34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
GLProc(glGenBuffers, GLGENBUFFERS)
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GLProc(glBindBuffer, GLBINDBUFFER)
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GLProc(glGenVertexArrays, GLGENVERTEXARRAYS)
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GLProc(glBindVertexArray, GLBINDVERTEXARRAY)
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GLProc(glCreateProgram, GLCREATEPROGRAM)
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GLProc(glCreateShader, GLCREATESHADER)
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GLProc(glShaderSource, GLSHADERSOURCE)
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GLProc(glCompileShader, GLCOMPILESHADER)
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GLProc(glGetShaderiv, GLGETSHADERIV)
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GLProc(glGetShaderInfoLog, GLGETSHADERINFOLOG)
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GLProc(glGetProgramiv, GLGETPROGRAMIV)
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GLProc(glGetProgramInfoLog, GLGETPROGRAMINFOLOG)
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GLProc(glAttachShader, GLATTACHSHADER)
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GLProc(glLinkProgram, GLLINKPROGRAM)
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GLProc(glValidateProgram, GLVALIDATEPROGRAM)
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GLProc(glDeleteShader, GLDELETESHADER)
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GLProc(glGetUniformLocation, GLGETUNIFORMLOCATION)
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GLProc(glGetAttribLocation, GLGETATTRIBLOCATION)
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GLProc(glEnableVertexAttribArray, GLENABLEVERTEXATTRIBARRAY)
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GLProc(glVertexAttribPointer, GLVERTEXATTRIBPOINTER)
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GLProc(glBufferData, GLBUFFERDATA)
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GLProc(glBufferSubData, GLBUFFERSUBDATA)
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GLProc(glBlendFuncSeparate, GLBLENDFUNCSEPARATE)
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GLProc(glUseProgram, GLUSEPROGRAM)
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GLProc(glUniform1i, GLUNIFORM1I)
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GLProc(glUniform1f, GLUNIFORM1F)
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GLProc(glUniform2f, GLUNIFORM2F)
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GLProc(glUniform3f, GLUNIFORM3F)
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GLProc(glUniform4f, GLUNIFORM4F)
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GLProc(glTexSubImage3D, GLTEXSUBIMAGE3D)
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GLProc(glTexImage3D, GLTEXIMAGE3D)
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GLProc(glGenerateMipmap, GLGENERATEMIPMAP)
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#undef GLProc
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