870 lines
31 KiB
C
870 lines
31 KiB
C
/*
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** Win32 Custom Window Example Program
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** v1.3.0 - May 8th 2020
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** by Allen Webster allenwebster@4coder.net
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**
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** public domain example program
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** NO WARRANTY IMPLIED; USE AT YOUR OWN RISK
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**
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**
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** Tested on: Windows 7 aero, Windows 7 classic, Windows 10
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**
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**
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** This is an example only, it is designed for:
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** Easy copy-pasting the main components
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** Learn how and why it works
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** Build, step through, modify, experiment
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**
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** This example is not designed for use as a library/engine/framework etc.
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**
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**
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** This example *does show* how to create a win32 window where the client area
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** covers the whole area of the window and is an axis aligned rectangle. It shows
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** how to maintain normal window resizing, moving, and positioning shortcuts like
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** WinKey + Arrows for such a window. And it shows how to handle widgets that are
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** placed inside the caption area of the window.
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**
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** This example *does not show* non-rectangular windows or transparency. It does
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** not show a fully abstracted win32 main loop for an application or game. It does
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** not show graphics context setup.
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**
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**
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** Most important points:
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** CustomBorderWindowProc
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** CreateWindowW
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**
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**
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** Required windows libraries:
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** User32.lib UxTheme.lib Dwmapi.lib
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** Pragmas versions:
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** #pragma comment(lib, "User32.lib")
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** #pragma comment(lib, "UxTheme.lib")
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** #pragma comment(lib, "Dwmapi.lib")
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**
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** Libraries only for rendering, not required:
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** Gdi32.lib
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**
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**
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** Additional contributions from:
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** Martins Mozeiko
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**
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*/
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#include <Windows.h>
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#include <Windowsx.h>
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// only for vsync, not necessary in copies:
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#include <dwmapi.h>
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// only for logging, not necessary in copies:
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#include <stdio.h>
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////////////////////////////////
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// For simplicity this example statically defines the border and caption width.
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// These determine the size of the area where resizing and moving the window
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// is possible. There is no reason in principle why these have to be statically
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// determined or why these would be the only options in setting up the border
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// shape.
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int caption_width = 30;
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int border_width = 10;
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////////////////////////////////
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// These fascilitate communication between the message handling loop and the
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// update function.
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// The application has a way to report widgets that overlap the caption of the
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// window so that clicking them will not move the window. A detailed discussion
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// of this problem can be found at WM_NCHITTEST.
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// With 100% control of how the border looks it is nice to be able to determine
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// if the window is active so that it's border can respond with some kind of
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// visual que to being inactive.
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// Besides those points the details of this aren't specific to a custom window
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// they are just mimicking a simple system layer <-> application layer interface.
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int WindowIsActive(void);
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void StopRunning(void);
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void Minimize(HWND hwnd);
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void ToggleMaximize(HWND hwnd);
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void EmbeddedWidgetRect(RECT rect);
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typedef enum{
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InputEventKind_MouseLeftPress,
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InputEventKind_MouseLeftRelease,
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} Input_Event_Kind;
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typedef struct Input_Event Input_Event;
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struct Input_Event{
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Input_Event *next;
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Input_Event_Kind kind;
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};
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typedef struct Input Input;
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struct Input{
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Input_Event *first_event;
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Input_Event *last_event;
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int mouse_x;
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int mouse_y;
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int left;
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};
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void UpdateAndRender(HWND hwnd, Input *input);
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////////////////////////////////
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// A handy helper for this example
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int
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HitTest(int x, int y, RECT rect){
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return((rect.left <= x && x < rect.right) && (rect.top <= y && y < rect.bottom));
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}
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////////////////////////////////
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// Implementation for the pseudo system layer.
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int keep_running = 0;
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int window_is_active = 1;
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int minimize_at_end_of_update = 0;
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int toggle_maximize_at_end_of_update = 0;
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int
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WindowIsActive(void){
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return(window_is_active);
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}
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void
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StopRunning(void){
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keep_running = 0;
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}
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void
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Minimize(HWND hwnd){
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minimize_at_end_of_update = 1;
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}
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void
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ToggleMaximize(HWND hwnd){
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toggle_maximize_at_end_of_update = 1;
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}
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#define MAX_EMBEDDED_WIDGETS 128
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int embedded_widget_count = 0;
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RECT embedded_widget_rect[MAX_EMBEDDED_WIDGETS];
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void
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EmbeddedWidgetRect(RECT rect){
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if (embedded_widget_count < MAX_EMBEDDED_WIDGETS){
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embedded_widget_rect[embedded_widget_count] = rect;
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embedded_widget_count += 1;
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}
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}
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////////////////////////////////
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BOOL composition_enabled;
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#define MAX_INPUT_EVENT_COUNT 128
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int input_event_cursor = 0;
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Input_Event input_event_memory[MAX_INPUT_EVENT_COUNT];
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Input input;
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Input_Event*
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PushEvent(void){
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Input_Event *result = 0;
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if (input_event_cursor < MAX_INPUT_EVENT_COUNT){
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result = &input_event_memory[input_event_cursor];
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input_event_cursor += 1;
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if (input.first_event == 0){
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input.first_event = result;
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}
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if (input.last_event != 0){
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input.last_event->next = result;
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}
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input.last_event = result;
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}
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return(result);
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}
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// The WindowProc callback does most of the work for a custom boredred window.
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// The messages that start with "WM_NC" deal with processing the non-client
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// area of the window. The main goal is to leave window moving and resizing
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// up to the OS while taking control of the rendering and border widgets.
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LRESULT
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CustomBorderWindowProc(HWND hwnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam){
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LRESULT result = 0;
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switch (uMsg){
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// The WM_NCCALCSIZE is used to establish the mapping from the window's
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// non-client area to the client area. The non-client area is passed to
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// this code through a pointer in lParam that points to the RECT type.
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// Then this code indicates the mapping to a client area by modifying
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// that RECT.
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// The WM_NCCALCSIZE documentation mentions a circumstance where wParam
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// is true and another where wParam is false, and the possibility that
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// lParam points to the type NCCALCSIZE_PARAMS. It turns out that the
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// first member of NCCALCSIZE_PARAMS is a RECT, and that if the rest
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// of the NCCALCSIZE_PARAMS structure is ignored then this message
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// behaves the same way in eitehr case. NCCALCSIZE_PARAMS offers
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// additional features that are not not used here.
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// The main strategy is to leave the client area the same as the
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// non-client area by not modifying the RECT at all. This way the whole
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// window will be considered client area and the rendering of the border
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// is just the same as rendering anything else inside the window.
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// However there is a circumstance when this strategy doesn't work.
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// When a window is maximized the OS will automatically allow the
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// window's area hang a little outside of the monitor. When a window
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// uses the default border this makes it so that the maximized window
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// doesn't show it's border. This behavior can't be disabled but
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// it is possible nullify the effect by querying how wide the overhang
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// area will be and pushing the non-client area in by that amount.
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// Pushing in the client area gives the render target for the application
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// the correct area, but it still leaves an unrendered artifact hanging
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// outside of the window, which is visible for users with multiple
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// monitors. Calling DwmExtendFrameIntoClientArea addresses this. Normally
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// this call widens the area thw window paints as part of border by
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// pushing in the interior of the window frame. In this case where border
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// rendering is in application code it just pushes in the area where
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// the overhang artifact is visible to the point where it is removed.
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case WM_NCCALCSIZE:
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{
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MARGINS m = { 0, 0, 0, 0 };
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RECT* r = (RECT*)lParam;
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// A convenient function for checking if a window is maximized.
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if (IsZoomed(hwnd)){
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int x_push_in = GetSystemMetrics(SM_CXFRAME) + GetSystemMetrics(SM_CXPADDEDBORDER);
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int y_push_in = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CXPADDEDBORDER);
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r->left += x_push_in;
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r->top += y_push_in;
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r->bottom -= x_push_in;
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r->right -= y_push_in;
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m.cxLeftWidth = m.cxRightWidth = x_push_in;
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m.cyTopHeight = m.cyBottomHeight = y_push_in;
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}
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if (composition_enabled){
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DwmExtendFrameIntoClientArea(hwnd, &m);
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}
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}break;
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// TODO(allen): This message relates to Windows 7 and Vista where the DWM mode
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// can change. I need to experiment with it before leaving commentary.
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case WM_DWMCOMPOSITIONCHANGED:
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{
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DwmIsCompositionEnabled(&composition_enabled);
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if (composition_enabled){
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MARGINS m = { 0, 0, 0, 0 };
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if (IsZoomed(hwnd)){
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int x_push_in = GetSystemMetrics(SM_CXFRAME) + GetSystemMetrics(SM_CXPADDEDBORDER);
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int y_push_in = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CXPADDEDBORDER);
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m.cxLeftWidth = m.cxRightWidth = x_push_in;
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m.cyTopHeight = m.cyBottomHeight = y_push_in;
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}
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DwmExtendFrameIntoClientArea(hwnd, &m);
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}
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}break;
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// The WM_NCACTIVATE message is sent to a window before the WM_ACTIVATE
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// message. When a window uses the default border this message is used
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// to repaint the border to indicate the change of status to active or
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// inactive. This would paint over the custom window border. This code
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// simply overrides that behavior with tracking the window state. It is
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// still necessary to return true from this message so that normal window
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// activation handling continues and so that the WM_ACTIVATE message is
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// still sent.
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// The documentation for WM_NCACTIVATE says without explanation:
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// "If the window is minimized when this message is received, the
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// application should pass the message to the DefWindowProc function"
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// This code follows this instruction, but for extra caution passes
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// -1 instead of lParam as the docs suggest this will prevent it from
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// rendering.
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case WM_NCACTIVATE:
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{
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result = 1;
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window_is_active = wParam;
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// A convenient function for checking if a window is minimized.
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if (IsIconic(hwnd)){
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result = DefWindowProcW(hwnd, uMsg, wParam, -1);
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}
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}break;
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// The WM_NCHITTEST message is used to map points on the window to
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// a symbol indicating the "behavior" of that point. The possible
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// "behaviors" include resizing, moving, clicking close, minimize,
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// and maximize buttons, being outside of the window, and being
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// inside the client area.
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// In some versions of Windows using the behaviors for the various
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// buttons causes unwanted rendering for the buttons, so those
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// are not used in this custom window border. Luckily there is not
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// much difficulty in recreating the buttons.
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// There is one tricky problem with handling this message. The problem
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// occurs if your custom border embeds any widgets along the area that
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// would be considered the "caption" of the window which really means
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// the area that can be grabbed to move the window around. For example
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// the close, minimize, and maximize buttons are widgets embedded in
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// the caption. Generally any widget that overlaps any part of the
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// area that would be for moving the window.
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//
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// When a point is inside an embedded widget this message should return
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// HTCLIENT so that normal mouse events are sent to the application layer.
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// The problem is that the application is going to be in charge of placing
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// those buttons, so there must be a strategy for getting that information
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// back to this message which expects an immediate response, not a response
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// later on in the frame.
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// Some ideas of strategies to consider:
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// 1. Just don't have any embedded widgets.
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//
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// > This works but it does mean you're officially giving up on replacing
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// the normal close, minimize, maximize buttons.
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// 2. Only allow embedded widgets that immediately move the window when
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// clicked so that there is no chance of accidentally moving the
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// window when trying to use the widgets.
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//
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// > This works but is very restricting, and requires buttons that
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// respond on mouse down immediately instead of mouse up.
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// 3. Pre-define the embedded widget layout and have both the application
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// layer and platform layer depend on this pre-defined layout rule.
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//
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// > This works but it does couple the platform layer to things that could
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// have been purely application controlled concepts.
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// 4. Have the application layer set a "widget rectangle list" when it
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// updates and always use the most recent one
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//
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// > This works but it is also the most work to set up in the platform
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// layer and requires the update function to do new work too.
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// Certainly there are more possible strategies, this list is just mean
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// to offer a few ideas, mostly to clarify the nature of the problem.
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// This example is using strategy 4.
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case WM_NCHITTEST:
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{
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POINT pos;
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pos.x = GET_X_LPARAM(lParam);
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pos.y = GET_Y_LPARAM(lParam);
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// Make sure the point is inside of the window
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RECT frame_rect;
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GetWindowRect(hwnd, &frame_rect);
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if (!HitTest(pos.x, pos.y, frame_rect)){
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result = HTNOWHERE;
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}
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else{
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RECT rect;
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GetClientRect(hwnd, &rect);
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ScreenToClient(hwnd, &pos);
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// Check each border
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int l = 0;
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int r = 0;
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int b = 0;
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int t = 0;
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if (!IsZoomed(hwnd)){
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if (rect.left <= pos.x && pos.x < rect.left + border_width){
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l = 1;
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}
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if (rect.right - border_width <= pos.x && pos.x < rect.right){
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r = 1;
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}
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if (rect.bottom - border_width <= pos.y && pos.y < rect.bottom){
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b = 1;
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}
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if (rect.top <= pos.y && pos.y < rect.top + border_width){
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t = 1;
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}
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}
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// If the point is in two borders, use the corresponding corner resize.
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// If the point is in just one border, use the corresponding side resize.
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if (l){
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if (t){
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result = HTTOPLEFT;
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}
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else if (b){
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result = HTBOTTOMLEFT;
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}
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else{
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result = HTLEFT;
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}
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}
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else if (r){
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if (t){
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result = HTTOPRIGHT;
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}
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else if (b){
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result = HTBOTTOMRIGHT;
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}
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else{
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result = HTRIGHT;
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}
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}
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else if (t){
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result = HTTOP;
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}
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else if (b){
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result = HTBOTTOM;
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}
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// Here the point must be further inside the window than the resize
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// borders, so the final options are the window moving area (caption)
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// and the client area.
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else{
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if (rect.top <= pos.y && pos.y < rect.top + caption_width){
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result = HTCAPTION;
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// Check the application defined widget areas
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for (int i = 0; i < embedded_widget_count; i += 1){
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if (HitTest(pos.x, pos.y, embedded_widget_rect[i])){
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result = HTCLIENT;
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break;
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}
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}
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}
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else{
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result = HTCLIENT;
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}
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}
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}
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}break;
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// This is only included to emphasize that there is no reason to handle
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// any of these WM_NC* messages. They give the window the opportunity
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// to handle mouse events in the non-client area before generating the
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// equivalent client area versions. If WM_NCHITTEST returns HTCLIENT
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// then the default handling for these is to generate the client area
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// version of the message. If WM_NCHITTEST generates one of the symbols,
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// HTLEFT, HTTOP, ... HTTOPLEFT ... HTCAPTION, then it determined that
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// the OS should provide default handling for a resize or move operation.
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// In either case, these should just do their default behavior.
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#if 0
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case WM_NCLBUTTONDOWN:
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case WM_NCLBUTTONUP:
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case WM_NCLBUTTONDBLCLK:
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case WM_NCMBUTTONDBLCLK:
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case WM_NCMBUTTONDOWN:
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case WM_NCMBUTTONUP:
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case WM_NCMOUSEHOVER:
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case WM_NCMOUSELEAVE:
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case WM_NCMOUSEMOVE:
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case WM_NCRBUTTONDBLCLK:
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case WM_NCRBUTTONDOWN:
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case WM_NCRBUTTONUP:
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case WM_NCXBUTTONDBLCLK:
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case WM_NCXBUTTONDOWN:
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case WM_NCXBUTTONUP:
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{
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result = DefWindowProcW(hwnd, uMsg, wParam, lParam);
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}break;
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#endif
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case WM_CLOSE:
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{
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keep_running = 0;
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}break;
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case WM_SIZING:
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{
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InvalidateRect(hwnd, 0, 0);
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}break;
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// It's always a good idea to do *something* with the WM_PAINT message
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// so that your window looks better when resizing, but in this case it's
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// especially important. Remember your code creates the border graphics
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// now, so if you don't render anything when the window is reszing then
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// there will be nothing at all to indicate that the window is changing
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// size until the resize finishes.
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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BeginPaint(hwnd, &ps);
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embedded_widget_count = 0;
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UpdateAndRender(hwnd, 0);
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EndPaint(hwnd, &ps);
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}break;
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case WM_LBUTTONDOWN:
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{
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Input_Event *event = PushEvent();
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if (event != 0){
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event->kind = InputEventKind_MouseLeftPress;
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}
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}break;
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case WM_LBUTTONUP:
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{
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Input_Event *event = PushEvent();
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if (event != 0){
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event->kind = InputEventKind_MouseLeftRelease;
|
|
}
|
|
}break;
|
|
|
|
default:
|
|
{
|
|
result = DefWindowProcW(hwnd, uMsg, wParam, lParam);
|
|
}break;
|
|
}
|
|
return(result);
|
|
}
|
|
|
|
int
|
|
WinMain(HINSTANCE hInstance,
|
|
HINSTANCE hPrevInstance,
|
|
LPSTR lpCmdLine,
|
|
int nShowCmd){
|
|
|
|
// With CustomBorderWindowProc done, creating the window is not
|
|
// that much more work, and is almost identical to creating a
|
|
// default window.
|
|
|
|
#define WINDOW_CLASS L"MainWindow"
|
|
|
|
// Nothing about the window class differs from a default window.
|
|
WNDCLASSW window_class = {0};
|
|
window_class.style = 0;
|
|
window_class.lpfnWndProc = CustomBorderWindowProc;
|
|
window_class.hInstance = hInstance;
|
|
window_class.hCursor = LoadCursorA(0, IDC_ARROW);
|
|
window_class.lpszClassName = WINDOW_CLASS;
|
|
|
|
ATOM atom = RegisterClassW(&window_class);
|
|
if (atom == 0){
|
|
fprintf(stderr, "RegisterClassW failed\n");
|
|
exit(1);
|
|
}
|
|
|
|
// One key aspect is making sure these styles are present:
|
|
// WS_SIZEBOX, WS_MAXIMIZEBOX, WS_MINIMIZEBOX, WS_CAPTION, WM_SYSMENU
|
|
// Because these styles are needed for making shortcuts and
|
|
// default resize and moving behavior work, even when the border
|
|
// itself is overriden. These are exactly equivalent to the combined style:
|
|
// WS_OVERLAPPEDWINDOW
|
|
DWORD style = WS_OVERLAPPEDWINDOW;
|
|
HWND hwnd = CreateWindowW(WINDOW_CLASS,
|
|
L"Window Name",
|
|
style,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
0,
|
|
0,
|
|
hInstance,
|
|
0);
|
|
if (hwnd == 0){
|
|
fprintf(stderr, "CreateWindowExW failed\n");
|
|
exit(1);
|
|
}
|
|
|
|
// The other key aspect is SetWindowTheme. Using SetWindowTheme with single
|
|
// spaces effectively disables an theme on the window. Doing this is critical
|
|
// for removing special shapes, shading, etc. from the default window on
|
|
// any given version of Windows.
|
|
SetWindowTheme(hwnd, L" ", L" ");
|
|
|
|
|
|
// A convenient way to get vsync since this example doesn't have a more
|
|
// sophistcated graphics context.
|
|
if (DwmIsCompositionEnabled(&composition_enabled) != S_OK){
|
|
fprintf(stderr, "DwmIsCompositionEnabled failed\n");
|
|
composition_enabled = 0;
|
|
}
|
|
fprintf(stdout, "Has compositor? %s\n", composition_enabled?"Yes":"No");
|
|
|
|
ShowWindow(hwnd, SW_SHOW);
|
|
|
|
keep_running = 1;
|
|
for (;keep_running;){
|
|
input.first_event = 0;
|
|
input.last_event = 0;
|
|
input_event_cursor = 0;
|
|
|
|
// Personal preference - I like to put anything that resizes the window
|
|
// from my code after the main update so that I can assume that the
|
|
// size never changes during the update. This also happens to be a
|
|
// convenient way to make sure I immediately redo my layout and render
|
|
// after a size change.
|
|
|
|
MSG msg;
|
|
|
|
if (minimize_at_end_of_update){
|
|
ShowWindow(hwnd, SW_MINIMIZE);
|
|
}
|
|
else if (toggle_maximize_at_end_of_update){
|
|
if (IsZoomed(hwnd)){
|
|
ShowWindow(hwnd, SW_RESTORE);
|
|
}
|
|
else{
|
|
ShowWindow(hwnd, SW_MAXIMIZE);
|
|
}
|
|
}
|
|
else{
|
|
GetMessage(&msg, 0, 0, 0);
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
for (;PeekMessageW(&msg, 0, 0, 0, PM_REMOVE);){
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
POINT mpos;
|
|
GetCursorPos(&mpos);
|
|
ScreenToClient(hwnd, &mpos);
|
|
input.mouse_x = mpos.x;
|
|
input.mouse_y = mpos.y;
|
|
input.left = (GetKeyState(VK_LBUTTON)&(1 << 15));
|
|
|
|
minimize_at_end_of_update = 0;
|
|
toggle_maximize_at_end_of_update = 0;
|
|
embedded_widget_count = 0;
|
|
UpdateAndRender(hwnd, &input);
|
|
|
|
// This can be whatever vsync or frame rate limiting method you'd
|
|
// like or none at all.
|
|
if (composition_enabled){
|
|
DwmFlush();
|
|
}
|
|
else{
|
|
Sleep(33);
|
|
}
|
|
}
|
|
|
|
return(0);
|
|
}
|
|
|
|
////////////////////////////////
|
|
|
|
// The implementation of the application tick function which renders the border,
|
|
// inside of the window, and embedded widgets, and processes input for both the
|
|
// border and the interior through a single input system.
|
|
|
|
int
|
|
HasEvent(Input *input, Input_Event_Kind kind){
|
|
int result = 0;
|
|
if (input != 0){
|
|
Input_Event **ptr_to = &input->first_event;
|
|
Input_Event *last = 0;
|
|
for (Input_Event *event = input->first_event, *next = 0;
|
|
event != 0;
|
|
event = next){
|
|
next = event->next;
|
|
if (event->kind == kind){
|
|
result = 1;
|
|
*ptr_to = next;
|
|
if (event == input->last_event){
|
|
input->last_event = last;
|
|
}
|
|
break;
|
|
}
|
|
else{
|
|
ptr_to = &event->next;
|
|
last = event;
|
|
}
|
|
}
|
|
}
|
|
return(result);
|
|
}
|
|
|
|
typedef enum{
|
|
Widget_None,
|
|
Widget_Close,
|
|
Widget_Minimize,
|
|
Widget_Maximize,
|
|
Widget_Slider,
|
|
} Widget;
|
|
|
|
Widget click_started = Widget_None;
|
|
int slider_x = 0;
|
|
int delta_from_mouse_x = 0;
|
|
|
|
void
|
|
UpdateAndRender(HWND hwnd, Input *input){
|
|
RECT window_rect;
|
|
GetClientRect(hwnd, &window_rect);
|
|
|
|
RECT inside_rect;
|
|
inside_rect.top = window_rect.top + caption_width;
|
|
if (!IsZoomed(hwnd)){
|
|
inside_rect.left = window_rect.left + border_width;
|
|
inside_rect.right = window_rect.right - border_width;
|
|
inside_rect.bottom = window_rect.bottom - border_width;
|
|
}
|
|
else{
|
|
inside_rect.left = window_rect.left;
|
|
inside_rect.right = window_rect.right;
|
|
inside_rect.bottom = window_rect.bottom;
|
|
}
|
|
|
|
HDC dc = GetDC(hwnd);
|
|
{
|
|
SelectObject(dc, GetStockObject(DC_PEN));
|
|
SelectObject(dc, GetStockObject(DC_BRUSH));
|
|
|
|
// Window border
|
|
{
|
|
if (WindowIsActive()){
|
|
SetDCPenColor(dc, RGB(255, 200, 0));
|
|
SetDCBrushColor(dc, RGB(255, 200, 0));
|
|
}
|
|
else{
|
|
SetDCPenColor(dc, RGB(128, 100, 0));
|
|
SetDCBrushColor(dc, RGB(128, 100, 0));
|
|
}
|
|
|
|
Rectangle(dc, window_rect.left, window_rect.top, window_rect.right, inside_rect.top);
|
|
Rectangle(dc, window_rect.left, inside_rect.bottom, window_rect.right, window_rect.bottom);
|
|
Rectangle(dc, window_rect.left, inside_rect.top, inside_rect.left, inside_rect.bottom);
|
|
Rectangle(dc, inside_rect.right, inside_rect.top, window_rect.right, inside_rect.bottom);
|
|
}
|
|
|
|
// Close button
|
|
if (window_rect.right > 20){
|
|
RECT button;
|
|
button.left = window_rect.right - 20;
|
|
button.top = window_rect.top + 10;
|
|
button.right = window_rect.right - 10;
|
|
button.bottom = window_rect.top + 20;
|
|
|
|
SetDCPenColor(dc, RGB(180, 0, 0));
|
|
SetDCBrushColor(dc, RGB(180, 0, 0));
|
|
|
|
EmbeddedWidgetRect(button);
|
|
Rectangle(dc, button.left, button.top, button.right, button.bottom);
|
|
if (input != 0 && HitTest(input->mouse_x, input->mouse_y, button)){
|
|
if (HasEvent(input, InputEventKind_MouseLeftPress)){
|
|
click_started = Widget_Close;
|
|
}
|
|
if (click_started == Widget_Close && HasEvent(input, InputEventKind_MouseLeftRelease)){
|
|
StopRunning();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Minimize button
|
|
if (window_rect.right > 40){
|
|
RECT button;
|
|
button.left = window_rect.right - 40;
|
|
button.top = window_rect.top + 10;
|
|
button.right = window_rect.right - 30;
|
|
button.bottom = window_rect.top + 20;
|
|
|
|
SetDCPenColor(dc, RGB(0, 0, 180));
|
|
SetDCBrushColor(dc, RGB(0, 0, 180));
|
|
|
|
EmbeddedWidgetRect(button);
|
|
Rectangle(dc, button.left, button.top, button.right, button.bottom);
|
|
if (input != 0 && HitTest(input->mouse_x, input->mouse_y, button)){
|
|
if (HasEvent(input, InputEventKind_MouseLeftPress)){
|
|
click_started = Widget_Minimize;
|
|
}
|
|
if (click_started == Widget_Minimize && HasEvent(input, InputEventKind_MouseLeftRelease)){
|
|
Minimize(hwnd);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Maximize button
|
|
if (window_rect.right > 60){
|
|
RECT button;
|
|
button.left = window_rect.right - 60;
|
|
button.top = window_rect.top + 10;
|
|
button.right = window_rect.right - 50;
|
|
button.bottom = window_rect.top + 20;
|
|
|
|
SetDCPenColor(dc, RGB(0, 180, 0));
|
|
SetDCBrushColor(dc, RGB(0, 180, 0));
|
|
|
|
EmbeddedWidgetRect(button);
|
|
Rectangle(dc, button.left, button.top, button.right, button.bottom);
|
|
if (input != 0 && HitTest(input->mouse_x, input->mouse_y, button)){
|
|
if (HasEvent(input, InputEventKind_MouseLeftPress)){
|
|
click_started = Widget_Maximize;
|
|
}
|
|
if (click_started == Widget_Maximize && HasEvent(input, InputEventKind_MouseLeftRelease)){
|
|
ToggleMaximize(hwnd);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Slider
|
|
if (window_rect.right > 200){
|
|
RECT track;
|
|
track.left = window_rect.right - 195;
|
|
track.top = window_rect.top + 14;
|
|
track.right = window_rect.right - 95;
|
|
track.bottom = window_rect.top + 16;
|
|
|
|
SetDCPenColor(dc, RGB(0, 0, 0));
|
|
SetDCBrushColor(dc, RGB(0, 0, 0));
|
|
Rectangle(dc, track.left, track.top, track.right, track.bottom);
|
|
|
|
RECT button;
|
|
button.left = window_rect.right - 200 + slider_x;
|
|
button.top = window_rect.top + 10;
|
|
button.right = window_rect.right - 190 + slider_x;
|
|
button.bottom = window_rect.top + 20;
|
|
|
|
SetDCPenColor(dc, RGB(100, 200, 200));
|
|
SetDCBrushColor(dc, RGB(100, 200, 200));
|
|
|
|
EmbeddedWidgetRect(button);
|
|
Rectangle(dc, button.left, button.top, button.right, button.bottom);
|
|
if (input != 0){
|
|
if (HitTest(input->mouse_x, input->mouse_y, button)){
|
|
if (HasEvent(input, InputEventKind_MouseLeftPress)){
|
|
click_started = Widget_Slider;
|
|
delta_from_mouse_x = slider_x - input->mouse_x;
|
|
}
|
|
}
|
|
if (click_started == Widget_Slider){
|
|
slider_x = delta_from_mouse_x + input->mouse_x;
|
|
if (slider_x < 0){
|
|
slider_x = 0;
|
|
}
|
|
if (slider_x > 100){
|
|
slider_x = 100;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (input != 0 && !input->left){
|
|
click_started = Widget_None;
|
|
}
|
|
|
|
// Inside area
|
|
{
|
|
SetDCPenColor(dc, RGB(127, 127, 127));
|
|
SetDCBrushColor(dc, RGB(127, 127, 127));
|
|
Rectangle(dc, inside_rect.left, inside_rect.top, inside_rect.right, inside_rect.bottom);
|
|
}
|
|
}
|
|
ReleaseDC(hwnd, dc);
|
|
}
|
|
|