// DirectWrite rasterization example: opengl functions we need to manually load GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam)) GL_FUNC(glGenFramebuffers, void, (GLsizei n, GLuint *framebuffers)) GL_FUNC(glBindFramebuffer, void, (GLenum target, GLuint framebuffer)) GL_FUNC(glFramebufferTexture2D, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) GL_FUNC(glCheckFramebufferStatus, GLenum, (GLenum target)) GL_FUNC(glBlitFramebuffer, void, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) GL_FUNC(glTexImage3D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)); GL_FUNC(glCreateProgram, GLuint, (void)) GL_FUNC(glCreateShader, GLuint, (GLenum type)) GL_FUNC(glCompileShader, void, (GLuint shader)) GL_FUNC(glAttachShader, void, (GLuint program, GLuint shader)) GL_FUNC(glLinkProgram, void, (GLuint program)) GL_FUNC(glShaderSource, void, (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)) GL_FUNC(glUseProgram, void, (GLuint program)) GL_FUNC(glGetUniformLocation, GLint, (GLuint program, const GLchar *name)) GL_FUNC(glGetAttribLocation, GLint, (GLuint program, const GLchar *name)) GL_FUNC(glGenBuffers, void, (GLsizei n, GLuint *buffers)) GL_FUNC(glBindBuffer, void, (GLenum target, GLuint buffer)) GL_FUNC(glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLenum usage)) GL_FUNC(glEnableVertexAttribArray, void, (GLuint index)) GL_FUNC(glVertexAttribPointer, void, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)) GL_FUNC(glActiveTexture, void, (GLenum texture)) GL_FUNC(glUniform4f, void, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) GL_FUNC(glUniform1i, void, (GLint location, GLint v0)) GL_FUNC(glUniform1fv, void, (GLint location, GLsizei count, const GLfloat *value)) GL_FUNC(glUniformMatrix3fv, void, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays)) GL_FUNC(glBindVertexArray, void, (GLuint array)) GL_FUNC(glBlendColor, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) #undef GL_FUNC