4coder/4ed_delay.cpp

137 lines
4.1 KiB
C++

enum Action_Type{
DACT_OPEN,
DACT_OPEN_BACKGROUND,
DACT_SET_LINE,
DACT_SAVE_AS,
DACT_SAVE,
DACT_NEW,
DACT_SWITCH,
DACT_TRY_KILL,
DACT_KILL,
DACT_TOUCH_FILE,
DACT_CLOSE,
};
struct Delayed_Action{
Action_Type type;
String string;
Panel* panel;
Editing_File* file;
i32 integer;
};
struct Delay{
General_Memory* general;
Delayed_Action* acts;
i32 count;
i32 max;
};
internal String
str_alloc_copy(General_Memory *general, String str){
String result;
result.memory_size = str.memory_size + 1;
result.size = str.size;
result.str = (char*)general_memory_allocate(general, result.memory_size, 0);
memcpy(result.str, str.str, str.size);
result.str[result.size] = 0;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type){
Delayed_Action *result;
if (delay->count == delay->max){
delay->max *= 2;
delay->acts = (Delayed_Action*)general_memory_reallocate(delay->general, delay->acts, delay->count*sizeof(Delayed_Action), delay->max*sizeof(Delayed_Action), 0);
}
result = delay->acts + delay->count++;
*result = {};
result->type = type;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, String string){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->string = str_alloc_copy(delay->general, string);
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, Panel* panel){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->panel = panel;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, Editing_File* file){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->file = file;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, Editing_File* file, Panel* panel){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->file = file;
result->panel = panel;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, String string, Panel* panel){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->string = str_alloc_copy(delay->general, string);
result->panel = panel;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, String string, Editing_File* file){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->string = str_alloc_copy(delay->general, string);
result->file = file;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, Panel* panel, i32 integer){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->panel = panel;
result->integer = integer;
return(result);
}
inline Delayed_Action*
delayed_action_repush(Delay *delay, Delayed_Action *act){
Delayed_Action *new_act = delayed_action_(delay, (Action_Type)0);
*new_act = *act;
if (act->string.str){
new_act->string = str_alloc_copy(delay->general, act->string);
}
return(new_act);
}
#define delayed_open(delay, ...) delayed_action_(delay, DACT_OPEN, ##__VA_ARGS__)
#define delayed_open_background(delay, ...) delayed_action_(delay, DACT_OPEN_BACKGROUND, ##__VA_ARGS__)
#define delayed_set_line(delay, ...) delayed_action_(delay, DACT_SET_LINE, ##__VA_ARGS__)
#define delayed_save_as(delay, ...) delayed_action_(delay, DACT_SAVE_AS, ##__VA_ARGS__)
#define delayed_save(delay, ...) delayed_action_(delay, DACT_SAVE, ##__VA_ARGS__)
#define delayed_new(delay, ...) delayed_action_(delay, DACT_NEW, ##__VA_ARGS__)
#define delayed_switch(delay, ...) delayed_action_(delay, DACT_SWITCH, ##__VA_ARGS__)
#define delayed_try_kill(delay, ...) delayed_action_(delay, DACT_TRY_KILL, ##__VA_ARGS__)
#define delayed_kill(delay, ...) delayed_action_(delay, DACT_KILL, ##__VA_ARGS__)
#define delayed_touch_file(delay, ...) delayed_action_(delay, DACT_TOUCH_FILE, ##__VA_ARGS__)
#define delayed_close(delay, ...) delayed_action_(delay, DACT_CLOSE, ##__VA_ARGS__)