mr4th/src/play_temp_wave.c

21 lines
497 B
C

////////////////////////////////
// NOTE(allen): Play Wave From Temp Path
#include "base/base_inc.h"
#include "os/os_inc.h"
#include "temp_wave.h"
#include "base/base_inc.c"
#include "base/base_big_functions.c"
#include "os/os_inc.c"
#include "temp_wave.c"
int main(int argc, char **argv){
os_main_init(argc, argv);
ArenaTemp scratch = arena_get_scratch(0, 0);
String8 temp_file = temp_wave_file_name(scratch.arena);
PlaySoundA((char*)temp_file.str, 0, SND_FILENAME|SND_NODEFAULT);
}