#if 0 mkdir -p build clang -o build/demo -g x11.c -lX11 exit 0 #endif /* ** Reading From: ** (1) xlib manual https://tronche.com/gui/x/xlib/ */ #include #include int main(int argc, char **argv){ /* (1) /display/opening.html ** " The XOpenDisplay() function returns a Display structure that serves ** as the connection to the X server and that contains all the ** information about that X server. " */ Display *display = XOpenDisplay(0); if (display == 0){ printf("XOpenDisplay failed\n"); } /* (1) /window-information/XInternAtom.html ** " returns the atom identifier associated with the specified ** atom_name string " */ Atom atom__WM_DELETE_WINDOW = XInternAtom(display, "WM_DELETE_WINDOW", False); /* (1) /window/XCreateWindow.html ** " The XCreateWindow function creates an unmapped subwindow for a ** specified parent window " */ Window window = 0; if (display != 0){ Window parent = DefaultRootWindow(display); int x = 0; int y = 0; int w = 640; int h = 480; int border_width = 0; int depth = CopyFromParent; unsigned int xclass = InputOutput; Visual *visual = CopyFromParent; unsigned long valuemask = CWEventMask; XSetWindowAttributes attributes = {0}; attributes.event_mask = StructureNotifyMask; window = XCreateWindow(display, parent, x, y, w, h, border_width, depth, xclass, visual, valuemask, &attributes); if (window == 0){ printf("XCreateWindow failed\n"); } } if (window != 0){ /* (1) /ICC/client-to-window-manager/XStoreName.html ** " assigns the name passed to window_name to the specified window " */ XStoreName(display, window, "Example Window"); /* (1) /window/XMapWindow.html ** " maps the window and all of its subwindows that have had map requests " **~ NOTE: This makes the window visible on the screen. */ XMapWindow(display, window); /*~ NOTE: Main loop */ int exit_loop = 0; for (;!exit_loop;){ /* (1) /event-handling/XPending.html ** " returns the number of events that have been received from the X ** server but have not been removed from the event queue " **~ NOTE: The docs say this returns the number of events, but it's ** easier, and possibly more reliable to just use it to check if ** there is at lesat one input. */ for (;XPending(display) > 0;){ /* (1) /event-handling/manipulating-event-queue/XNextEvent.html ** " copies the first event from the event queue into the specified ** XEvent structure and then removes it from the queue " */ XEvent event; XNextEvent(display, &event); /* (1) /events/structures.html ** " The XEvent structure is a union of the individual structures ** declared for each event type. Depending on the type, you should ** access members of each event by using the XEvent union. " */ switch (event.type){ case ClientMessage: { Atom atom = event.xclient.data.l[0]; if (atom == atom__WM_DELETE_WINDOW){ exit_loop = 1; } }break; } } } } /*~ NOTE: Shutdown */ /* (1) /window/XDestroyWindow.html ** " destroys the specified window as well as all of its subwindows " */ if (display != 0 && window != 0){ XDestroyWindow(display, window); } /* (1) /display/closing.html ** " To close a display or disconnect from the X server, use ** XCloseDisplay(). " */ if (display != 0){ XCloseDisplay(display); } return(0); }