splink/source/win32/win32_opengl.c

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2023-09-30 01:09:40 +00:00
global HGLRC global_opengl_render_context;
internal void *
W32_LoadOpenGLProcedure(char *name)
{
void *p = (void *)wglGetProcAddress(name);
if(!p || p == (void *)0x1 || p == (void *)0x2 || p == (void *)0x3 || p == (void *)-1)
{
return 0;
}
else
{
return p;
}
}
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
PFNWGLMAKECONTEXTCURRENTARBPROC wglMakeContextCurrentARB;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
internal void
W32_LoadWGLFunctions(HINSTANCE h_instance)
{
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) W32_LoadOpenGLProcedure("wglChoosePixelFormatARB");
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) W32_LoadOpenGLProcedure("wglCreateContextAttribsARB");
wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC) W32_LoadOpenGLProcedure("wglMakeContextCurrentARB");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) W32_LoadOpenGLProcedure("wglSwapIntervalEXT");
}
internal b32
W32_InitOpenGL(HDC *device_context, HINSTANCE h_instance)
{
b32 result = 0;
// NOTE(rjf): Set up pixel format for dummy context
int pixel_format = 0;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24,
8,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
pixel_format = ChoosePixelFormat(*device_context, &pfd);
if(pixel_format)
{
SetPixelFormat(*device_context, pixel_format, &pfd);
HGLRC gl_dummy_render_context = wglCreateContext(*device_context);
wglMakeCurrent(*device_context, gl_dummy_render_context);
W32_LoadWGLFunctions(h_instance);
// NOTE(rjf): Setup real pixel format
{
int pf_attribs_i[] =
{
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0
};
UINT num_formats = 0;
wglChoosePixelFormatARB(*device_context,
pf_attribs_i,
0,
1,
&pixel_format,
&num_formats);
}
if(pixel_format)
{
const int context_attribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
0
};
global_opengl_render_context = wglCreateContextAttribsARB(*device_context,
gl_dummy_render_context,
context_attribs);
if(global_opengl_render_context)
{
wglMakeCurrent(*device_context, 0);
wglDeleteContext(gl_dummy_render_context);
wglMakeCurrent(*device_context, global_opengl_render_context);
wglSwapIntervalEXT(0);
result = 1;
}
}
}
return result;
}
internal void
W32_CleanUpOpenGL(HDC *device_context)
{
wglMakeCurrent(*device_context, 0);
wglDeleteContext(global_opengl_render_context);
}
internal void
W32_OpenGLRefreshScreen(void)
{
wglSwapLayerBuffers(global_device_context, WGL_SWAP_MAIN_PLANE);
}