4coder/custom/4coder_async_tasks.cpp

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/*
* 4coder_async_tasks.cpp - Implementation of the custom layer asynchronous task system.
*/
// TOP
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// TODO(allen): put atomic wrappers in base type layer
#define atomic_write_b32(p,v) (*(p)=(v))
#define atomic_read_b32(p) (*(p))
global Async_System global_async_system = {};
function Async_Node*
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async_pop_node(Async_System *async_system){
for (;async_system->task_count == 0;){
system_condition_variable_wait(async_system->cv, async_system->mutex);
}
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Node *node = async_system->task_sent.next;
Assert(node != &async_system->task_sent);
dll_remove(node);
async_system->task_count -= 1;
Async_Node *a_node = CastFromMember(Async_Node, node, node);
a_node->next = 0;
return(a_node);
}
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function Async_Node*
async_push_node__inner(Async_System *async_system, Async_Task_Function_Type *func, String_Const_u8 data){
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Async_Task result = async_system->task_id_counter;
async_system->task_id_counter += 1;
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Async_Node *node = async_system->free_nodes;
if (node == 0){
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node = push_array(&async_system->node_arena, Async_Node, 1);
}
else{
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sll_stack_pop(async_system->free_nodes);
}
node->task = result;
node->thread = 0;
node->func = func;
node->data.str = (u8*)heap_allocate(&async_system->node_heap, data.size);
block_copy(node->data.str, data.str, data.size);
node->data.size = data.size;
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dll_insert_back(&async_system->task_sent, &node->node);
async_system->task_count += 1;
system_condition_variable_signal(async_system->cv);
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return(node);
}
function Async_Task
async_push_node(Async_System *async_system, Async_Task_Function_Type *func, String_Const_u8 data){
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Async_Node *node = async_push_node__inner(async_system, func, data);
return(node->task);
}
function void
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async_free_node(Async_System *async_system, Async_Node *node){
heap_free(&async_system->node_heap, node->data.str);
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sll_stack_push(async_system->free_nodes, node);
}
function void
async_task_thread(void *thread_ptr){
Base_Allocator *allocator = get_base_allocator_system();
Thread_Context_Extra_Info tctx_info = {};
tctx_info.async_thread = thread_ptr;
Thread_Context tctx_ = {};
Thread_Context *tctx = &tctx_;
thread_ctx_init(tctx, ThreadKind_AsyncTasks, allocator, allocator);
Async_Thread *thread = (Async_Thread*)thread_ptr;
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Async_System *async_system = thread->async_system;
Application_Links app = {};
app.tctx = tctx;
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app.cmd_context = async_system->cmd_context;
Profile_Global_List *list = get_core_profile_list(&app);
ProfileThreadName(tctx, list, string_u8_litexpr("async"));
Async_Context ctx = {&app, thread};
for (;;){
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system_mutex_acquire(async_system->mutex);
Async_Node *node = async_pop_node(async_system);
node->thread = thread;
thread->node = node;
thread->task = node->task;
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thread->cancel_signal = false;
system_mutex_release(async_system->mutex);
node->func(&ctx, node->data);
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system_mutex_acquire(async_system->mutex);
node->thread = 0;
thread->node = 0;
thread->task = 0;
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thread->cancel_signal = false;
async_free_node(async_system, node);
system_condition_variable_signal(async_system->join_cv);
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system_mutex_release(async_system->mutex);
}
}
function Async_Node*
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async_get_pending_node(Async_System *async_system, Async_Task task){
Async_Node *result = 0;
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if (task != 0){
for (Node *node = async_system->task_sent.next;
node != &async_system->task_sent;
node = node->next){
Async_Node *a_node = CastFromMember(Async_Node, node, node);
if (a_node->task == task){
result = a_node;
break;
}
}
}
return(result);
}
function Async_Node*
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async_get_running_node(Async_System *async_system, Async_Task task){
Async_Node *result = 0;
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if (task != 0 && async_system->thread.task == task){
result = async_system->thread.node;
}
return(result);
}
////////////////////////////////
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function void
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async_task_handler_init(Application_Links *app, Async_System *async_system){
block_zero_struct(async_system);
async_system->cmd_context = app->cmd_context;
async_system->node_arena = make_arena_system(KB(4));
heap_init(&async_system->node_heap, &async_system->node_arena);
async_system->mutex = system_mutex_make();
async_system->cv = system_condition_variable_make();
async_system->join_cv = system_condition_variable_make();
dll_init_sentinel(&async_system->task_sent);
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async_system->thread.async_system = async_system;
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async_system->thread.thread = system_thread_launch(async_task_thread, &async_system->thread);
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}
function Async_Task
async_task_no_dep(Async_System *async_system, Async_Task_Function_Type *func, String_Const_u8 data){
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system_mutex_acquire(async_system->mutex);
Async_Task result = async_push_node(async_system, func, data);
system_mutex_release(async_system->mutex);
return(result);
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}
function b32
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async_task_is_pending(Async_System *async_system, Async_Task task){
system_mutex_acquire(async_system->mutex);
Async_Node *node = async_get_pending_node(async_system, task);
system_mutex_release(async_system->mutex);
return(node != 0);
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}
function b32
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async_task_is_running(Async_System *async_system, Async_Task task){
system_mutex_acquire(async_system->mutex);
Async_Node *node = async_get_running_node(async_system, task);
system_mutex_release(async_system->mutex);
return(node != 0);
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}
function b32
async_task_is_running_or_pending__inner(Async_System *async_system, Async_Task task){
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Async_Node *node = async_get_pending_node(async_system, task);
if (node == 0){
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node = async_get_running_node(async_system, task);
}
return(node != 0);
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}
function b32
async_task_is_running_or_pending(Async_System *async_system, Async_Task task){
system_mutex_acquire(async_system->mutex);
b32 result = async_task_is_running_or_pending__inner(async_system, task);
system_mutex_release(async_system->mutex);
return(result);
}
function void
async_task_wait__inner(Application_Links *app, Async_System *async_system, Async_Task task){
release_global_frame_mutex(app);
for (;async_task_is_running_or_pending__inner(async_system, task);){
system_condition_variable_wait(async_system->join_cv, async_system->mutex);
}
acquire_global_frame_mutex(app);
}
function void
async_task_wait(Application_Links *app, Async_System *async_system, Async_Task task){
system_mutex_acquire(async_system->mutex);
if (async_task_is_running_or_pending__inner(async_system, task)){
async_task_wait__inner(app, async_system, task);
}
system_mutex_release(async_system->mutex);
}
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function void
async_task_cancel(Application_Links *app, Async_System *async_system, Async_Task task){
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system_mutex_acquire(async_system->mutex);
Async_Node *node = async_get_pending_node(async_system, task);
if (node != 0){
dll_remove(&node->node);
async_system->task_count -= 1;
async_free_node(async_system, node);
}
else{
node = async_get_running_node(async_system, task);
if (node != 0){
b32 *cancel_signal = &node->thread->cancel_signal;
atomic_write_b32(cancel_signal, true);
async_task_wait__inner(app, async_system, task);
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}
}
system_mutex_release(async_system->mutex);
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}
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function b32
async_check_canceled(Async_Context *actx){
b32 *cancel_signal = &actx->thread->cancel_signal;
b32 result = atomic_read_b32(cancel_signal);
return(result);
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}
// BOTTOM