#if BUILD_WIN32 #include #include #include "ext/wglext.h" #else #error "OpenGL includes for platform not supported." #endif #include "ext/glext.h" #define GLProc(name, type) PFN##type##PROC name = 0; #include "opengl_procedure_list.h" internal void LoadAllOpenGLProcedures(void) { #define GLProc(name, type) name = os->LoadOpenGLProcedure(#name); #include "opengl_procedure_list.h" }