219 lines
7.1 KiB
C++
219 lines
7.1 KiB
C++
/*
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4coder_delta_rule.cpp - Built in delta rules and delta rule helpers.
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*/
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// TOP
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function u64
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delta_ctx_size(u64 base_size){
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return(base_size + sizeof(Delta_Context_Header));
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}
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function Delta_Context_Header*
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delta_ctx_get_header(String_Const_u8 delta_ctx){
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return((Delta_Context_Header*)delta_ctx.str);
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}
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function void*
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delta_ctx_get_user_data(String_Const_u8 delta_ctx){
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Delta_Context_Header *ctx = (Delta_Context_Header*)delta_ctx.str;
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return(ctx + 1);
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}
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function Buffer_Point_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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Delta_Rule_Function *func, String_Const_u8 delta_ctx,
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f32 dt, Buffer_Point position, Buffer_Point target){
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Buffer_Point_Delta_Result result = {};
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Vec2_f32 pending = view_point_difference(app, view, target, position);
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if (!near_zero(pending, 0.5f)){
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Delta_Context_Header *ctx = delta_ctx_get_header(delta_ctx);
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b32 is_new_target = false;
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if (!block_match_struct(&ctx->point, &target)){
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block_copy_struct(&ctx->point, &target);
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is_new_target = true;
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}
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void *rule_data = delta_ctx_get_user_data(delta_ctx);
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Vec2_f32 partial = func(pending, is_new_target, dt, rule_data);
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// NOTE(allen): clamp partial into the box from the origin
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// to the pending delta.
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Range_f32 x = If32(pending.x, 0.f);
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Range_f32 y = If32(pending.y, 0.f);
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partial.x = clamp_range(x, partial.x);
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partial.y = clamp_range(y, partial.y);
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result.point = view_move_buffer_point(app, view, position, partial);
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result.still_animating = true;
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}
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else{
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result.point = target;
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}
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return(result);
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}
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function Buffer_Point_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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Delta_Rule_Function *func, String_Const_u8 delta_ctx,
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f32 dt, Buffer_Scroll scroll){
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return(delta_apply(app, view, func, delta_ctx,
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dt, scroll.position, scroll.target));
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}
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function Buffer_Point_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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f32 dt, Buffer_Point position, Buffer_Point target){
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View_Context ctx = view_current_context(app, view);
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String_Const_u8 delta_ctx = view_current_context_hook_memory(app, view, HookID_DeltaRule);
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return(delta_apply(app, view, ctx.delta_rule, delta_ctx,
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dt, position, target));
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}
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function Buffer_Point_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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f32 dt, Buffer_Scroll scroll){
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View_Context ctx = view_current_context(app, view);
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String_Const_u8 delta_ctx = view_current_context_hook_memory(app, view, HookID_DeltaRule);
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return(delta_apply(app, view, ctx.delta_rule, delta_ctx,
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dt, scroll.position, scroll.target));
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}
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function Vec2_f32_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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Delta_Rule_Function *func, String_Const_u8 delta_ctx,
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f32 dt, Vec2_f32 position, Vec2_f32 target){
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Vec2_f32_Delta_Result result = {};
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Vec2_f32 pending = target - position;
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if (!near_zero(pending, 0.5f)){
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Delta_Context_Header *ctx = delta_ctx_get_header(delta_ctx);
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b32 is_new_target = false;
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if (!near_zero(ctx->p - target, 0.1f)){
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block_copy_struct(&ctx->p, &target);
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is_new_target = true;
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}
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void *rule_data = delta_ctx_get_user_data(delta_ctx);
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Vec2_f32 partial = func(pending, is_new_target, dt, rule_data);
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// NOTE(allen): clamp partial into the box from the origin
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// to the pending delta.
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Range_f32 x = If32(pending.x, 0.f);
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Range_f32 y = If32(pending.y, 0.f);
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partial.x = clamp_range(x, partial.x);
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partial.y = clamp_range(y, partial.y);
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result.p = position + partial;
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result.still_animating = true;
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}
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else{
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result.p = target;
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}
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return(result);
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}
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function Vec2_f32_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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Delta_Rule_Function *func, String_Const_u8 delta_ctx,
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f32 dt, Basic_Scroll scroll){
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return(delta_apply(app, view, func, delta_ctx,
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dt, scroll.position, scroll.target));
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}
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function Vec2_f32_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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f32 dt, Vec2_f32 position, Vec2_f32 target){
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View_Context ctx = view_current_context(app, view);
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String_Const_u8 delta_ctx = view_current_context_hook_memory(app, view, HookID_DeltaRule);
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return(delta_apply(app, view, ctx.delta_rule, delta_ctx,
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dt, position, target));
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}
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function Vec2_f32_Delta_Result
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delta_apply(Application_Links *app, View_ID view,
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f32 dt, Basic_Scroll scroll){
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View_Context ctx = view_current_context(app, view);
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String_Const_u8 delta_ctx = view_current_context_hook_memory(app, view, HookID_DeltaRule);
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return(delta_apply(app, view, ctx.delta_rule, delta_ctx,
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dt, scroll.position, scroll.target));
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}
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////////////////////////////////
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internal Smooth_Step
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smooth_camera_step(f32 target, f32 v, f32 S, f32 T){
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Smooth_Step step = {};
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step.v = v;
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if (step.p != target){
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if (step.p > target - .1f && step.p < target + .1f){
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step.p = target;
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step.v = 1.f;
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}
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else{
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f32 L = step.p + T*(target - step.p);
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i32 sign = (target > step.p) - (target < step.p);
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f32 V = step.p + sign*step.v;
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if (sign > 0){
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step.p = (L<V)?(L):(V);
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}
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else{
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step.p = (L>V)?(L):(V);
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}
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if (step.p == V){
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step.v *= S;
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}
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}
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}
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return(step);
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}
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DELTA_RULE_SIG(original_delta){
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Vec2_f32 *velocity = (Vec2_f32*)data;
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if (velocity->x == 0.f){
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velocity->x = 1.f;
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velocity->y = 1.f;
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}
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Smooth_Step step_x = smooth_camera_step(pending.x, velocity->x, 80.f, 1.f/2.f);
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Smooth_Step step_y = smooth_camera_step(pending.y, velocity->y, 80.f, 1.f/2.f);
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*velocity = V2f32(step_x.v, step_y.v);
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return(V2f32(step_x.p, step_y.p));
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}
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global_const u64 original_delta_memory_size = sizeof(Vec2_f32);
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DELTA_RULE_SIG(snap_delta){
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return(pending);
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}
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global_const u64 snap_delta_memory_size = 0;
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function f32
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cubic_reinterpolate(f32 t){
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f32 t2 = t*t;
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f32 t3 = t2*t;
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return(3*t2 - 2*t3);
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}
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DELTA_RULE_SIG(fixed_time_cubic_delta){
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local_const f32 duration_in_seconds = (1.f/8.f);
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local_const f32 dt_multiplier = 1.f/duration_in_seconds;
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f32 step = dt*dt_multiplier;
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f32 *t = (f32*)data;
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*t = clamp(0.f, *t, 1.f);
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f32 prev_t = *t;
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if (is_new_target){
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prev_t = 0.f;
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*t = step;
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}
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else{
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*t += step;
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}
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*t = clamp(0.f, *t, 1.f);
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Vec2_f32 result = pending;
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if (*t < 1.f){
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f32 prev_x = cubic_reinterpolate(prev_t);
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f32 x = cubic_reinterpolate(*t);
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f32 portion = ((x - prev_x)/(1.f - prev_x));
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result *= portion;
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}
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return(result);
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}
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global_const u64 fixed_time_cubic_delta_memory_size = sizeof(f32);
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// BOTTOM
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