88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
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#define AllowLocal(x) ((void)x)
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#include "lua.hpp"
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typedef struct BufferLoadS{
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char *s;
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int size;
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} BufferLoadS;
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const char*
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buffer_get_s(lua_State *S, void *u, size_t *size){
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const char *result = 0;
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BufferLoadS *load = (BufferLoadS*)u;
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AllowLocal(S);
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if (load->size != 0){
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result = load->s;
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*size = load->size;
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load->size = 0;
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}
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return(result);
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}
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int
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load_buffer(lua_State *S, char *data, int size, char *name, char *mode){
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int result;
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BufferLoadS load;
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load.s = data;
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load.size = size;
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result = lua_load(S, buffer_get_s, &load, name, mode);
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return(result);
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}
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#include <stdlib.h>
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#include <stdio.h>
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void*
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shmup_lua_alloc(void *ud, void *ptr, size_t osize, size_t nsize){
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// TODO(allen): replace this so we can get away from standard lib!
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(void)ud; (void)osize; /* not used */
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if (nsize == 0) {
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free(ptr);
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return NULL;
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}
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else
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return realloc(ptr, nsize);
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}
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int
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shmup_lua_panic(lua_State *lua){
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printf("you fuck up you!\n");
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return 0;
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}
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int
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main(){
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lua_State *S;
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S = lua_newstate(shmup_lua_alloc, NULL);
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if (S) lua_atpanic(S, &shmup_lua_panic);
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int x = 0, result;
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char buffer[] = "return 1 + 2";
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result = load_buffer(S, buffer, sizeof(buffer) - 1, "test", NULL);
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switch (result){
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case LUA_OK:
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lua_call(S, 0, LUA_MULTRET);
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x = (int)lua_tointeger(S, 0);
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lua_pop(S, 1);
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break;
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case LUA_ERRSYNTAX:
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printf("LUA_ERRSYNTAX\n");
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break;
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case LUA_ERRMEM:
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printf("LUA_ERRMEM\n");
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break;
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case LUA_ERRGCMM:
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printf("LUA_ERRGCMM\n");
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break;
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}
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printf("x = %d\n", x);
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lua_close(S);
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return(0);
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}
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