4coder
 
 
 
 
 
 
Go to file
Allen Webster def95ff54c Safety check to prevent crash bug on get character box api 2019-10-09 10:21:51 -07:00
bin Finished reorganizing everything for the shift into exposing system api right into the custom layer 2019-10-07 18:42:23 -07:00
custom Safety check to prevent crash bug on get character box api 2019-10-09 10:21:51 -07:00
generated Move system api to custom layer 2019-10-07 18:11:40 -07:00
opengl Fixed shader issue in driver at work 2019-10-08 13:05:29 -07:00
platform_linux Cleaning up obsolete file track stuff 2019-10-01 14:11:25 -07:00
platform_mac Cleaning up obsolete file track stuff 2019-10-01 14:11:25 -07:00
platform_unix Removing shared scratch, passing in scratch on all system calls 2019-08-16 08:01:17 -07:00
platform_win32 Finished reorganizing everything for the shift into exposing system api right into the custom layer 2019-10-07 18:42:23 -07:00
ship_files More reorganization 2019-10-01 14:08:59 -07:00
.gitignore Update to .gitignore 2017-11-11 16:36:48 -05:00
4ed.cpp Finished reorganizing everything for the shift into exposing system api right into the custom layer 2019-10-07 18:42:23 -07:00
4ed.h new custom API linkage 2019-10-04 19:48:05 -07:00
4ed_allocator_models.cpp Thread context now introduced to 4coder in ALL layers (booya!) :) 2019-09-30 19:06:21 -07:00
4ed_api_check.cpp API type check :D 2019-10-06 20:09:21 -07:00
4ed_api_definition.cpp API type check :D 2019-10-06 20:09:21 -07:00
4ed_api_definition.h API type check :D 2019-10-06 20:09:21 -07:00
4ed_api_definition_main.cpp Move system api to custom layer 2019-10-07 18:11:40 -07:00
4ed_api_implementation.cpp Safety check to prevent crash bug on get character box api 2019-10-09 10:21:51 -07:00
4ed_api_parser.cpp API type check :D 2019-10-06 20:09:21 -07:00
4ed_api_parser_main.cpp API type check :D 2019-10-06 20:09:21 -07:00
4ed_app_models.h Finished reorganizing everything for the shift into exposing system api right into the custom layer 2019-10-07 18:42:23 -07:00
4ed_app_target.cpp Finished reorganizing everything for the shift into exposing system api right into the custom layer 2019-10-07 18:42:23 -07:00
4ed_buffer.cpp Force a single pixel gap between lines to avoid render artifacts. 2019-10-09 07:40:50 -07:00
4ed_buffer.h Character positioning by line relative layout iteration 2019-09-02 11:59:36 -07:00
4ed_buffer_model.h
4ed_cli.cpp I /think/ I fixed the problem with the cursor in the compilation window. 2019-10-04 23:30:10 -07:00
4ed_cli.h Token transition in progress 2019-09-03 22:31:35 -07:00
4ed_command.cpp Removed all string.h dependencies from core and win32 2019-10-01 16:41:23 -07:00
4ed_command.h
4ed_coroutine.cpp Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_coroutine.h Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_cursor_codes.h
4ed_dynamic_variables.cpp Thread context now introduced to 4coder in ALL layers (booya!) :) 2019-09-30 19:06:21 -07:00
4ed_dynamic_variables.h Token transition in progress 2019-09-03 22:31:35 -07:00
4ed_edit.cpp Preferred x bug fixed 2019-10-08 12:16:20 -07:00
4ed_edit.h Character positioning by line relative layout iteration 2019-09-02 11:59:36 -07:00
4ed_file.cpp Fixed paste next _again_ fixed the really horrible nonsense with ! marked files 2019-10-07 18:08:42 -07:00
4ed_file.h Fixed paste next _again_ fixed the really horrible nonsense with ! marked files 2019-10-07 18:08:42 -07:00
4ed_file_track_general.cpp
4ed_font_api.cpp Move system api to custom layer 2019-10-07 18:11:40 -07:00
4ed_font_face.cpp
4ed_font_interface.h Force a single pixel gap between lines to avoid render artifacts. 2019-10-09 07:40:50 -07:00
4ed_font_provider_freetype.cpp Force a single pixel gap between lines to avoid render artifacts. 2019-10-09 07:40:50 -07:00
4ed_font_provider_freetype.h
4ed_font_set.cpp Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_font_set.h Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_graphics_api.cpp Move system api to custom layer 2019-10-07 18:11:40 -07:00
4ed_gui.cpp
4ed_gui.h
4ed_history.cpp Thread context now introduced to 4coder in ALL layers (booya!) :) 2019-09-30 19:06:21 -07:00
4ed_history.h Thread context now introduced to 4coder in ALL layers (booya!) :) 2019-09-30 19:06:21 -07:00
4ed_hot_directory.cpp Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_hot_directory.h
4ed_layout.cpp Force a single pixel gap between lines to avoid render artifacts. 2019-10-09 07:40:50 -07:00
4ed_layout.h
4ed_log.cpp Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_log.h Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_mem.cpp
4ed_render_target.cpp Force a single pixel gap between lines to avoid render artifacts. 2019-10-09 07:40:50 -07:00
4ed_render_target.h Good rounded rectangles finished 2019-10-08 12:02:04 -07:00
4ed_search_list.cpp Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00
4ed_search_list.h Finished library loading logic; added api definition system; defined system api (and related) 2019-10-02 19:58:05 -07:00
4ed_string_matching.cpp String seek bug fixed; cleaner isearch implementation 2019-10-01 15:45:51 -07:00
4ed_system_api.cpp Move system api to custom layer 2019-10-07 18:11:40 -07:00
4ed_text_layout.cpp Thread context now introduced to 4coder in ALL layers (booya!) :) 2019-09-30 19:06:21 -07:00
4ed_text_layout.h Thread context now introduced to 4coder in ALL layers (booya!) :) 2019-09-30 19:06:21 -07:00
4ed_translation.cpp Cleanup; removed 4coder_utf8 library; rewrote win32 u8 <-> u16 layer 2019-10-01 13:04:45 -07:00
4ed_translation.h Character positioning by line relative layout iteration 2019-09-02 11:59:36 -07:00
4ed_view.cpp Force a single pixel gap between lines to avoid render artifacts. 2019-10-09 07:40:50 -07:00
4ed_view.h Face* instead of Face_ID as much as possible; Preferred X works again 2019-09-02 14:32:52 -07:00
4ed_working_set.cpp Fixed paste next _again_ fixed the really horrible nonsense with ! marked files 2019-10-07 18:08:42 -07:00
4ed_working_set.h Basics of relex are now in place 2019-09-28 19:13:46 -07:00
project.4coder API type check :D 2019-10-06 20:09:21 -07:00
todo.txt Fully transitioned to the new system api linkage 2019-10-03 10:57:44 -07:00