163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 19.07.2017
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*
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* Coroutine implementation from thread+mutex+cv
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*
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*/
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// TOP
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internal void
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coroutine__pass_control(Coroutine *me, Coroutine *other,
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Coroutine_State my_new_state, Coroutine_Pass_Control control){
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Assert(me->state == CoroutineState_Active);
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Assert(me->sys == other->sys);
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System_Functions *system = me->system;
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me->state = my_new_state;
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other->state = CoroutineState_Active;
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me->sys->active = other;
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system->condition_variable_signal(other->cv);
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if (control == CoroutinePassControl_BlockMe){
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for (;me->state != CoroutineState_Active;){
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system->condition_variable_wait(me->cv, me->sys->lock);
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}
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}
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}
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internal void
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coroutine_main(void *ptr){
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Coroutine *me = (Coroutine*)ptr;
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System_Functions *system = me->system;
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// NOTE(allen): Init handshake
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Assert(me->state == CoroutineState_Dead);
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system->mutex_acquire(me->sys->lock);
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me->sys->did_init = true;
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system->condition_variable_signal(me->sys->init_cv);
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for (;;){
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// NOTE(allen): Wait until someone wakes us up, then go into our procedure.
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for (;me->state != CoroutineState_Active;){
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system->condition_variable_wait(me->cv, me->sys->lock);
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}
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Assert(me->type != CoroutineType_Root);
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Assert(me->yield_ctx != 0);
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Assert(me->function != 0);
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me->function(me);
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// NOTE(allen): Wake up the caller and set this coroutine back to being dead.
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Coroutine *other = me->yield_ctx;
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Assert(other != 0);
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Assert(other->state == CoroutineState_Waiting);
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coroutine__pass_control(me, other, CoroutineState_Dead, CoroutinePassControl_ExitMe);
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me->function = 0;
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}
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}
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internal void
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coroutine_sub_init(Coroutine *co, Coroutine_Group *sys){
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System_Functions *system = sys->system;
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block_zero_struct(co);
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co->system = system;
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co->sys = sys;
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co->state = CoroutineState_Dead;
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co->type = CoroutineType_Sub;
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co->cv = system->condition_variable_make();
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sys->did_init = false;
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co->thread = system->thread_launch(coroutine_main, co);
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for (;!sys->did_init;){
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system->condition_variable_wait(sys->init_cv, sys->lock);
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}
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}
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internal void
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coroutine_system_init(System_Functions *system, Coroutine_Group *sys){
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sys->arena = make_arena_system(system);
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sys->system = system;
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Coroutine *root = &sys->root;
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sys->lock = system->mutex_make();
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sys->init_cv = system->condition_variable_make();
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sys->active = root;
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block_zero_struct(root);
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root->system = system;
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root->sys = sys;
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root->state = CoroutineState_Active;
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root->type = CoroutineType_Root;
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root->cv = system->condition_variable_make();
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sys->unused = 0;
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system->mutex_acquire(sys->lock);
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}
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internal Coroutine*
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coroutine_system_alloc(Coroutine_Group *sys){
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Coroutine *result = sys->unused;
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if (result != 0){
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sll_stack_pop(sys->unused);
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}
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else{
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result = push_array(&sys->arena, Coroutine, 1);
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coroutine_sub_init(result, sys);
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}
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result->next = 0;
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return(result);
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}
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internal void
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coroutine_system_free(Coroutine_Group *sys, Coroutine *coroutine){
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sll_stack_push(sys->unused, coroutine);
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}
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////////////////////////////////
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internal Coroutine*
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coroutine_create(Coroutine_Group *coroutines, Coroutine_Function *func){
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Coroutine *result = coroutine_system_alloc(coroutines);
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Assert(result->state == CoroutineState_Dead);
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result->function = func;
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return(result);
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}
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internal Coroutine*
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coroutine_run(Coroutine_Group *sys, Coroutine *other, void *in, void *out){
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other->in = in;
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other->out = out;
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Coroutine *me = other->sys->active;
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Assert(me != 0);
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Assert(me->sys == other->sys);
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Assert(other->state == CoroutineState_Dead || other->state == CoroutineState_Inactive);
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other->yield_ctx = me;
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coroutine__pass_control(me, other, CoroutineState_Waiting, CoroutinePassControl_BlockMe);
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Assert(me == other->sys->active);
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Coroutine *result = other;
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if (other->state == CoroutineState_Dead){
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coroutine_system_free(sys, other);
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result = 0;
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}
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return(result);
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}
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internal void
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coroutine_yield(Coroutine *me){
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Coroutine *other = me->yield_ctx;
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Assert(other != 0);
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Assert(me->sys == other->sys);
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Assert(other->state == CoroutineState_Waiting);
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coroutine__pass_control(me, other, CoroutineState_Inactive, CoroutinePassControl_BlockMe);
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}
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// BOTTOM
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