//////////////////////////////// // NOTE(allen): Play Wave From Temp Path #include "base/base_inc.h" #include "os/os_inc.h" #include "temp_wave.h" #include "base/base_inc.c" #include "base/base_big_functions.c" #include "os/os_inc.c" #include "temp_wave.c" int main(int argc, char **argv){ os_main_init(argc, argv); ArenaTemp scratch = arena_get_scratch(0, 0); String8 temp_file = temp_wave_file_name(scratch.arena); PlaySoundA((char*)temp_file.str, 0, SND_FILENAME|SND_NODEFAULT); }