c-scripting/examples/stack_machine.h

209 lines
5.2 KiB
C

#ifndef STACK_MACHINE_H
#define STACK_MACHINE_H
////////////////////////////////
// Little Base Layer
#include <stdint.h>
typedef int8_t S8;
typedef int16_t S16;
typedef int32_t S32;
typedef int64_t S64;
typedef uint8_t U8;
typedef uint16_t U16;
typedef uint32_t U32;
typedef uint64_t U64;
typedef S8 B8;
typedef S16 B16;
typedef S32 B32;
typedef S64 B64;
typedef float F32;
typedef double F64;
typedef struct String8{
U8 *str;
U64 size;
} String8;
#define str8_const(S) {(U8*)(S), (U64)(sizeof(S) - 1)}
typedef struct Arena{
void *memory;
U64 pos;
U64 cap;
} Arena;
static Arena arena_alloc(U64 cap);
static void* arena_push(Arena *arena, U64 size);
static void arena_pop_to(Arena *arena, U64 pos);
static U64 arena_pos(Arena *arena);
#define push_array(a,T,c) (T*)arena_push((a), sizeof(T)*(c))
////////////////////////////////
// Macros: Linked Lists
#define DLLPushBack_NPZ(f,l,n,next,prev,nil)\
(((f) == (nil))?\
((f)=(l)=(n),(n)->next=(n)->prev=(nil)):\
((n)->prev=(l),(l)->next=(n),(l)=(n),(n)->next=(nil)))
#define DLLPushBack(f,l,n) DLLPushBack_NPZ(f,l,n,next,prev,0)
#define DLLPushFront(f,l,n) DLLPushBack_NPZ(l,f,n,prev,next,0)
#define DLLInsert_NPZ(f,l,p,n,next,prev,nil) \
(((p) != (l))?\
((n)->next = (p)->next,\
(n)->prev = (p),\
(p)->next->prev = (n),\
(p)->next = (n))\
:((n)->next = (nil),\
(n)->prev = (l),\
(l)->next = (n),\
(l) = (n)))
#define DLLInsert(f,l,p,n) DLLInsert_NPZ(f,l,p,n,next,prev,0)
#define DLLRemove_NPZ(f,l,n,next,prev,nil)\
((f)==(n)?\
((f)==(l)?\
((f)=(l)=(nil)):\
((f)=(f)->next,(f)->prev=(nil))):\
(l)==(n)?\
((l)=(l)->prev,(l)->next=(nil)):\
((n)->next->prev=(n)->prev,\
(n)->prev->next=(n)->next))
#define DLLRemove(f,l,n) DLLRemove_NPZ(f,l,n,next,prev,0)
#define SLLQueuePush_NZ(f,l,n,next,nil) (((f)==(nil)?\
(f)=(l)=(n):\
((l)->next=(n),(l)=(n))),\
(n)->next=(nil))
#define SLLQueuePush(f,l,n) SLLQueuePush_NZ(f,l,n,next,0)
#define SLLQueuePushFront_NZ(f,l,n,next,nil) ((f)==(nil)?\
((f)=(l)=(n),(n)->next=(nil)):\
((n)->next=(f),(f)=(n)))
#define SLLQueuePushFront(f,l,n) SLLQueuePushFront_NZ(f,l,n,next,0)
#define SLLQueuePop_NZ(f,l,next,nil) ((f)==(l)?\
(f)=(l)=(nil):\
((f)=(f)->next))
#define SLLQueuePop(f,l) SLLQueuePop_NZ(f,l,next,0)
#define SLLStackPush_N(f,n,next) ((n)->next=(f),(f)=(n))
#define SLLStackPush(f,n) SLLStackPush_N(f,n,next)
#define SLLStackPop_NZ(f,next,nil) ((f)==(nil)?(nil):\
((f)=(f)->next))
#define SLLStackPop(f) SLLStackPop_NZ(f,next,0)
////////////////////////////////
// Stack Machine
typedef struct SM_Ctx SM_Ctx;
//// SM_FRAME ////
typedef struct SM_Frame{
String8 name;
U64 size;
U64 return_size;
} SM_Frame;
#define SYMBOL_SET_DEFINE SM_FRAME
#define SM_FRAME_Type SM_Frame
#define SM_FRAME_elf_section ".sy.frame"
#define SM_FRAME_coff_a_section ".sy$frame_a"
#define SM_FRAME_coff_m_section ".sy$frame_m"
#define SM_FRAME_coff_z_section ".sy$frame_z"
#define SM_FRAME_marker frame
#include "symbol_set.define.h"
#define SM_FRAME_STRUCT(F) typedef struct SM_Frame_##F SM_Frame_##F; \
struct SM_Frame_##F
#define SM_FRAME_TYPE_DEF(F,T) typedef T SM_Frame_##F
#define SM_FRAME_RETURN_STRUCT(F) typedef struct SM_FrameReturn_##F SM_FrameReturn_##F; \
struct SM_FrameReturn_##F
#define SM_FRAME_RETURN_TYPE_DEF(F,T) typedef T SM_FrameReturn_##F
#define SM_FRAME(F) \
SyDefine(SM_FRAME, F) = { str8_const(#F), sizeof(SM_Frame_##F), sizeof(SM_FrameReturn_##F) }
//// SM_STATE ////
typedef void SM_StateFunc(SM_Ctx *ctx, void *frame);
typedef struct SM_State{
String8 name;
SM_StateFunc *func;
SY__UAddr frame_id;
} SM_State;
#define SYMBOL_SET_DEFINE SM_STATE
#define SM_STATE_Type SM_State
#define SM_STATE_elf_section ".sy.state"
#define SM_STATE_coff_a_section ".sy$state_a"
#define SM_STATE_coff_m_section ".sy$state_m"
#define SM_STATE_coff_z_section ".sy$state_z"
#define SM_STATE_marker state
#include "symbol_set.define.h"
#define SM_STATE_DECL(F,N) SyDeclare(SM_STATE, F##_##N)
#define SM_STATE(F,N) \
static void sm_statefunc__##F##_##N(SM_Ctx *ctx, SM_Frame_##F *frame); \
SyDefine(SM_STATE, F##_##N) = { \
.name = str8_const(#F "." #N), \
.func = (SM_StateFunc*)sm_statefunc__##F##_##N, \
.frame_id = SyRaw(SM_FRAME, F) }; \
static void sm_statefunc__##F##_##N(SM_Ctx *ctx, SM_Frame_##F *frame)
#if SY__MAIN
SY_INIT(SM_STATE){
for (SyEach(SM_STATE, state)){
state->frame_id = SyIDFromRaw(SM_FRAME, state->frame_id);
}
}
#endif
//// Context ////
typedef struct SM_StackNode{
struct SM_StackNode *next;
U64 pop_pos;
void *frame;
U32 state_id;
} SM_StackNode;
struct SM_Ctx{
Arena *run_arena;
Arena stack_arena;
SM_StackNode *stack;
void *prev_return;
void *new_return;
B32 diagnostics;
};
static SM_Ctx sm_ctx_new(U32 initial_state_id);
static U32 sm_ctx_get_top_state(SM_Ctx *ctx);
static void* sm_ctx_get_top_frame(SM_Ctx *ctx);
static B32 sm_ctx_stack_empty(SM_Ctx *ctx);
static void* sm_ctx_get_prev_return(SM_Ctx *ctx);
static void sm_state_stationary(SM_Ctx *ctx);
static void sm_state_next(SM_Ctx *ctx, U32 state_id);
static void sm_state_stationary_push(SM_Ctx *ctx, U32 push_state_id);
static void sm_state_next_push(SM_Ctx *ctx, U32 next_state_id, U32 push_state_id);
static void sm_state_pop(SM_Ctx *ctx, void *return_data);
static void sm__stack_push(SM_Ctx *ctx, U32 state_id);
#endif //STACK_MACHINE_H