/* Mac C++ layer for 4coder */ #include "4coder_base_types.h" #include "4coder_version.h" #include "4coder_events.h" #include "4coder_table.h" #include "4coder_types.h" #include "4coder_default_colors.h" #include "4coder_system_types.h" #define STATIC_LINK_API #include "generated/system_api.h" #include "4ed_font_interface.h" #define STATIC_LINK_API #include "generated/graphics_api.h" #define STATIC_LINK_API #include "generated/font_api.h" #include "4ed_font_set.h" #include "4ed_render_target.h" #include "4ed_search_list.h" #include "4ed.h" #include "generated/system_api.cpp" #include "generated/graphics_api.cpp" #include "generated/font_api.cpp" #include "4coder_base_types.cpp" #include "4coder_stringf.cpp" #include "4coder_events.cpp" #include "4coder_hash_functions.cpp" #include "4coder_table.cpp" #include "4coder_log.cpp" #include "4ed_search_list.cpp" #include "mac_objective_c_to_cpp_links.h" #include #include //////////////////////////////// #define SLASH '\\' #define DLL "dll" #include "4coder_hash_functions.cpp" #include "4coder_system_allocator.cpp" #include "4coder_codepoint_map.cpp" #include "4ed_mem.cpp" #include "4ed_font_set.cpp" //////////////////////////////// struct Mac_Vars { Thread_Context *tctx; Arena* frame_arena; String_Const_u8 binary_path; }; //////////////////////////////// Mac_Vars mac_vars; global Render_Target target; //////////////////////////////// #include "mac_4ed_functions.cpp" //////////////////////////////// external void mac_init() { // NOTE(yuval): Context Setup Thread_Context _tctx = {}; thread_ctx_init(&_tctx, ThreadKind_Main, get_base_allocator_system(), get_base_allocator_system()); block_zero_struct(&mac_vars); mac_vars.tctx = &_tctx; API_VTable_system system_vtable = {}; system_api_fill_vtable(&system_vtable); API_VTable_graphics graphics_vtable = {}; graphics_api_fill_vtable(&graphics_vtable); API_VTable_font font_vtable = {}; font_api_fill_vtable(&font_vtable); // NOTE(yuval): Memory mac_vars.frame_arena = reserve_arena(mac_vars.tctx); target.arena = make_arena_system(KB(256)); #if 0 mac_vars.cursor_show = MouseCursorShow_Always; mac_vars.prev_cursor_show = MouseCursorShow_Always; dll_init_sentinel(&mac_vars.free_mac_objects); dll_init_sentinel(&mac_vars.timer_objects); #endif }