linux-windowing/x11_egl.c

330 lines
9.5 KiB
C
Executable File

#if 0
mkdir -p build
clang -o build/demo -g x11_egl.c -lX11 -lEGL
exit 0
#endif
/*
** Reading From:
** (1) xlib manual https://tronche.com/gui/x/xlib/
** (2) EGL spec https://registry.khronos.org/EGL/sdk/docs/man/
*/
#include <X11/Xlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/glcorearb.h>
#include <stdio.h>
// X(N:name,R:return,P:params)
#define GL_FUNCS_XLIST(X)\
X(glDrawBuffer, void, (GLenum buf)) \
X(glViewport, void, (GLint x, GLint y, GLsizei w, GLsizei h)) \
X(glClear, void, (GLbitfield mask)) \
X(glClearColor, void, (GLfloat r, GLfloat g, GLfloat b, GLfloat a))
#define X(N,R,P) R (*N)P = 0;
GL_FUNCS_XLIST(X)
#undef X
int main(int argc, char **argv){
/*~ NOTE:
**~ initialize X11 and EGL
*/
/* (1) /display/opening.html
** " The XOpenDisplay() function returns a Display structure that serves
** as the connection to the X server and that contains all the
** information about that X server. "
*/
Display *display = XOpenDisplay(0);
if (display == 0){
printf("XOpenDisplay failed\n");
}
/* (1) /window-information/XInternAtom.html
** " returns the atom identifier associated with the specified
** atom_name string "
*/
Atom atom__WM_DELETE_WINDOW = XInternAtom(display, "WM_DELETE_WINDOW", False);
/* (2) eglGetPlatformDisplay
** " eglGetPlatformDisplay obtains an EGL display connection "
*/
EGLDisplay *egl_display = 0;
if (display != 0){
egl_display = eglGetPlatformDisplay(EGL_PLATFORM_X11_KHR, display, 0);
if (egl_display == 0){
printf("eglGetPlatformDisplay failed\n");
}
}
/* (2) eglInitialize
** " initializes* the EGL display connection obtained with eglGetDisplay "
*/
int egl_init_success = 0;
EGLint major = 0, minor = 0;
if (egl_display != 0){
egl_init_success = eglInitialize(egl_display, &major, &minor);
if (!egl_init_success){
printf("eglInitialize failed\n");
}
}
// print version
if (egl_init_success){
printf("EGL version %d.%d\n", major, minor);
if (major < 1 || (major == 1 && minor < 5)){
printf("version 1.5 or higher\n");
egl_init_success = 0;
}
}
/* (2) eglBindAPI
** " defines the current rendering API for EGL in the thread it is
** called from "
*/
EGLBoolean bind_api_success = 0;
if (egl_init_success){
bind_api_success = eglBindAPI(EGL_OPENGL_API);
}
/* (2) eglCreateContext
** " creates an EGL rendering context for the current rendering API
** (as set with eglBindAPI) and returns a handle to the context "
*/
EGLContext* context = 0;
if (bind_api_success){
EGLint attr[] = {
EGL_CONTEXT_MAJOR_VERSION, 3,
EGL_CONTEXT_MINOR_VERSION, 3,
EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_NONE,
};
context = eglCreateContext(egl_display, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attr);
if (context == EGL_NO_CONTEXT){
printf("eglCreateContext failed\n");
}
}
/* (2) eglMakeCurrent
** " binds context to the current rendering thread "
*/
EGLBoolean make_current_success = 0;
if (context != 0){
make_current_success = eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, context);
if (!make_current_success){
printf("eglMakeCurrent failed\n");
}
}
/* (2) eglGetProcAddress
** " returns the address of the client API or EGL function "
*/
int load_success = 0;
if (make_current_success){
load_success = 1;
#define X(N,R,P) N = (R(*)P)(eglGetProcAddress(#N)); if (N == 0) load_success = 0;
GL_FUNCS_XLIST(X)
#undef X
if (!load_success){
printf("GL procedure loading failed\n");
}
}
/*~ NOTE:
**~ Create a window and a surface for it
*/
/* (1) /window/XCreateWindow.html
** " The XCreateWindow function creates an unmapped subwindow for a
** specified parent window "
*/
Window window = 0;
if (load_success){
Window parent = DefaultRootWindow(display);
int x = 0;
int y = 0;
int w = 640;
int h = 480;
int border_width = 0;
int depth = CopyFromParent;
unsigned int xclass = InputOutput;
Visual *visual = CopyFromParent;
unsigned long valuemask = CWEventMask;
XSetWindowAttributes attributes = {0};
attributes.event_mask = StructureNotifyMask;
window = XCreateWindow(display, parent, x, y, w, h, border_width,
depth, xclass, visual, valuemask,
&attributes);
if (window == 0){
printf("XCreateWindow failed\n");
}
}
EGLSurface *surface = EGL_NO_SURFACE;
if (window != 0){
/* (2) eglChooseConfig
** " returns in configs a list of all EGL frame buffer configurations
** that match the attributes specified in attrib_list "
*/
EGLConfig configs[64];
EGLint config_cap = sizeof(configs)/sizeof(*configs);
EGLint config_count = 0;
{
EGLint attributes[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_CONFORMANT, EGL_OPENGL_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
EGL_NONE,
};
if (!eglChooseConfig(egl_display, attributes, configs, config_cap, &config_count)){
printf("eglChooseConfig failed\n");
config_count = 0;
}
}
/* (2) eglCreatePlatformWindowSurface
** " creates an on-screen EGL window surface and returns a handle to it "
*/
{
EGLAttrib attributes[] = {
EGL_RENDER_BUFFER, EGL_BACK_BUFFER,
EGL_NONE,
};
for (EGLint i = 0; i < config_count; i += 1){
surface = eglCreatePlatformWindowSurface(egl_display, configs[i], &window, attributes);
if (surface != EGL_NO_SURFACE){
break;
}
}
if (surface == EGL_NO_SURFACE){
printf("eglCreatePlatformWindowSurface failed\n");
}
}
}
if (surface != EGL_NO_SURFACE){
/* (1) /ICC/client-to-window-manager/XStoreName.html
** " assigns the name passed to window_name to the specified window "
*/
XStoreName(display, window, "Example Window");
/* (1) /window/XMapWindow.html
** " maps the window and all of its subwindows that have had map requests "
**~ NOTE: This makes the window visible on the screen.
*/
XMapWindow(display, window);
}
/* (2) eglMakeCurrent */
EGLBoolean make_current_success2 = 0;
if (surface != EGL_NO_SURFACE){
make_current_success2 = eglMakeCurrent(egl_display, surface, surface, context);
}
/* (egl) eglSwapInterval
** " specifies the minimum number of video frame periods per buffer swap
** for the window associated with the current context "
*/
EGLBoolean swap_interval_success = 0;
if (make_current_success2){
swap_interval_success = eglSwapInterval(egl_display, 1);
if (!swap_interval_success){
printf("eglSwapInterval failed\n");
}
}
/*~ NOTE: Main loop */
int exit_loop = 0;
if (!swap_interval_success){
exit_loop = 1;
}
for (;!exit_loop;){
/* (1) /event-handling/XPending.html
** " returns the number of events that have been received from the X
** server but have not been removed from the event queue "
**~ NOTE: The docs say this returns the number of events, but it's
** easier, and possibly more reliable to just use it to check if
** there is at lesat one input.
*/
for (;XPending(display) > 0;){
/* (1) /event-handling/manipulating-event-queue/XNextEvent.html
** " copies the first event from the event queue into the specified
** XEvent structure and then removes it from the queue "
*/
XEvent event;
XNextEvent(display, &event);
/* (1) /events/structures.html
** " The XEvent structure is a union of the individual structures
** declared for each event type. Depending on the type, you should
** access members of each event by using the XEvent union. "
*/
switch (event.type){
case ClientMessage: {
Atom atom = event.xclient.data.l[0];
if (atom == atom__WM_DELETE_WINDOW){
exit_loop = 1;
}
}break;
}
}
/* (1) /window-information/XGetWindowAttributes.html
** " returns the current attributes for the specified window "
*/
XWindowAttributes window_attr = {0};
if (!XGetWindowAttributes(display, window, &window_attr)){
printf("XGetWindowAttributes failed\n");
}
/*~ NOTE: render */
if (window_attr.width > 0 && window_attr.height > 0){
glDrawBuffer(GL_BACK);
glViewport(0, 0, window_attr.width, window_attr.height);
glClearColor(0.90f, 0.15f, 0.40f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
}
/* (2) eglSwapBuffers
** " back-buffered window surface, then the color buffer is copied
** (posted) to the native window associated with that surface "
*/
EGLBoolean swap_success = eglSwapBuffers(egl_display, surface);
if (!swap_success){
printf("eglSwapBuffers failed\n");
}
}
/*~ NOTE: Shutdown */
/* (1) /window/XDestroyWindow.html
** " destroys the specified window as well as all of its subwindows "
*/
if (display != 0 && window != 0){
XDestroyWindow(display, window);
}
/* (1) /display/closing.html
** " To close a display or disconnect from the X server, use
** XCloseDisplay(). "
*/
if (display != 0){
XCloseDisplay(display);
}
return(0);
}