[x11-standalone]
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#if 0
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mkdir -p build
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clang -o build/demo -g x11.c -lX11
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exit 0
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#endif
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/*
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** Reading From:
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** (1) xlib manual https://tronche.com/gui/x/xlib/
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*/
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#include <X11/Xlib.h>
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#include <stdio.h>
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int main(int argc, char **argv){
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/* (1) /display/opening.html
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** " The XOpenDisplay() function returns a Display structure that serves
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** as the connection to the X server and that contains all the
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** information about that X server. "
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*/
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Display *display = XOpenDisplay(0);
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if (display == 0){
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printf("XOpenDisplay failed\n");
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}
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/* (1) /window-information/XInternAtom.html
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** " returns the atom identifier associated with the specified
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** atom_name string "
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*/
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Atom atom__WM_DELETE_WINDOW = XInternAtom(display, "WM_DELETE_WINDOW", False);
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/* (1) /window/XCreateWindow.html
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** " The XCreateWindow function creates an unmapped subwindow for a
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** specified parent window "
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*/
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Window window = 0;
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if (display != 0){
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Window parent = DefaultRootWindow(display);
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int x = 0;
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int y = 0;
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int w = 640;
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int h = 480;
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int border_width = 0;
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int depth = CopyFromParent;
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unsigned int xclass = InputOutput;
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Visual *visual = CopyFromParent;
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unsigned long valuemask = CWEventMask;
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XSetWindowAttributes attributes = {0};
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attributes.event_mask = StructureNotifyMask;
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window = XCreateWindow(display, parent, x, y, w, h, border_width,
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depth, xclass, visual, valuemask,
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&attributes);
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if (window == 0){
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printf("XCreateWindow failed\n");
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}
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}
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/* (1) /ICC/client-to-window-manager/XStoreName.html
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** " assigns the name passed to window_name to the specified window "
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*/
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XStoreName(display, window, "Example Window");
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/* (1) /window/XMapWindow.html
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** " maps the window and all of its subwindows that have had map requests "
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**~ NOTE: This makes the window visible on the screen.
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*/
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XMapWindow(display, window);
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/*~ NOTE: Main loop */
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int exit_loop = 0;
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for (;!exit_loop;){
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/* (1) /event-handling/XPending.html
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** " returns the number of events that have been received from the X
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** server but have not been removed from the event queue "
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**~ NOTE: The docs say this returns the number of events, but in
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** since that number could grow as we process inputs, so it's more
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** usually used as a way to check if there is at least one input.
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*/
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for (;XPending(display) > 0;){
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/* (1) /event-handling/manipulating-event-queue/XNextEvent.html
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** " copies the first event from the event queue into the specified
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** XEvent structure and then removes it from the queue "
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*/
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XEvent event;
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XNextEvent(display, &event);
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/* (1) /events/structures.html
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** " The XEvent structure is a union of the individual structures
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** declared for each event type. Depending on the type, you should
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** access members of each event by using the XEvent union. "
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*/
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switch (event.type){
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case ClientMessage: {
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Atom atom = event.xclient.data.l[0];
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if (atom == atom__WM_DELETE_WINDOW){
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exit_loop = 1;
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}
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}break;
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}
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}
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/* (1) /window-information/XGetWindowAttributes.html
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** " returns the current attributes for the specified window "
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*/
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XWindowAttributes window_attr = {0};
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if (!XGetWindowAttributes(display, window, &window_attr)){
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printf("XGetWindowAttributes failed\n");
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}
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}
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/*~ NOTE: Shutdown */
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/* (1) /window/XDestroyWindow.html
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** " destroys the specified window as well as all of its subwindows "
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*/
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if (display != 0 && window != 0){
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XDestroyWindow(display, window);
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}
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/* (1) /display/closing.html
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** " To close a display or disconnect from the X server, use
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** XCloseDisplay(). "
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*/
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if (display != 0){
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XCloseDisplay(display);
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}
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return(0);
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}
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@ -24,7 +24,6 @@ X(glViewport, void, (GLint x, GLint y, GLsizei w, GLsizei h)) \
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X(glClear, void, (GLbitfield mask)) \
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X(glClear, void, (GLbitfield mask)) \
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X(glClearColor, void, (GLfloat r, GLfloat g, GLfloat b, GLfloat a))
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X(glClearColor, void, (GLfloat r, GLfloat g, GLfloat b, GLfloat a))
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#define X(N,R,P) R (*N)P = 0;
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#define X(N,R,P) R (*N)P = 0;
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GL_FUNCS_XLIST(X)
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GL_FUNCS_XLIST(X)
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#undef X
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#undef X
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