230 lines
8.1 KiB
C++
230 lines
8.1 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 10.11.2017
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*
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* OpenGL render implementation
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*
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*/
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// TOP
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// TODO(allen): If we don't actually need this then burn down 4ed_opengl_funcs.h
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// Declare function types and function pointers
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//#define GL_FUNC(N,R,P) typedef R (N##_Function) P; N##_Function *P = 0;
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//#include "4ed_opengl_funcs.h"
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#include "4ed_opengl_defines.h"
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// OpenGL 2.1 implementation
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internal GLuint
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private_texture_initialize(GLint tex_width, GLint tex_height, u32 *pixels){
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GLuint tex;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels);
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return(tex);
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}
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inline void
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private_draw_bind_texture(Render_Target *t, i32 texid){
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if (t->bound_texture != texid){
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glBindTexture(GL_TEXTURE_2D, texid);
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t->bound_texture = texid;
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}
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}
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inline void
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private_draw_set_color(Render_Target *t, u32 color){
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if (t->color != color){
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t->color = color;
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Vec4 c = unpack_color4(color);
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glColor4f(c.r, c.g, c.b, c.a);
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}
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}
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internal void
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interpret_render_buffer(Render_Target *t){
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local_persist b32 first_opengl_call = true;
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if (first_opengl_call){
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first_opengl_call = false;
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char *vendor = (char *)glGetString(GL_VENDOR);
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char *renderer = (char *)glGetString(GL_RENDERER);
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char *version = (char *)glGetString(GL_VERSION);
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LOGF("GL_VENDOR: %s\n", vendor);
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LOGF("GL_RENDERER: %s\n", renderer);
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LOGF("GL_VERSION: %s\n", version);
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// TODO(allen): Get this up and running for dev mode again.
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#if (defined(BUILD_X64) && 0) || (defined(BUILD_X86) && 0)
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// NOTE(casey): This slows down GL but puts error messages to
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// the debug console immediately whenever you do something wrong
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void CALL_CONVENTION gl_dbg(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam);
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glDebugMessageCallback_type *glDebugMessageCallback =
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(glDebugMessageCallback_type *)win32_load_gl_always("glDebugMessageCallback", module);
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glDebugMessageControl_type *glDebugMessageControl =
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(glDebugMessageControl_type *)win32_load_gl_always("glDebugMessageControl", module);
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if(glDebugMessageCallback != 0 && glDebugMessageControl != 0)
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{
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glDebugMessageCallback(opengl_debug_callback, 0);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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#endif
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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i32 width = t->width;
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i32 height = t->height;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, width, height, 0, -1, 1);
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glScissor(0, 0, width, height);
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glClearColor(1.f, 0.f, 1.f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, 0);
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t->bound_texture = 0;
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glColor4f(0.f, 0.f, 0.f, 0.f);
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t->color = 0;
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u8 *start = (u8*)t->buffer.base;
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u8 *end = (u8*)t->buffer.base + t->buffer.pos;
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Render_Command_Header *header = 0;
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for (u8 *p = start; p < end; p += header->size){
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header = (Render_Command_Header*)p;
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i32 type = header->type;
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switch (type){
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case RenCom_Rectangle:
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{
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Render_Command_Rectangle *rectangle = (Render_Command_Rectangle*)header;
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f32_Rect r = rectangle->rect;
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private_draw_set_color(t, rectangle->color);
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private_draw_bind_texture(t, 0);
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glBegin(GL_QUADS);
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{
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glVertex2f(r.x0, r.y0);
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glVertex2f(r.x0, r.y1);
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glVertex2f(r.x1, r.y1);
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glVertex2f(r.x1, r.y0);
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}
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glEnd();
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}break;
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case RenCom_Outline:
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{
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Render_Command_Rectangle *rectangle = (Render_Command_Rectangle*)header;
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f32_Rect r = get_inner_rect(rectangle->rect, .5f);
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private_draw_set_color(t, rectangle->color);
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private_draw_bind_texture(t, 0);
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glBegin(GL_LINE_STRIP);
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{
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glVertex2f(r.x0, r.y0);
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glVertex2f(r.x1, r.y0);
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glVertex2f(r.x1, r.y1);
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glVertex2f(r.x0, r.y1);
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glVertex2f(r.x0, r.y0);
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}
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glEnd();
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}break;
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case RenCom_Glyph:
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{
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Render_Command_Glyph *glyph = (Render_Command_Glyph*)header;
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Font_Pointers font = system_font_get_pointers_by_id(glyph->font_id);
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if (!font.valid){
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break;
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}
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u32 codepoint = glyph->codepoint;
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u32 page_number = codepoint/GLYPHS_PER_PAGE;
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Glyph_Page *page = font_cached_get_page(font.pages, page_number);
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if (page == 0){
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break;
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}
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if (!page->has_gpu_setup){
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Partition *part = &target.buffer;
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Temp_Memory temp = begin_temp_memory(part);
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i32 tex_width = 0;
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i32 tex_height = 0;
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u32 *pixels = font_load_page_pixels(part, font.settings, page, page_number, &tex_width, &tex_height);
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page->has_gpu_setup = true;
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page->gpu_tex = private_texture_initialize(tex_width, tex_height, pixels);
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end_temp_memory(temp);
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}
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if (page->gpu_tex == 0){
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break;
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}
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u32 glyph_index = codepoint%GLYPHS_PER_PAGE;
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Glyph_Bounds bounds = page->glyphs[glyph_index];
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GLuint tex = page->gpu_tex;
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i32 tex_width = page->tex_width;
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i32 tex_height = page->tex_height;
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f32 x = glyph->pos.x;
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f32 y = glyph->pos.y;
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f32_Rect xy = {0};
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xy.x0 = x + bounds.xoff;
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xy.y0 = y + bounds.yoff;
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xy.x1 = x + bounds.xoff2;
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xy.y1 = y + bounds.yoff2;
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// TODO(allen): Why aren't these baked in???
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f32 unit_u = 1.f/tex_width;
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f32 unit_v = 1.f/tex_height;
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f32_Rect uv = {0};
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uv.x0 = bounds.x0*unit_u;
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uv.y0 = bounds.y0*unit_v;
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uv.x1 = bounds.x1*unit_u;
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uv.y1 = bounds.y1*unit_v;
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private_draw_set_color(t, glyph->color);
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private_draw_bind_texture(t, tex);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(uv.x0, uv.y1); glVertex2f(xy.x0, xy.y1);
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glTexCoord2f(uv.x1, uv.y1); glVertex2f(xy.x1, xy.y1);
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glTexCoord2f(uv.x1, uv.y0); glVertex2f(xy.x1, xy.y0);
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glTexCoord2f(uv.x0, uv.y0); glVertex2f(xy.x0, xy.y0);
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}
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glEnd();
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}break;
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case RenCom_ChangeClip:
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{
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Render_Command_Change_Clip *clip = (Render_Command_Change_Clip*)header;
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i32_Rect box = clip->box;
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glScissor(box.x0, height - box.y1, box.x1 - box.x0, box.y1 - box.y0);
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}break;
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}
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}
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glFlush();
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}
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// BOTTOM
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