4coder/custom/4coder_async_tasks.cpp

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2019-10-21 02:02:58 +00:00
/*
* 4coder_async_tasks.cpp - Implementation of the custom layer asynchronous task system.
*/
// TOP
global Async_System async_system = {};
function Async_Node*
async_pop_node(void){
system_mutex_acquire(async_system.mutex);
for (;async_system.task_count == 0;){
system_condition_variable_wait(async_system.cv, async_system.mutex);
}
Async_Node *node = async_system.task_first;
sll_queue_pop(async_system.task_first, async_system.task_last);
async_system.task_count -= 1;
system_mutex_release(async_system.mutex);
node->next = 0;
return(node);
}
function Async_Task
async_push_node(Async_Task_Function_Type *func, Data data){
Async_Task result = async_system.task_id_counter;
async_system.task_id_counter += 1;
system_mutex_acquire(async_system.mutex);
Async_Node *node = async_system.free_nodes;
if (node == 0){
node = push_array(&async_system.node_arena, Async_Node, 1);
}
else{
sll_stack_pop(async_system.free_nodes);
}
node->task = result;
node->thread = 0;
node->func = func;
node->data.data = (u8*)heap_allocate(&async_system.node_heap, data.size);
block_copy(node->data.data, data.data, data.size);
node->data.size = data.size;
sll_queue_push(async_system.task_first, async_system.task_last, node);
async_system.task_count += 1;
system_condition_variable_signal(async_system.cv);
system_mutex_release(async_system.mutex);
return(result);
}
function void
async_free_node(Async_Node *node){
system_mutex_acquire(async_system.mutex);
heap_free(&async_system.node_heap, node->data.data);
sll_stack_push(async_system.free_nodes, node);
system_mutex_release(async_system.mutex);
}
function void
async_task_thread(void *thread_ptr){
Base_Allocator *allocator = get_base_allocator_system();
Thread_Context_Extra_Info tctx_info = {};
tctx_info.async_thread = thread_ptr;
Thread_Context tctx_ = {};
Thread_Context *tctx = &tctx_;
thread_ctx_init(tctx, ThreadKind_AsyncTasks, allocator, allocator);
Async_Thread *thread = (Async_Thread*)thread_ptr;
Application_Links app = {};
app.tctx = tctx;
app.cmd_context = async_system.cmd_context;
Async_Context ctx = {&app, thread};
for (;;){
Async_Node *node = async_pop_node();
node->thread = thread;
thread->node = node;
thread->task = node->task;
node->func(&ctx, node->data);
thread->node = 0;
thread->task = 0;
async_free_node(node);
}
}
function Async_Node*
async_get_pending_node(Async_Task task){
Async_Node *result = 0;
for (Async_Node *node = async_system.task_first;
node != 0;
node = node->next){
if (node->task == task){
result = node;
break;
}
}
return(result);
}
function Async_Node*
async_get_running_node(Async_Task task){
Async_Node *result = 0;
if (async_system.thread.task == task){
}
return(result);
}
////////////////////////////////
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function void
async_task_handler_init(Application_Links *app){
block_zero_struct(&async_system);
async_system.cmd_context = app->cmd_context;
async_system.node_arena = make_arena_system(KB(4));
heap_init(&async_system.node_heap, &async_system.node_arena);
async_system.mutex = system_mutex_make();
async_system.cv = system_condition_variable_make();
async_system.thread.thread = system_thread_launch(async_task_thread, &async_system.thread);
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}
function Async_Task
async_task_no_dep(Async_Task_Function_Type *func, Data data){
return(async_push_node(func, data));
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}
function Async_Task
async_task_single_dep(Async_Task_Function_Type *func, Data data, Async_Task dependency){
NotImplemented;
}
function b32
async_task_is_pending(Async_Task task){
system_mutex_acquire(async_system.mutex);
Async_Node *node = async_get_pending_node(task);
system_mutex_release(async_system.mutex);
return(node != 0);
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}
function b32
async_task_is_running(Async_Task task){
system_mutex_acquire(async_system.mutex);
Async_Node *node = async_get_running_node(task);
system_mutex_release(async_system.mutex);
return(node != 0);
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}
function b32
async_task_is_running_or_pending(Async_Task task){
system_mutex_acquire(async_system.mutex);
Async_Node *node = async_get_pending_node(task);
if (node != 0){
node = async_get_running_node(task);
}
system_mutex_release(async_system.mutex);
return(node != 0);
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}
function void
async_task_cancel(Async_Task task){
system_mutex_acquire(async_system.mutex);
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NotImplemented;
system_mutex_release(async_system.mutex);
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}
function void
async_task_join(Async_Task task){
NotImplemented;
}
// BOTTOM