4coder-non-source/test_data/lots_of_files/win32_base.cpp

366 lines
8.4 KiB
C++

/*
* 4tech reusable win32 layer
* by Allen Webster
* 08.20.2015
*
*/
// TOP
#include <Windows.h>
#include <Windowsx.h>
struct Win32{
HWND hwnd;
HDC dc;
bool keep_playing;
Memory memory;
Render_Target render_target;
Mouse_State mouse, previous_mouse;
HCURSOR cursor_ibeam;
HCURSOR cursor_arrow;
HCURSOR cursor_leftright;
HCURSOR cursor_updown;
#if RENDER_MODE == OPENGL_RENDER
HGLRC glcontext;
#endif
};
global Win32 win32;
internal void
win32_debug(char *msg){
MessageBox(win32.hwnd,
msg,
"debug out",
MB_OK);
}
#if RENDER_MODE == OPENGL_RENDER
internal void
win32_screen_init(){
PIXELFORMATDESCRIPTOR format;
int format_id;
BOOL success;
format.nSize = sizeof(format);
format.nVersion = 1;
format.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
format.iPixelType = PFD_TYPE_RGBA;
format.cColorBits = 32;
format.cRedBits = 0;
format.cRedShift = 0;
format.cGreenBits = 0;
format.cGreenShift = 0;
format.cBlueBits = 0;
format.cBlueShift = 0;
format.cAlphaBits = 0;
format.cAlphaShift = 0;
format.cAccumBits = 0;
format.cAccumRedBits = 0;
format.cAccumGreenBits = 0;
format.cAccumBlueBits = 0;
format.cAccumAlphaBits = 0;
format.cDepthBits = 16;
format.cStencilBits = 0;
format.cAuxBuffers = 0;
format.iLayerType = PFD_MAIN_PLANE;
format.bReserved = 0;
format.dwLayerMask = 0;
format.dwVisibleMask = 0;
format.dwDamageMask = 0;
win32.dc = GetDC(win32.hwnd);
_Assert(win32.dc);
format_id = ChoosePixelFormat(win32.dc, &format);
_Assert(format_id != 0);
success = SetPixelFormat(win32.dc, format_id, &format);
_Assert(success == TRUE);
win32.glcontext = wglCreateContext(win32.dc);
wglMakeCurrent(win32.dc, win32.glcontext);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0,0,0,0);
glFlush();
SwapBuffers(win32.dc);
ShowWindow(win32.hwnd, SW_SHOW);
}
internal void
win32_resize_screen(i32 w, i32 h){
if (w > 0 && h > 0){
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w, h, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScissor(0, 0, w, h);
win32.render_target.w = w;
win32.render_target.h = h;
}
}
internal void
win32_redraw_screen(){
glFlush();
SwapBuffers(win32.dc);
}
internal void
win32_screen_free(){
wglMakeCurrent(0, 0);
wglDeleteContext(win32.glcontext);
}
#endif
internal void
win32_track_leave(){
TRACKMOUSEEVENT track;
track.cbSize = sizeof(track);
track.dwFlags = TME_LEAVE;
track.hwndTrack = win32.hwnd;
TrackMouseEvent(&track);
}
internal u64
win32_get_time(){
LARGE_INTEGER time;
QueryPerformanceCounter(&time);
return time.QuadPart;
}
LRESULT ColorWindowProc(
HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam){
LRESULT result = {};
switch (uMsg){
case WM_SIZE:
{
i32 w = LOWORD(lParam);
i32 h = HIWORD(lParam);
win32_resize_screen(w, h);
}break;
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
App_Step_Data step;
step.memory = win32.memory;
step.render_target = win32.render_target;
step.mouse = win32.mouse;
App_Step_Out step_out = {};
app_step(&step, &step_out);
win32_redraw_screen();
EndPaint(hwnd, &ps);
}break;
case WM_CLOSE:
case WM_DESTROY:
{
win32.keep_playing = 0;
}break;
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYDOWN:
case WM_KEYUP:
{
}break;
case WM_LBUTTONDOWN:
{
win32.mouse.l = 1;
}break;
case WM_RBUTTONDOWN:
{
win32.mouse.r = 1;
}break;
case WM_LBUTTONUP:
{
win32.mouse.l = 0;
}break;
case WM_RBUTTONUP:
{
win32.mouse.r = 0;
}break;
case WM_MOUSEMOVE:
{
win32.mouse.x = GET_X_LPARAM(lParam);
win32.mouse.y = GET_Y_LPARAM(lParam);
win32.mouse.in_window = 1;
win32_track_leave();
}break;
case WM_MOUSEWHEEL:
{
win32.mouse.wheel = GET_WHEEL_DELTA_WPARAM(wParam);
}break;
case WM_MOUSELEAVE:
{
win32.mouse.in_window = 0;
}break;
case WM_KILLFOCUS:
{
win32.mouse = {};
}break;
default:
{
result = DefWindowProc(hwnd, uMsg, wParam, lParam);
}break;
}
return result;
}
int
WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow){
win32 = {};
WNDCLASSEX winclass;
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = ColorWindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hInstance;
winclass.hIcon = 0;
winclass.hCursor = 0;
winclass.hbrBackground = 0;
winclass.lpszMenuName = 0;
winclass.lpszClassName = "color-class";
winclass.hIconSm = 0;
ATOM register_result = RegisterClassEx(&winclass);
_Assert(register_result);
i32 w, h;
w = 800;
h = 600;
RECT window_rect;
window_rect.left = 0;
window_rect.top = 0;
window_rect.right = w;
window_rect.bottom = h;
AdjustWindowRect(&window_rect, WS_OVERLAPPEDWINDOW, 0);
HWND hwnd =
CreateWindowEx(0,
"color-class",
"4tech colors",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
window_rect.right - window_rect.left,
window_rect.bottom - window_rect.top,
0,
0,
hInstance,
0);
_Assert(hwnd);
win32.hwnd = hwnd;
win32.dc = GetDC(win32.hwnd);
win32_screen_init();
GetClientRect(win32.hwnd, &window_rect);
win32_resize_screen(window_rect.right - window_rect.left,
window_rect.bottom - window_rect.top);
win32.memory.size = Mbytes(1);
win32.memory.mem = VirtualAlloc((LPVOID)Tbytes(2),
win32.memory.size,
MEM_RESERVE|MEM_COMMIT,
PAGE_READWRITE);
_Assert(win32.memory.mem);
win32.cursor_ibeam = LoadCursor(NULL, IDC_IBEAM);
win32.cursor_arrow = LoadCursor(NULL, IDC_ARROW);
win32.cursor_leftright = LoadCursor(NULL, IDC_SIZEWE);
win32.cursor_updown = LoadCursor(NULL, IDC_SIZENS);
u64 frame_target = MILLION / 30;
u64 frame_start, frame_end;
u64 frame_used;
timeBeginPeriod(1);
win32.keep_playing = 1;
frame_start = win32_get_time();
while (win32.keep_playing){
MSG msg;
win32.previous_mouse = win32.mouse;
while (PeekMessage(&msg,
0,0,0,
PM_REMOVE)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
win32.mouse.pl = win32.mouse.l && !win32.previous_mouse.l;
win32.mouse.pr = win32.mouse.r && !win32.previous_mouse.r;
App_Step_Data step;
step.memory = win32.memory;
step.render_target = win32.render_target;
step.mouse = win32.mouse;
App_Step_Out step_out = {};
app_step(&step, &step_out);
win32_redraw_screen();
switch (step_out.mouse_cursor){
case APP_MOUSE_CURSOR_IBEAM:
SetCursor(win32.cursor_ibeam);
break;
case APP_MOUSE_CURSOR_ARROW:
SetCursor(win32.cursor_arrow);
break;
case APP_MOUSE_CURSOR_LEFTRIGHT:
SetCursor(win32.cursor_leftright);
break;
case APP_MOUSE_CURSOR_UPDOWN:
SetCursor(win32.cursor_updown);
break;
}
frame_end = win32_get_time();
frame_used = frame_end - frame_start;
if (frame_used < frame_target){
Sleep((DWORD)(frame_target - frame_used) / 1000);
}
frame_start = win32_get_time();
}
return 0;
}
// BOTTOM