4coder/4ed_interactive_view.cpp

188 lines
4.7 KiB
C++

/*
* Mr. 4th Dimention - Allen Webster
*
* 19.09.2015
*
* File editing view for 4coder
*
*/
// TOP
enum Action_Type{
DACT_OPEN,
DACT_SAVE_AS,
DACT_NEW,
DACT_SWITCH,
DACT_KILL,
DACT_CLOSE_MINOR,
DACT_CLOSE_MAJOR,
DACT_THEME_OPTIONS
};
struct Delayed_Action{
Action_Type type;
String string;
Panel *panel;
};
struct Delay{
Delayed_Action acts[8];
i32 count, max;
};
inline void
delayed_action(Delay *delay, Action_Type type,
String string, Panel *panel){
Assert(delay->count < delay->max);
Delayed_Action action;
action.type = type;
action.string = string;
action.panel = panel;
delay->acts[delay->count++] = action;
}
enum Interactive_View_Action{
INTV_OPEN,
INTV_SAVE_AS,
INTV_NEW,
INTV_SWITCH,
INTV_KILL,
};
enum Interactive_View_Interaction{
INTV_SYS_FILE_LIST,
INTV_LIVE_FILE_LIST,
};
struct Interactive_View{
View view_base;
Hot_Directory *hot_directory;
Style *style;
Working_Set *working_set;
Delay *delay;
UI_State state;
Interactive_View_Interaction interaction;
Interactive_View_Action action;
char query_[256];
String query;
char dest_[256];
String dest;
};
inline Interactive_View*
view_to_interactive_view(View *view){
Interactive_View *result = 0;
if (view->type == VIEW_TYPE_INTERACTIVE)
result = (Interactive_View*)view;
return result;
}
internal void
interactive_view_complete(Interactive_View *view){
Panel *panel = view->view_base.panel;
switch (view->action){
case INTV_OPEN:
delayed_action(view->delay, DACT_OPEN,
view->hot_directory->string, panel);
break;
case INTV_SAVE_AS:
delayed_action(view->delay, DACT_SAVE_AS, view->hot_directory->string, panel);
delayed_action(view->delay, DACT_CLOSE_MINOR, {}, panel);
break;
case INTV_NEW:
delayed_action(view->delay, DACT_NEW, view->hot_directory->string, panel);
break;
case INTV_SWITCH:
delayed_action(view->delay, DACT_SWITCH, view->dest, panel);
break;
case INTV_KILL:
delayed_action(view->delay, DACT_KILL, view->dest, panel);
delayed_action(view->delay, DACT_CLOSE_MINOR, {}, panel);
break;
}
}
internal i32
step_draw_int_view(Interactive_View *view, Render_Target *target, i32_Rect rect,
Input_Summary *user_input, bool32 input_stage){
i32 result = 0;
UI_State state =
ui_state_init(&view->state, target, user_input, view->style, view->working_set, input_stage);
UI_Layout layout;
begin_layout(&layout, rect);
bool32 new_dir = 0;
bool32 file_selected = 0;
terminate_with_null(&view->query);
do_label(&state, &layout, view->query.str, 1.f);
switch (view->interaction){
case INTV_SYS_FILE_LIST:
if (do_file_list_box(&state, &layout, view->hot_directory, 0,
&new_dir, &file_selected, 0)){
result = 1;
}
if (new_dir){
hot_directory_reload(view->hot_directory, view->working_set);
}
break;
case INTV_LIVE_FILE_LIST:
if (do_live_file_list_box(&state, &layout, view->working_set, &view->dest, &file_selected)){
result = 1;
}
break;
}
if (file_selected){
interactive_view_complete(view);
}
if (ui_finish_frame(&view->state, &state, &layout, rect, 0, 0)){
result = 1;
}
return result;
}
DO_VIEW_SIG(do_interactive_view){
i32 result = 0;
Interactive_View *int_view = (Interactive_View*)view;
switch (message){
case VMSG_STEP: case VMSG_DRAW:
result = step_draw_int_view(int_view, target, rect, user_input, (message == VMSG_STEP));
break;
}
return result;
}
internal Interactive_View*
interactive_view_init(View *view, Hot_Directory *hot_dir, Style *style,
Working_Set *working_set, Delay *delay){
Interactive_View *result = (Interactive_View*)view;
view->type = VIEW_TYPE_INTERACTIVE;
view->do_view = do_interactive_view;
result->hot_directory = hot_dir;
hot_directory_clean_end(hot_dir);
hot_directory_reload(hot_dir, working_set);
result->query = make_fixed_width_string(result->query_);
result->dest = make_fixed_width_string(result->dest_);
result->style = style;
result->working_set = working_set;
result->delay = delay;
return result;
}
// BOTTOM