new example 'stack machine' with typed frames
parent
bb68f6cdfa
commit
25be3d41bc
12
build.sh
12
build.sh
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@ -1,12 +0,0 @@
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#!/bin/bash
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code=$PWD
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opts=-g
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inc="-I$code/symbol_set"
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mkdir -p build
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cd build
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clang -c $code/examples/example1.c $opts $inc
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./symbol_set.ld_meta example1.o
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clang -o example1 $code/examples/example1.c $opts $inc -T sy.ld
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@ -2,8 +2,15 @@
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set code=%cd%
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set opts=-FC -GR- -EHa- -nologo -Zi -std:c11 -wd5105
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set linkopts=-link -INCREMENTAL:NO
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set inc=-I%code%\symbol_set
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if not exist "build" ( mkdir build )
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pushd build
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cl -Feexample1 %code%\examples\example1.c %opts% %inc% -link -INCREMENTAL:NO
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if "%1" == "" (
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cl -Feexample1 %code%\examples\example1.c %opts% %inc% %linkopts%
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)
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if "%1" == "stack_machine" (
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cl -Festack_machine %code%\examples\stack_machine.c %opts% %inc% %linkopts%
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)
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popd
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@ -2,7 +2,18 @@
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set code=%cd%
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set opts=-g
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set linkopts=-Xlinkker -INCREMENTAL:NO
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set inc=-I%code%\symbol_set
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if not exist "build" ( mkdir build )
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pushd build
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clang -o example1 %code%\examples\example1.c %opts% %inc% -Xlinker -INCREMENTAL:NO
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if "%1" == "" (
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clang -o example1 %code%\examples\example1.c %opts% %inc% %linkopts%
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)
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if "%1" == "stack_machine" (
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clang -o stack_machine %code%\examples\stack_machine.c %opts% %inc% %linkopts%
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)
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popd
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@ -0,0 +1,18 @@
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#!/bin/bash
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code=$PWD
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opts=-g
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inc="-I$code/symbol_set"
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mkdir -p build
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cd build
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if [[ "$1" == "" ]]; then
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clang -c $code/examples/example1.c $opts $inc
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./symbol_set.ld_meta example1.o
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clang -o example1 $code/examples/example1.c $opts $inc -T sy.ld
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elif [[ "$1" == "stack_machine" ]]; then
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clang -c $code/examples/stack_machine.c $opts $inc
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./symbol_set.ld_meta stack_machine.o
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clang -o stack_machine $code/examples/stack_machine.c $opts $inc -T sy.ld
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fi
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@ -2,7 +2,7 @@
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#define EXAMPLE1_H
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////////////////////////////////
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// Example 1 Header
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// Little Base Layer
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#include <stdint.h>
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typedef int8_t S8;
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@ -25,6 +25,9 @@ typedef struct String8{
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U64 size;
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} String8;
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////////////////////////////////
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// Example Specifics
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typedef struct EX1_Ctx{
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S64 foo;
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} EX1_Ctx;
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@ -0,0 +1,525 @@
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/*
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** C Scripting - Stack Machine
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*/
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#define SY__MAIN 1
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#include "symbol_set.h"
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#include "symbol_set.init.h"
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#include "stack_machine.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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////////////////////////////////
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// Little Base Layer
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static Arena
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arena_alloc(U64 cap){
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Arena arena = {0};
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arena.memory = malloc(cap);
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arena.cap = cap;
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return(arena);
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}
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static void*
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arena_push(Arena *arena, U64 size){
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void *result = 0;
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if (arena->pos + size <= arena->cap){
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result = (U8*)arena->memory + arena->pos;
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arena->pos += size;
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arena->pos = (arena->pos + 7)&~7; // "round up to multiple of 8"
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memset(result, 0, size);
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}
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return(result);
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}
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static void
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arena_pop_to(Arena *arena, U64 pos){
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if (pos < arena->pos){
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arena->pos = (pos + 7)&~7; // "round up to multiple of 8"
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}
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}
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static U64
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arena_pos(Arena *arena){
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return(arena->pos);
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}
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////////////////////////////////
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// Stack Machine
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//// TICTACTOE Data ////
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struct TICTACTOE_Line{ U32 idx[3]; };
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static struct TICTACTOE_Line tictactoe_lines[8] = {
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{.idx = { 0, 1, 2 }},
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{.idx = { 3, 4, 5 }},
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{.idx = { 6, 7, 8 }},
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{.idx = { 0, 3, 6 }},
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{.idx = { 1, 4, 7 }},
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{.idx = { 2, 5, 8 }},
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{.idx = { 0, 4, 8 }},
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{.idx = { 2, 4, 6 }},
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};
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//// Symbol Definitions ////
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SM_FRAME_STRUCT(TicTacToe){
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B8 turn;
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U8 board[9];
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};
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SM_FRAME_RETURN_TYPE_DEF(TicTacToe, B32);
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SM_FRAME(TicTacToe);
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SM_STATE_DECL(TicTacToe, P1Turn);
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SM_STATE_DECL(TicTacToe, P2Turn);
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SM_STATE_DECL(TicTacToe, BoardCheck);
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SM_STATE(TicTacToe, Init){
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memset(frame->board, ' ', 9);
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Turn));
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}
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SM_STATE(TicTacToe, P1Turn){
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printf("BOARD:\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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printf("YOUR MOVE: ");
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U32 x = 0;
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U32 y = 0;
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scanf("%u %u", &x, &y);
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frame->board[y*3 + x] = 'X';
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frame->turn = 1;
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_BoardCheck));
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}
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SM_STATE(TicTacToe, P2Turn){
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U32 x = 0;
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U32 y = 0;
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struct TICTACTOE_Line *lines = tictactoe_lines;
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// if you can win, then win
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for (U32 i = 0; i < 8; i += 1){
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U32 count_mine = 0;
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U32 blank_spot = ~0;
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for (U32 j = 0; j < 3; j += 1){
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U32 idx = lines[i].idx[j];
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U8 c = frame->board[idx];
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if (c == 'O'){
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count_mine += 1;
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}
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else if (c == ' '){
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blank_spot = idx;
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}
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}
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if (blank_spot != ~0 && count_mine == 2){
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x = blank_spot%3;
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y = blank_spot/3;
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goto play;
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}
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}
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// if you need to block, then block
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for (U32 i = 0; i < 8; i += 1){
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U32 count_other = 0;
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U32 blank_spot = ~0;
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for (U32 j = 0; j < 3; j += 1){
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U32 idx = lines[i].idx[j];
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U8 c = frame->board[idx];
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if (c == 'X'){
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count_other += 1;
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}
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else if (c == ' '){
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blank_spot = idx;
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}
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}
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if (blank_spot != ~0 && count_other == 2){
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x = blank_spot%3;
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y = blank_spot/3;
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goto play;
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}
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}
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// otherwise just random
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{
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U32 potentials[9];
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U32 count = 0;
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for (U32 i = 0; i < 9; i += 1){
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if (frame->board[i] == ' '){
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potentials[count] = i;
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count += 1;
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}
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}
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if (count > 0){
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U32 idx = rand()%count;
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x = potentials[idx]%3;
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y = potentials[idx]/3;
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goto play;
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}
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}
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play:
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printf("OPPONENT PLAYED AT: %u %u\n", x, y);
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frame->board[y*3 + x] = 'O';
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frame->turn = 0;
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_BoardCheck));
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}
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SM_STATE(TicTacToe, P1Win){
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printf("You won!\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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sm_state_pop(ctx, &(B32){1});
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}
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SM_STATE(TicTacToe, P1Lose){
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printf("You lost!\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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sm_state_pop(ctx, &(B32){0});
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}
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SM_STATE(TicTacToe, Tie){
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printf("You tied!\n");
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[0], frame->board[1], frame->board[2]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[3], frame->board[4], frame->board[5]);
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printf("+-+-+-+\n");
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printf("|%c|%c|%c|\n", frame->board[6], frame->board[7], frame->board[8]);
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printf("+-+-+-+\n");
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sm_state_pop(ctx, &(B32){0});
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}
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SM_STATE(TicTacToe, BoardCheck){
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U32 winner = 0;
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for (U32 i = 0; i < 8; i += 1){
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U32 count[2] = {0};
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for (U32 j = 0; j < 3; j += 1){
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U32 idx = tictactoe_lines[i].idx[j];
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U8 c = frame->board[idx];
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if (c == 'X'){
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count[0] += 1;
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}
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else if (c == 'O'){
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count[1] += 1;
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}
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}
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for (U32 k = 0; k < 2; k += 1){
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if (count[k] == 3){
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winner = k + 1;
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}
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}
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}
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B32 tie = 0;
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if (winner == 0){
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tie = 1;
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for (U32 i = 0; i < 9; i += 1){
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if (frame->board[i] == ' '){
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tie = 0;
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break;
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}
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}
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}
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// end states
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if (tie){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_Tie));
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}
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else if (winner == 1){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Win));
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}
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else if (winner == 2){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Lose));
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}
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// next turn
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else{
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if (frame->turn == 0){
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P1Turn));
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}
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else{
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sm_state_next(ctx, SyID(SM_STATE, TicTacToe_P2Turn));
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}
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}
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}
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SM_FRAME_STRUCT(RockPaperScissors){
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S32 score;
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};
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SM_FRAME_RETURN_TYPE_DEF(RockPaperScissors, B32);
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SM_FRAME(RockPaperScissors);
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SM_STATE(RockPaperScissors, Play){
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printf("YOUR SCORE: %d\n", frame->score);
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printf("[1] ROCK [2] PAPER [3] SCISSORS SHOOT: ");
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U32 m = 0;
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scanf("%u", &m);
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m = m%3;
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U32 o = rand()%3;
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switch (o){
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case 1: printf("YOUR OPPONENT THROWS ROCK.\n"); break;
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case 2: printf("YOUR OPPONENT THROWS PAPER.\n"); break;
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case 0: printf("YOUR OPPONENT THROWS SCISSORS.\n"); break;
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}
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// p1 wins
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if ((m + 2)%3 == o){
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frame->score += 1;
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if (frame->score < 3){
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printf("YOU WON THIS ROUND!\n");
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sm_state_stationary(ctx);
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}
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else{
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printf("YOU WIN!\n");
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sm_state_pop(ctx, &(B32){1});
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}
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}
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// p2 wins
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else if ((o + 2)%3 == m){
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frame->score -= 1;
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if (frame->score > -3){
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printf("YOU LOST THIS ROUND!\n");
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sm_state_stationary(ctx);
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}
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else{
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printf("YOU LOST!\n");
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sm_state_pop(ctx, &(B32){0});
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}
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}
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// no winner
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else{
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sm_state_stationary(ctx);
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}
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}
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SM_FRAME_STRUCT(Menu){
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U32 wins[2];
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U32 last_played_game;
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};
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SM_FRAME_RETURN_TYPE_DEF(Menu, void);
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SM_FRAME(Menu);
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SM_STATE_DECL(Menu, RecordWin);
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SM_STATE(Menu, Play){
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B32 has_win = 0;
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for (U32 i = 0; i < sizeof(frame->wins)/sizeof(*frame->wins); i += 1){
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if (frame->wins[i]){
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has_win = 1;
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break;
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}
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}
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if (has_win){
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printf("Your wins:\n");
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printf("Tic-Tac-Toe %u\n", frame->wins[0]);
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printf("Rock-Paper-Scissors %u\n", frame->wins[1]);
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}
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printf("Choose a game:\n");
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printf("[1] Tic-Tac-Toe\n");
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printf("[2] Rock-Paper-Scissors\n");
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printf("[3] Quit\n");
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U32 x = 0;
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scanf("%u", &x);
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switch (x){
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case 1: {
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frame->last_played_game = 1;
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sm_state_next_push(ctx, SyID(SM_STATE, Menu_RecordWin),
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SyID(SM_STATE, TicTacToe_Init));
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}break;
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case 2: {
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frame->last_played_game = 2;
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sm_state_next_push(ctx, SyID(SM_STATE, Menu_RecordWin),
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SyID(SM_STATE, RockPaperScissors_Play));
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}break;
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case 3: sm_state_pop(ctx, 0); break;
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default: sm_state_stationary(ctx); break;
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}
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}
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SM_STATE(Menu, RecordWin){
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B32 *win = sm_ctx_get_prev_return(ctx);
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if (win != 0 && *win &&
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1 <= frame->last_played_game &&
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frame->last_played_game <= sizeof(frame->wins)/sizeof(*frame->wins)){
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frame->wins[frame->last_played_game - 1] += 1;
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}
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sm_state_next(ctx, SyID(SM_STATE, Menu_Play));
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}
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//// Function Definitions ////
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static SM_Ctx
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sm_ctx_new(U32 initial_state_id){
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SM_Ctx ctx = {0};
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ctx.stack_arena = arena_alloc((10 << 20));
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sm__stack_push(&ctx, initial_state_id);
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return(ctx);
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}
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static U32
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sm_ctx_get_top_state(SM_Ctx *ctx){
|
||||
U32 result = 0;
|
||||
if (ctx->stack != 0){
|
||||
result = ctx->stack->state_id;
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
static void*
|
||||
sm_ctx_get_top_frame(SM_Ctx *ctx){
|
||||
void *result = 0;
|
||||
if (ctx->stack != 0){
|
||||
result = ctx->stack->frame;
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
static B32
|
||||
sm_ctx_stack_empty(SM_Ctx *ctx){
|
||||
B32 result = (ctx->stack == 0);
|
||||
return(result);
|
||||
}
|
||||
|
||||
static void*
|
||||
sm_ctx_get_prev_return(SM_Ctx *ctx){
|
||||
void *prev_return = ctx->prev_return;
|
||||
return(prev_return);
|
||||
}
|
||||
|
||||
static void
|
||||
sm_state_stationary(SM_Ctx *ctx){
|
||||
// nothing to do
|
||||
}
|
||||
|
||||
static void
|
||||
sm_state_next(SM_Ctx *ctx, U32 state_id){
|
||||
if (ctx->stack != 0){
|
||||
ctx->stack->state_id = state_id;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sm_state_stationary_push(SM_Ctx *ctx, U32 push_state_id){
|
||||
if (ctx->stack != 0){
|
||||
// push
|
||||
sm__stack_push(ctx, push_state_id);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sm_state_next_push(SM_Ctx *ctx, U32 next_state_id, U32 push_state_id){
|
||||
if (ctx->stack != 0){
|
||||
// next
|
||||
ctx->stack->state_id = next_state_id;
|
||||
// push
|
||||
sm__stack_push(ctx, push_state_id);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sm_state_pop(SM_Ctx *ctx, void *return_data){
|
||||
if (ctx->stack != 0){
|
||||
// save return
|
||||
if (return_data != 0){
|
||||
SM_State *state = SyAddressFromID(SM_STATE, ctx->stack->state_id);
|
||||
SM_Frame *frame = SyAddressFromID(SM_FRAME, state->frame_id);
|
||||
ctx->new_return = push_array(ctx->run_arena, U8, frame->return_size);
|
||||
memcpy(ctx->new_return, return_data, frame->return_size);
|
||||
}
|
||||
|
||||
// stack pops
|
||||
U64 pos = ctx->stack->pop_pos;
|
||||
SLLStackPop(ctx->stack);
|
||||
arena_pop_to(&ctx->stack_arena, pos);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sm__stack_push(SM_Ctx *ctx, U32 state_id){
|
||||
SM_State *state = SyAddressFromID(SM_STATE, state_id);
|
||||
SM_Frame *frame = SyAddressFromID(SM_FRAME, state->frame_id);
|
||||
|
||||
U64 pos = arena_pos(&ctx->stack_arena);
|
||||
SM_StackNode *new_node = push_array(&ctx->stack_arena, SM_StackNode, 1);
|
||||
new_node->pop_pos = pos;
|
||||
new_node->frame = push_array(&ctx->stack_arena, U8, frame->size);
|
||||
new_node->state_id = state_id;
|
||||
SLLStackPush(ctx->stack, new_node);
|
||||
}
|
||||
|
||||
//// Entry Point ////
|
||||
|
||||
int main(void){
|
||||
sy__run_init();
|
||||
|
||||
Arena run_arenas[2] = {0};
|
||||
for (U32 i = 0; i < 2; i += 1){
|
||||
run_arenas[i] = arena_alloc((1 << 20));
|
||||
}
|
||||
|
||||
U32 counter = 0;
|
||||
|
||||
SM_Ctx ctx = sm_ctx_new(SyID(SM_STATE, Menu_Play));
|
||||
ctx.diagnostics = 1;
|
||||
for (;!sm_ctx_stack_empty(&ctx); counter += 1){
|
||||
ctx.run_arena = &run_arenas[counter&1];
|
||||
arena_pop_to(ctx.run_arena, 0);
|
||||
ctx.new_return = 0;
|
||||
|
||||
U32 state_id = sm_ctx_get_top_state(&ctx);
|
||||
SM_State *state = SyAddressFromID(SM_STATE, state_id);
|
||||
if (state == 0){
|
||||
printf("ERROR\n");
|
||||
break;
|
||||
}
|
||||
if (ctx.diagnostics){
|
||||
String8 name = state->name;
|
||||
printf("DIAGNOSTICS: STATE %.*s\n", (int)name.size, name.str);
|
||||
}
|
||||
|
||||
void *frame = sm_ctx_get_top_frame(&ctx);
|
||||
state->func(&ctx, frame);
|
||||
|
||||
ctx.prev_return = ctx.new_return;
|
||||
}
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
|
@ -0,0 +1,208 @@
|
|||
#ifndef STACK_MACHINE_H
|
||||
#define STACK_MACHINE_H
|
||||
|
||||
////////////////////////////////
|
||||
// Little Base Layer
|
||||
|
||||
#include <stdint.h>
|
||||
typedef int8_t S8;
|
||||
typedef int16_t S16;
|
||||
typedef int32_t S32;
|
||||
typedef int64_t S64;
|
||||
typedef uint8_t U8;
|
||||
typedef uint16_t U16;
|
||||
typedef uint32_t U32;
|
||||
typedef uint64_t U64;
|
||||
typedef S8 B8;
|
||||
typedef S16 B16;
|
||||
typedef S32 B32;
|
||||
typedef S64 B64;
|
||||
typedef float F32;
|
||||
typedef double F64;
|
||||
|
||||
typedef struct String8{
|
||||
U8 *str;
|
||||
U64 size;
|
||||
} String8;
|
||||
|
||||
#define str8_const(S) {(U8*)(S), (U64)(sizeof(S) - 1)}
|
||||
|
||||
typedef struct Arena{
|
||||
void *memory;
|
||||
U64 pos;
|
||||
U64 cap;
|
||||
} Arena;
|
||||
|
||||
static Arena arena_alloc(U64 cap);
|
||||
static void* arena_push(Arena *arena, U64 size);
|
||||
static void arena_pop_to(Arena *arena, U64 pos);
|
||||
static U64 arena_pos(Arena *arena);
|
||||
|
||||
#define push_array(a,T,c) (T*)arena_push((a), sizeof(T)*(c))
|
||||
|
||||
////////////////////////////////
|
||||
// Macros: Linked Lists
|
||||
|
||||
#define DLLPushBack_NPZ(f,l,n,next,prev,nil)\
|
||||
(((f) == (nil))?\
|
||||
((f)=(l)=(n),(n)->next=(n)->prev=(nil)):\
|
||||
((n)->prev=(l),(l)->next=(n),(l)=(n),(n)->next=(nil)))
|
||||
|
||||
#define DLLPushBack(f,l,n) DLLPushBack_NPZ(f,l,n,next,prev,0)
|
||||
#define DLLPushFront(f,l,n) DLLPushBack_NPZ(l,f,n,prev,next,0)
|
||||
|
||||
#define DLLInsert_NPZ(f,l,p,n,next,prev,nil) \
|
||||
(((p) != (l))?\
|
||||
((n)->next = (p)->next,\
|
||||
(n)->prev = (p),\
|
||||
(p)->next->prev = (n),\
|
||||
(p)->next = (n))\
|
||||
:((n)->next = (nil),\
|
||||
(n)->prev = (l),\
|
||||
(l)->next = (n),\
|
||||
(l) = (n)))
|
||||
|
||||
#define DLLInsert(f,l,p,n) DLLInsert_NPZ(f,l,p,n,next,prev,0)
|
||||
|
||||
#define DLLRemove_NPZ(f,l,n,next,prev,nil)\
|
||||
((f)==(n)?\
|
||||
((f)==(l)?\
|
||||
((f)=(l)=(nil)):\
|
||||
((f)=(f)->next,(f)->prev=(nil))):\
|
||||
(l)==(n)?\
|
||||
((l)=(l)->prev,(l)->next=(nil)):\
|
||||
((n)->next->prev=(n)->prev,\
|
||||
(n)->prev->next=(n)->next))
|
||||
|
||||
#define DLLRemove(f,l,n) DLLRemove_NPZ(f,l,n,next,prev,0)
|
||||
|
||||
#define SLLQueuePush_NZ(f,l,n,next,nil) (((f)==(nil)?\
|
||||
(f)=(l)=(n):\
|
||||
((l)->next=(n),(l)=(n))),\
|
||||
(n)->next=(nil))
|
||||
#define SLLQueuePush(f,l,n) SLLQueuePush_NZ(f,l,n,next,0)
|
||||
|
||||
#define SLLQueuePushFront_NZ(f,l,n,next,nil) ((f)==(nil)?\
|
||||
((f)=(l)=(n),(n)->next=(nil)):\
|
||||
((n)->next=(f),(f)=(n)))
|
||||
#define SLLQueuePushFront(f,l,n) SLLQueuePushFront_NZ(f,l,n,next,0)
|
||||
|
||||
#define SLLQueuePop_NZ(f,l,next,nil) ((f)==(l)?\
|
||||
(f)=(l)=(nil):\
|
||||
((f)=(f)->next))
|
||||
#define SLLQueuePop(f,l) SLLQueuePop_NZ(f,l,next,0)
|
||||
|
||||
#define SLLStackPush_N(f,n,next) ((n)->next=(f),(f)=(n))
|
||||
#define SLLStackPush(f,n) SLLStackPush_N(f,n,next)
|
||||
|
||||
#define SLLStackPop_NZ(f,next,nil) ((f)==(nil)?(nil):\
|
||||
((f)=(f)->next))
|
||||
#define SLLStackPop(f) SLLStackPop_NZ(f,next,0)
|
||||
|
||||
////////////////////////////////
|
||||
// Stack Machine
|
||||
|
||||
typedef struct SM_Ctx SM_Ctx;
|
||||
|
||||
//// SM_FRAME ////
|
||||
|
||||
typedef struct SM_Frame{
|
||||
String8 name;
|
||||
U64 size;
|
||||
U64 return_size;
|
||||
} SM_Frame;
|
||||
|
||||
#define SYMBOL_SET_DEFINE SM_FRAME
|
||||
#define SM_FRAME_Type SM_Frame
|
||||
#define SM_FRAME_elf_section ".sy.frame"
|
||||
#define SM_FRAME_coff_a_section ".sy$frame_a"
|
||||
#define SM_FRAME_coff_m_section ".sy$frame_m"
|
||||
#define SM_FRAME_coff_z_section ".sy$frame_z"
|
||||
#define SM_FRAME_marker frame
|
||||
#include "symbol_set.define.h"
|
||||
|
||||
#define SM_FRAME_STRUCT(F) typedef struct SM_Frame_##F SM_Frame_##F; \
|
||||
struct SM_Frame_##F
|
||||
|
||||
#define SM_FRAME_TYPE_DEF(F,T) typedef T SM_Frame_##F
|
||||
|
||||
#define SM_FRAME_RETURN_STRUCT(F) typedef struct SM_FrameReturn_##F SM_FrameReturn_##F; \
|
||||
struct SM_FrameReturn_##F
|
||||
|
||||
#define SM_FRAME_RETURN_TYPE_DEF(F,T) typedef T SM_FrameReturn_##F
|
||||
|
||||
#define SM_FRAME(F) \
|
||||
SyDefine(SM_FRAME, F) = { str8_const(#F), sizeof(SM_Frame_##F), sizeof(SM_FrameReturn_##F) }
|
||||
|
||||
//// SM_STATE ////
|
||||
|
||||
typedef void SM_StateFunc(SM_Ctx *ctx, void *frame);
|
||||
|
||||
typedef struct SM_State{
|
||||
String8 name;
|
||||
SM_StateFunc *func;
|
||||
SY__UAddr frame_id;
|
||||
} SM_State;
|
||||
|
||||
#define SYMBOL_SET_DEFINE SM_STATE
|
||||
#define SM_STATE_Type SM_State
|
||||
#define SM_STATE_elf_section ".sy.state"
|
||||
#define SM_STATE_coff_a_section ".sy$state_a"
|
||||
#define SM_STATE_coff_m_section ".sy$state_m"
|
||||
#define SM_STATE_coff_z_section ".sy$state_z"
|
||||
#define SM_STATE_marker state
|
||||
#include "symbol_set.define.h"
|
||||
|
||||
#define SM_STATE_DECL(F,N) SyDeclare(SM_STATE, F##_##N)
|
||||
|
||||
#define SM_STATE(F,N) \
|
||||
static void sm_statefunc__##F##_##N(SM_Ctx *ctx, SM_Frame_##F *frame); \
|
||||
SyDefine(SM_STATE, F##_##N) = { \
|
||||
.name = str8_const(#F "." #N), \
|
||||
.func = (SM_StateFunc*)sm_statefunc__##F##_##N, \
|
||||
.frame_id = SyRaw(SM_FRAME, F) }; \
|
||||
static void sm_statefunc__##F##_##N(SM_Ctx *ctx, SM_Frame_##F *frame)
|
||||
|
||||
#if SY__MAIN
|
||||
SY_INIT(SM_STATE){
|
||||
for (SyEach(SM_STATE, state)){
|
||||
state->frame_id = SyIDFromRaw(SM_FRAME, state->frame_id);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//// Context ////
|
||||
|
||||
typedef struct SM_StackNode{
|
||||
struct SM_StackNode *next;
|
||||
U64 pop_pos;
|
||||
void *frame;
|
||||
U32 state_id;
|
||||
} SM_StackNode;
|
||||
|
||||
struct SM_Ctx{
|
||||
Arena *run_arena;
|
||||
Arena stack_arena;
|
||||
SM_StackNode *stack;
|
||||
|
||||
void *prev_return;
|
||||
void *new_return;
|
||||
|
||||
B32 diagnostics;
|
||||
};
|
||||
|
||||
static SM_Ctx sm_ctx_new(U32 initial_state_id);
|
||||
static U32 sm_ctx_get_top_state(SM_Ctx *ctx);
|
||||
static void* sm_ctx_get_top_frame(SM_Ctx *ctx);
|
||||
static B32 sm_ctx_stack_empty(SM_Ctx *ctx);
|
||||
static void* sm_ctx_get_prev_return(SM_Ctx *ctx);
|
||||
|
||||
static void sm_state_stationary(SM_Ctx *ctx);
|
||||
static void sm_state_next(SM_Ctx *ctx, U32 state_id);
|
||||
static void sm_state_stationary_push(SM_Ctx *ctx, U32 push_state_id);
|
||||
static void sm_state_next_push(SM_Ctx *ctx, U32 next_state_id, U32 push_state_id);
|
||||
static void sm_state_pop(SM_Ctx *ctx, void *return_data);
|
||||
|
||||
static void sm__stack_push(SM_Ctx *ctx, U32 state_id);
|
||||
|
||||
#endif //STACK_MACHINE_H
|
||||
|
|
@ -12,7 +12,8 @@ load_paths = {
|
|||
commands = {
|
||||
.build_with_clang = { .out = "*compilation*",
|
||||
.footer_panel = true, .save_dirty_files = true,
|
||||
.win = "build_with_clang.bat", .linux = "./build.sh", .mac = "./build.sh"
|
||||
.win = "build_with_clang.bat", .linux = "./build_with_clang.sh stack_machine",
|
||||
.mac = "./build_with_clang.sh"
|
||||
},
|
||||
.build_with_cl = { .out = "*compilation*",
|
||||
.footer_panel = true, .save_dirty_files = true,
|
||||
|
|
@ -22,12 +23,12 @@ commands = {
|
|||
.footer_panel = true, .save_dirty_files = true,
|
||||
.linux = "./build_ld_meta.sh", .mac = "./build_ld_meta.sh"
|
||||
},
|
||||
.run = { .out = "*run*", .footer_panel = false, .save_dirty_files = false,
|
||||
.run_example1 = { .out = "*run*", .footer_panel = false, .save_dirty_files = false,
|
||||
.win = "build\\example1", .linux = "build/example1", .mac = "build/example1"
|
||||
},
|
||||
};
|
||||
|
||||
fkey_command = {
|
||||
.F1 = "build_with_cl",
|
||||
.F2 = "run",
|
||||
.F1 = "build_with_clang",
|
||||
.F2 = "run_example1",
|
||||
};
|
||||
|
|
|
|||
|
|
@ -4,21 +4,24 @@
|
|||
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
~~~~~~~~~~~~~~~~~~~ SY Init Definitions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
|
||||
|
||||
typedef void SY_InitFunc(void*);
|
||||
typedef void SY_InitFunc(void);
|
||||
typedef struct SY_InitRecord{
|
||||
SY_InitFunc *func;
|
||||
} SY_InitRecord;
|
||||
|
||||
#define SYMBOL_SET_DEFINE SY_INIT
|
||||
#define SY_INIT_Type SY_InitRecord
|
||||
#define SY_INIT_section ".sy.init"
|
||||
#define SY_INIT_elf_section ".sy.init"
|
||||
#define SY_INIT_coff_a_section ".sy$init_a"
|
||||
#define SY_INIT_coff_m_section ".sy$init_m"
|
||||
#define SY_INIT_coff_z_section ".sy$init_z"
|
||||
#define SY_INIT_marker init
|
||||
#include "mr4th_symbol_set.define.h"
|
||||
#include "symbol_set.define.h"
|
||||
|
||||
#define SY_INIT_DEF(N,T) \
|
||||
static void syinit__##N(T*); \
|
||||
#define SY_INIT(N) \
|
||||
static void syinit__##N(void); \
|
||||
SyDefine(SY_INIT, N) = { syinit__##N }; \
|
||||
static void syinit__##N(T*ptr)
|
||||
static void syinit__##N(void)
|
||||
|
||||
void sy__run_init(void);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue