108 lines
2.4 KiB
C++
108 lines
2.4 KiB
C++
/* Mac C++ layer for 4coder */
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#include "4coder_base_types.h"
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#include "4coder_version.h"
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#include "4coder_events.h"
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#include "4coder_table.h"
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#include "4coder_types.h"
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#include "4coder_default_colors.h"
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#include "4coder_system_types.h"
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#define STATIC_LINK_API
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#include "generated/system_api.h"
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#include "4ed_font_interface.h"
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#define STATIC_LINK_API
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#include "generated/graphics_api.h"
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#define STATIC_LINK_API
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#include "generated/font_api.h"
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#include "4ed_font_set.h"
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#include "4ed_render_target.h"
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#include "4ed_search_list.h"
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#include "4ed.h"
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#include "generated/system_api.cpp"
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#include "generated/graphics_api.cpp"
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#include "generated/font_api.cpp"
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#include "4coder_base_types.cpp"
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#include "4coder_stringf.cpp"
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#include "4coder_events.cpp"
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#include "4coder_hash_functions.cpp"
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#include "4coder_table.cpp"
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#include "4coder_log.cpp"
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#include "4ed_search_list.cpp"
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#include "mac_objective_c_to_cpp_links.h"
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#include <stdlib.h>
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#include <unistd.h>
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////////////////////////////////
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#define SLASH '\\'
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#define DLL "dll"
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#include "4coder_hash_functions.cpp"
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#include "4coder_system_allocator.cpp"
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#include "4coder_codepoint_map.cpp"
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#include "4ed_mem.cpp"
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#include "4ed_font_set.cpp"
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////////////////////////////////
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struct Mac_Vars {
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Thread_Context *tctx;
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Arena* frame_arena;
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String_Const_u8 binary_path;
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};
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////////////////////////////////
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Mac_Vars mac_vars;
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global Render_Target target;
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////////////////////////////////
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#include "mac_4ed_functions.cpp"
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////////////////////////////////
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external void
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mac_init() {
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// NOTE(yuval): Context Setup
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Thread_Context _tctx = {};
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thread_ctx_init(&_tctx, ThreadKind_Main,
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get_base_allocator_system(),
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get_base_allocator_system());
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block_zero_struct(&mac_vars);
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mac_vars.tctx = &_tctx;
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API_VTable_system system_vtable = {};
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system_api_fill_vtable(&system_vtable);
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API_VTable_graphics graphics_vtable = {};
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graphics_api_fill_vtable(&graphics_vtable);
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API_VTable_font font_vtable = {};
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font_api_fill_vtable(&font_vtable);
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// NOTE(yuval): Memory
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mac_vars.frame_arena = reserve_arena(mac_vars.tctx);
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target.arena = make_arena_system(KB(256));
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#if 0
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mac_vars.cursor_show = MouseCursorShow_Always;
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mac_vars.prev_cursor_show = MouseCursorShow_Always;
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dll_init_sentinel(&mac_vars.free_mac_objects);
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dll_init_sentinel(&mac_vars.timer_objects);
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#endif
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} |