526 lines
12 KiB
C
526 lines
12 KiB
C
/*
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** C Scripting - Stack Machine
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*/
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#define SY__MAIN 1
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#include "symbol_set.h"
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#include "symbol_set.init.h"
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#include "stack_machine.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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////////////////////////////////
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// Little Base Layer
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static Arena
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arena_alloc(U64 cap){
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Arena arena = {0};
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arena.memory = malloc(cap);
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arena.cap = cap;
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return(arena);
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}
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static void*
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arena_push(Arena *arena, U64 size){
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void *result = 0;
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if (arena->pos + size <= arena->cap){
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result = (U8*)arena->memory + arena->pos;
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arena->pos += size;
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arena->pos = (arena->pos + 7)&~7; // "round up to multiple of 8"
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memset(result, 0, size);
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}
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return(result);
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}
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static void
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arena_pop_to(Arena *arena, U64 pos){
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if (pos < arena->pos){
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arena->pos = (pos + 7)&~7; // "round up to multiple of 8"
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}
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}
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static U64
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arena_pos(Arena *arena){
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return(arena->pos);
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}
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////////////////////////////////
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// Stack Machine
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//// TICTACTOE Data ////
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struct TICTACTOE_Line{ U32 idx[3]; };
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static struct TICTACTOE_Line tictactoe_lines[8] = {
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{.idx = { 0, 1, 2 }},
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{.idx = { 3, 4, 5 }},
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{.idx = { 6, 7, 8 }},
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{.idx = { 0, 3, 6 }},
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{.idx = { 1, 4, 7 }},
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{.idx = { 2, 5, 8 }},
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{.idx = { 0, 4, 8 }},
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{.idx = { 2, 4, 6 }},
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};
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//// Symbol Definitions ////
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SM_FRAME_STRUCT(TicTacToe){
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B8 turn;
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U8 board[9];
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};
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SM_FRAME_RETURN_TYPE_DEF(TicTacToe, B32);
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SM_FRAME(TicTacToe);
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SM_STATE_DECL(TicTacToe, P1Turn);
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SM_STATE_DECL(TicTacToe, P2Turn);
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SM_STATE_DECL(TicTacToe, BoardCheck);
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SM_STATE(TicTacToe, Init){
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memset(frame->board, ' ', 9);
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Turn));
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}
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SM_STATE(TicTacToe, P1Turn){
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printf("BOARD:\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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printf("YOUR MOVE: ");
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U32 x = 0;
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U32 y = 0;
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scanf("%u %u", &x, &y);
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frame->board[y*3 + x] = 'X';
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frame->turn = 1;
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_BoardCheck));
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}
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SM_STATE(TicTacToe, P2Turn){
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U32 x = 0;
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U32 y = 0;
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struct TICTACTOE_Line *lines = tictactoe_lines;
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// if you can win, then win
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for (U32 i = 0; i < 8; i += 1){
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U32 count_mine = 0;
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U32 blank_spot = ~0;
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for (U32 j = 0; j < 3; j += 1){
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U32 idx = lines[i].idx[j];
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U8 c = frame->board[idx];
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if (c == 'O'){
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count_mine += 1;
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}
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else if (c == ' '){
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blank_spot = idx;
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}
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}
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if (blank_spot != ~0 && count_mine == 2){
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x = blank_spot%3;
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y = blank_spot/3;
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goto play;
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}
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}
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// if you need to block, then block
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for (U32 i = 0; i < 8; i += 1){
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U32 count_other = 0;
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U32 blank_spot = ~0;
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for (U32 j = 0; j < 3; j += 1){
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U32 idx = lines[i].idx[j];
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U8 c = frame->board[idx];
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if (c == 'X'){
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count_other += 1;
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}
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else if (c == ' '){
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blank_spot = idx;
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}
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}
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if (blank_spot != ~0 && count_other == 2){
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x = blank_spot%3;
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y = blank_spot/3;
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goto play;
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}
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}
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// otherwise just random
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{
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U32 potentials[9];
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U32 count = 0;
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for (U32 i = 0; i < 9; i += 1){
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if (frame->board[i] == ' '){
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potentials[count] = i;
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count += 1;
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}
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}
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if (count > 0){
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U32 idx = rand()%count;
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x = potentials[idx]%3;
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y = potentials[idx]/3;
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goto play;
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}
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}
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play:
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printf("OPPONENT PLAYED AT: %u %u\n", x, y);
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frame->board[y*3 + x] = 'O';
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frame->turn = 0;
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_BoardCheck));
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}
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SM_STATE(TicTacToe, P1Win){
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printf("You won!\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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sm_state_pop(ctx, &(B32){1});
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}
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SM_STATE(TicTacToe, P1Lose){
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printf("You lost!\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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sm_state_pop(ctx, &(B32){0});
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}
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SM_STATE(TicTacToe, Tie){
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printf("You tied!\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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sm_state_pop(ctx, &(B32){0});
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}
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SM_STATE(TicTacToe, BoardCheck){
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U32 winner = 0;
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for (U32 i = 0; i < 8; i += 1){
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U32 count[2] = {0};
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for (U32 j = 0; j < 3; j += 1){
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U32 idx = tictactoe_lines[i].idx[j];
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U8 c = frame->board[idx];
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if (c == 'X'){
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count[0] += 1;
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}
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else if (c == 'O'){
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count[1] += 1;
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}
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}
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for (U32 k = 0; k < 2; k += 1){
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if (count[k] == 3){
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winner = k + 1;
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}
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}
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}
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B32 tie = 0;
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if (winner == 0){
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tie = 1;
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for (U32 i = 0; i < 9; i += 1){
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if (frame->board[i] == ' '){
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tie = 0;
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break;
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}
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}
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}
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// end states
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if (tie){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_Tie));
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}
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else if (winner == 1){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Win));
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}
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else if (winner == 2){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Lose));
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}
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// next turn
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else{
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if (frame->turn == 0){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Turn));
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}
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else{
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P2Turn));
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}
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}
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}
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SM_FRAME_STRUCT(RockPaperScissors){
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S32 score;
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};
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SM_FRAME_RETURN_TYPE_DEF(RockPaperScissors, B32);
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SM_FRAME(RockPaperScissors);
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SM_STATE(RockPaperScissors, Play){
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printf("YOUR SCORE: %d\n", frame->score);
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printf("[1] ROCK [2] PAPER [3] SCISSORS SHOOT: ");
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U32 m = 0;
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scanf("%u", &m);
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m = m%3;
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U32 o = rand()%3;
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switch (o){
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case 1: printf("YOUR OPPONENT THROWS ROCK.\n"); break;
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case 2: printf("YOUR OPPONENT THROWS PAPER.\n"); break;
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case 0: printf("YOUR OPPONENT THROWS SCISSORS.\n"); break;
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}
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// p1 wins
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if ((m + 2)%3 == o){
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frame->score += 1;
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if (frame->score < 3){
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printf("YOU WON THIS ROUND!\n");
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sm_state_stationary(ctx);
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}
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else{
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printf("YOU WIN!\n");
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sm_state_pop(ctx, &(B32){1});
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}
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}
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// p2 wins
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else if ((o + 2)%3 == m){
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frame->score -= 1;
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if (frame->score > -3){
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printf("YOU LOST THIS ROUND!\n");
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sm_state_stationary(ctx);
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}
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else{
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printf("YOU LOST!\n");
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sm_state_pop(ctx, &(B32){0});
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}
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}
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// no winner
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else{
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sm_state_stationary(ctx);
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}
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}
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SM_FRAME_STRUCT(Menu){
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U32 wins[2];
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U32 last_played_game;
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};
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SM_FRAME_RETURN_TYPE_DEF(Menu, void);
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SM_FRAME(Menu);
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SM_STATE_DECL(Menu, RecordWin);
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SM_STATE(Menu, Play){
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B32 has_win = 0;
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for (U32 i = 0; i < sizeof(frame->wins)/sizeof(*frame->wins); i += 1){
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if (frame->wins[i]){
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has_win = 1;
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break;
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}
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}
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if (has_win){
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printf("Your wins:\n");
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printf("Tic-Tac-Toe %u\n", frame->wins[0]);
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printf("Rock-Paper-Scissors %u\n", frame->wins[1]);
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}
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printf("Choose a game:\n");
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printf("[1] Tic-Tac-Toe\n");
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printf("[2] Rock-Paper-Scissors\n");
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printf("[3] Quit\n");
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U32 x = 0;
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scanf("%u", &x);
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switch (x){
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case 1: {
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frame->last_played_game = 1;
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sm_state_next_push(ctx, SyID(SM_STATE, Menu_RecordWin),
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SyID(SM_STATE, TicTacToe_Init));
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}break;
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case 2: {
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frame->last_played_game = 2;
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sm_state_next_push(ctx, SyID(SM_STATE, Menu_RecordWin),
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SyID(SM_STATE, RockPaperScissors_Play));
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}break;
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case 3: sm_state_pop(ctx, 0); break;
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default: sm_state_stationary(ctx); break;
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}
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}
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SM_STATE(Menu, RecordWin){
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B32 *win = sm_ctx_get_prev_return(ctx);
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if (win != 0 && *win &&
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1 <= frame->last_played_game &&
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frame->last_played_game <= sizeof(frame->wins)/sizeof(*frame->wins)){
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frame->wins[frame->last_played_game - 1] += 1;
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}
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sm_state_next(ctx, SyID(SM_STATE, Menu_Play));
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}
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//// Function Definitions ////
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static SM_Ctx
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sm_ctx_new(U32 initial_state_id){
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SM_Ctx ctx = {0};
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ctx.stack_arena = arena_alloc((10 << 20));
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sm__stack_push(&ctx, initial_state_id);
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return(ctx);
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}
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static U32
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sm_ctx_get_top_state(SM_Ctx *ctx){
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U32 result = 0;
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if (ctx->stack != 0){
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result = ctx->stack->state_id;
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}
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return(result);
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}
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static void*
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sm_ctx_get_top_frame(SM_Ctx *ctx){
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void *result = 0;
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if (ctx->stack != 0){
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result = ctx->stack->frame;
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}
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return(result);
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}
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static B32
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sm_ctx_stack_empty(SM_Ctx *ctx){
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B32 result = (ctx->stack == 0);
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return(result);
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}
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static void*
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sm_ctx_get_prev_return(SM_Ctx *ctx){
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void *prev_return = ctx->prev_return;
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return(prev_return);
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}
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static void
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sm_state_stationary(SM_Ctx *ctx){
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// nothing to do
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}
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static void
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sm_state_next(SM_Ctx *ctx, U32 state_id){
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if (ctx->stack != 0){
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ctx->stack->state_id = state_id;
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}
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}
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static void
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sm_state_stationary_push(SM_Ctx *ctx, U32 push_state_id){
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if (ctx->stack != 0){
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// push
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sm__stack_push(ctx, push_state_id);
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}
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}
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static void
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sm_state_next_push(SM_Ctx *ctx, U32 next_state_id, U32 push_state_id){
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if (ctx->stack != 0){
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// next
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ctx->stack->state_id = next_state_id;
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// push
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sm__stack_push(ctx, push_state_id);
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}
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}
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static void
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sm_state_pop(SM_Ctx *ctx, void *return_data){
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if (ctx->stack != 0){
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// save return
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if (return_data != 0){
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SM_State *state = SyAddressFromID_Unchecked(SM_STATE, ctx->stack->state_id);
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SM_Frame *frame = SyAddressFromID(SM_FRAME, state->frame_id);
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ctx->new_return = push_array(ctx->run_arena, U8, frame->return_size);
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memcpy(ctx->new_return, return_data, frame->return_size);
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}
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// stack pops
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U64 pos = ctx->stack->pop_pos;
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SLLStackPop(ctx->stack);
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arena_pop_to(&ctx->stack_arena, pos);
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}
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}
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static void
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sm__stack_push(SM_Ctx *ctx, U32 state_id){
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SM_State *state = SyAddressFromID(SM_STATE, state_id);
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SM_Frame *frame = SyAddressFromID(SM_FRAME, state->frame_id);
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U64 pos = arena_pos(&ctx->stack_arena);
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SM_StackNode *new_node = push_array(&ctx->stack_arena, SM_StackNode, 1);
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new_node->pop_pos = pos;
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new_node->frame = push_array(&ctx->stack_arena, U8, frame->size);
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new_node->state_id = state_id;
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SLLStackPush(ctx->stack, new_node);
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}
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//// Entry Point ////
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int main(void){
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sy__run_init();
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Arena run_arenas[2] = {0};
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for (U32 i = 0; i < 2; i += 1){
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run_arenas[i] = arena_alloc((1 << 20));
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}
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U32 counter = 0;
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SM_Ctx ctx = sm_ctx_new(SyID(SM_STATE, Menu_Play));
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ctx.diagnostics = 1;
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for (;!sm_ctx_stack_empty(&ctx); counter += 1){
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ctx.run_arena = &run_arenas[counter&1];
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arena_pop_to(ctx.run_arena, 0);
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ctx.new_return = 0;
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U32 state_id = sm_ctx_get_top_state(&ctx);
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SM_State *state = SyAddressFromID(SM_STATE, state_id);
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if (state == 0){
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printf("ERROR\n");
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break;
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}
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if (ctx.diagnostics){
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String8 name = state->name;
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printf("DIAGNOSTICS: STATE %.*s\n", (int)name.size, name.str);
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}
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void *frame = sm_ctx_get_top_frame(&ctx);
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state->func(&ctx, frame);
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ctx.prev_return = ctx.new_return;
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}
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return(0);
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}
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