This fixes the build scripts and gets everything working up to the part where 4coder actually builds the linux platform layer. I had to make a few modifications to shared definitions, so you should make sure I didn't break anything on Windows with these changes! |
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| .. | ||
| 4ed_opengl_defines.h | ||
| 4ed_opengl_funcs.h | ||
| 4ed_opengl_render.cpp | ||