE, __VA_ARGS__) #define delayed_save_as(delay, ...) delayed_action_(delay, DACT_SAVE_AS, __VA_ARGS__) #define delayed_save(delay, ...) delayed_action_(delay, DACT_SAVE, __VA_ARGS__) #define delayed_new(delay, ...) delayed_action_(delay, DACT_NEW, __VA_ARGS__) #define delayed_switch(delay, ...) delayed_action_(delay, DACT_SWITCH, __VA_ARGS__) #define delayed_try_kill(delay, ...) delayed_action_(delay, DACT_TRY_KILL, __VA_ARGS__) #define delayed_kill(delay, ...) delayed_action_(delay, DACT_KILL, __VA_ARGS__) #define delayed_touch_file(delay, ...) delayed_action_(delay, DACT_TOUCH_FILE, __VA_ARGS__)