227 lines
4.8 KiB
C
227 lines
4.8 KiB
C
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 06.05.2016 (dd.mm.yyyy)
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*
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* Global app level settings definition
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*
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*/
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// TOP
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#if !defined(FRED_APP_MODELS_H)
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#define FRED_APP_MODELS_H
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struct App_Settings{
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char *init_files[8];
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i32 init_files_count;
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i32 init_files_max;
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char **custom_flags;
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i32 custom_flags_count;
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i32 initial_line;
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b32 lctrl_lalt_is_altgr;
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i32 font_size;
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b32 use_hinting;
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};
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enum App_State{
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APP_STATE_EDIT,
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APP_STATE_RESIZING,
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// never below this
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APP_STATE_COUNT
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};
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struct Models{
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System_Functions *system;
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Base_Allocator *base_allocator;
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Mem_Options mem;
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App_Settings settings;
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App_State state;
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Face_ID global_face_id;
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Mapping mapping;
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Command_Binding prev_command;
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Coroutine_Group coroutines;
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Coroutine *command_coroutine;
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u32 command_coroutine_flags[2];
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Child_Process_Container child_processes;
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Custom_API config_api;
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Application_Links app_links;
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Hook_Function *hooks[hook_type_count];
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Start_Hook_Function *hook_start;
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Buffer_Hook_Function *hook_open_file;
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Buffer_Hook_Function *hook_new_file;
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Buffer_Hook_Function *hook_save_file;
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Buffer_Hook_Function *hook_end_file;
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File_Edit_Range_Function *hook_file_edit_range;
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File_Edit_Finished_Function *hook_file_edit_finished;
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File_Externally_Modified_Function *hook_file_externally_modified;
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Command_Caller_Hook_Function *command_caller;
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Render_Caller_Function *render_caller;
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Input_Filter_Function *input_filter;
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Delta_Rule_Function *scroll_rule;
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Buffer_Name_Resolver_Function *buffer_name_resolver;
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Modify_Color_Table_Function *modify_color_table;
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Clipboard_Change_Hook_Function *clipboard_change;
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Get_View_Buffer_Region_Function *get_view_buffer_region;
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Color_Table fallback_color_table;
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Color_Table color_table;
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Layout layout;
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Working_Set working_set;
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Live_Views live_set;
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Global_History global_history;
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Text_Layout_Container text_layouts;
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Font_Set font_set;
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Managed_ID_Set managed_id_set;
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Dynamic_Workspace dynamic_workspace;
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Lifetime_Allocator lifetime_allocator;
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Editing_File *message_buffer;
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Editing_File *scratch_buffer;
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Editing_File *log_buffer;
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Hot_Directory hot_directory;
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b32 keep_playing;
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// TODO(allen): do(eliminate user_*_key* nonsense from the core)
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Key_Code user_up_key;
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Key_Code user_down_key;
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Key_Modifier user_up_key_modifier;
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Key_Modifier user_down_key_modifier;
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b32 has_new_title;
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char *title_space;
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i32 title_capacity;
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Panel *resizing_intermediate_panel;
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u32 edit_finished_hook_repeat_speed;
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Plat_Handle period_wakeup_timer;
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i32 frame_counter;
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u32 next_animate_delay;
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b32 animate_next_frame;
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Arena custom_layer_arena;
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// Last frame state
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Vec2_i32 prev_p;
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Panel *prev_mouse_panel;
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b32 animated_last_frame;
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u64 last_render_usecond_stamp;
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// Event Context
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Application_Step_Input *input;
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Key_Event_Data key;
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Render_Target *target;
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b32 in_render_mode;
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// TODO(allen): endless stack?
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Vec2 coordinate_center_stack[32];
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i32 coordinate_center_stack_top;
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};
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////////////////////////////////
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typedef i32 Dynamic_Workspace_Type;
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enum{
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DynamicWorkspace_Global = 0,
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DynamicWorkspace_Unassociated = 1,
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DynamicWorkspace_Buffer = 2,
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DynamicWorkspace_View = 3,
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DynamicWorkspace_Intersected = 4,
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};
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enum Input_Types{
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Input_AnyKey,
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Input_Esc,
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Input_MouseMove,
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Input_MouseLeftButton,
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Input_MouseRightButton,
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Input_MouseWheel,
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Input_Count
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};
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struct Consumption_Record{
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b32 consumed;
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char consumer[32];
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};
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typedef i32 App_Coroutine_Purpose;
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enum{
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Co_View,
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Co_Command,
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};
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struct App_Coroutine_State{
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void *co;
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i32 type;
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};
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struct Command_In{
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Models *models;
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Command_Binding bind;
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};
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struct File_Init{
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String_Const_u8 name;
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Editing_File **ptr;
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b32 read_only;
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};
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enum Command_Line_Action{
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CLAct_Nothing,
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CLAct_Ignore,
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CLAct_UserFile,
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CLAct_CustomDLL,
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CLAct_InitialFilePosition,
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CLAct_WindowSize,
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CLAct_WindowMaximize,
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CLAct_WindowPosition,
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CLAct_WindowFullscreen,
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CLAct_FontSize,
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CLAct_FontUseHinting,
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CLAct_LogStdout,
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CLAct_LogFile,
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//
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CLAct_COUNT,
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};
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enum Command_Line_Mode{
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CLMode_App,
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CLMode_Custom
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};
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enum{
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AppCoroutineRequest_None = 0,
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AppCoroutineRequest_NewFontFace = 1,
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AppCoroutineRequest_ModifyFace = 2,
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};
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////////////////////////////////
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struct Mutex_Lock{
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Mutex_Lock(System_Functions *system, System_Mutex mutex);
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~Mutex_Lock();
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operator System_Mutex();
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System_Functions *system;
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System_Mutex mutex;
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};
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#endif
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// BOTTOM
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