[digesting_libdecor] move all frame fields into main context
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@ -163,65 +163,7 @@ struct border_component {
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};
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};
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struct libdecor_frame {
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struct libdecor_frame {
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//struct libdecor_frame_private;
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int dummy;
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char *app_id;
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char *title;
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struct libdecor_limits content_limits;
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struct xdg_toplevel *parent;
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struct libdecor_configuration *pending_configuration;
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int frame_content_width;
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int frame_content_height;
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enum libdecor_window_state frame_window_state;
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bool has_decoration_mode;
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enum zxdg_toplevel_decoration_v1_mode decoration_mode;
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enum libdecor_capabilities frame_capabilities;
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enum libdecor_wm_capabilities wm_capabilities;
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/* original limits for interactive resize */
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struct libdecor_limits interactive_limits;
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bool visible;
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//struct libdecor_frame_gtk;
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int gtk_content_width;
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int gtk_content_height;
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enum libdecor_window_state gtk_window_state;
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enum decoration_type decoration_type;
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enum libdecor_capabilities gtk_capabilities;
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struct border_component *active;
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struct border_component *touch_active;
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struct border_component *focus;
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struct border_component *grab;
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bool shadow_showing;
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struct border_component shadow;
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GtkWidget *window; /* offscreen window for rendering */
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GtkWidget *header; /* header bar with widgets */
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struct border_component headerbar;
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struct header_element_data hdr_focus;
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/* store pre-processed shadow tile */
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cairo_surface_t *shadow_blur;
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struct {
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enum titlebar_gesture_state state;
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int button_pressed_count;
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uint32_t first_pressed_button;
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uint32_t first_pressed_time;
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double pressed_x;
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double pressed_y;
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uint32_t pressed_serial;
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} titlebar_gesture;
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};
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};
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// #include "libdecor.c"
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// #include "libdecor.c"
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@ -473,6 +415,66 @@ typedef struct Ctx{
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int has_cached_config;
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int has_cached_config;
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struct libdecor_configuration cached_config;
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struct libdecor_configuration cached_config;
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//struct libdecor_frame_private;
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char *app_id;
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char *title;
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struct libdecor_limits content_limits;
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struct xdg_toplevel *parent;
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struct libdecor_configuration *pending_configuration;
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int frame_content_width;
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int frame_content_height;
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enum libdecor_window_state frame_window_state;
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bool has_decoration_mode;
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enum zxdg_toplevel_decoration_v1_mode decoration_mode;
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enum libdecor_capabilities frame_capabilities;
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enum libdecor_wm_capabilities wm_capabilities;
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/* original limits for interactive resize */
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struct libdecor_limits interactive_limits;
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bool visible;
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//struct libdecor_frame_gtk;
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int gtk_content_width;
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int gtk_content_height;
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enum libdecor_window_state gtk_window_state;
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enum decoration_type decoration_type;
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enum libdecor_capabilities gtk_capabilities;
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struct border_component *active;
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struct border_component *touch_active;
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struct border_component *focus;
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struct border_component *grab;
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bool shadow_showing;
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struct border_component shadow;
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GtkWidget *window; /* offscreen window for rendering */
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GtkWidget *header; /* header bar with widgets */
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struct border_component headerbar;
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struct header_element_data hdr_focus;
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/* store pre-processed shadow tile */
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cairo_surface_t *shadow_blur;
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struct {
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enum titlebar_gesture_state state;
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int button_pressed_count;
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uint32_t first_pressed_button;
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uint32_t first_pressed_time;
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double pressed_x;
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double pressed_y;
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uint32_t pressed_serial;
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} titlebar_gesture;
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} Ctx;
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} Ctx;
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#endif //DIGESTING_LIBDECOR_H
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#endif //DIGESTING_LIBDECOR_H
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