4coder/4ed.h

369 lines
8.8 KiB
C

/*
* Mr. 4th Dimention - Allen Webster
*
* 12.12.2014
*
* Application Layer for project codename "4ed"
*
*/
#ifndef FRED_H
#define FRED_H
struct Partition{
u8 *base;
i32 pos, max;
};
inline Partition
partition_open(void *memory, i32 size){
Partition partition;
partition.base = (u8*)memory;;
partition.pos = 0;
partition.max = size;
return partition;
}
inline void*
partition_allocate(Partition *data, i32 size){
void *ret = 0;
if (size > 0 && data->pos + size <= data->max){
ret = data->base + data->pos;
data->pos += size;
}
return ret;
}
inline void
partition_align(Partition *data, u32 boundary){
data->pos = (data->pos + (boundary - 1)) & (~boundary);
}
inline void*
partition_current(Partition *data){
return data->base + data->pos;
}
inline i32
partition_remaining(Partition *data){
return data->max - data->pos;
}
inline Partition
partition_sub_part(Partition *data, i32 size){
Partition result = {};
void *d = partition_allocate(data, size);
if (d) result = partition_open(d, size);
return result;
}
#define push_struct(part, T) (T*)partition_allocate(part, sizeof(T))
#define push_array(part, T, size) (T*)partition_allocate(part, sizeof(T)*(size))
#define push_block(part, size) partition_allocate(part, size)
enum Memory_Bubble_Flag{
MEM_BUBBLE_USED = 0x1,
MEM_BUBBLE_DEBUG = 0xD3000000,
MEM_BUBBLE_SYS_DEBUG = 0x5D000000,
MEM_BUBBLE_DEBUG_MASK = 0xFF000000
};
struct Bubble{
Bubble *prev;
Bubble *next;
u32 flags;
i32 size;
u32 type;
u32 _unused_;
};
struct General_Memory{
Bubble sentinel;
};
inline void
insert_bubble(Bubble *prev, Bubble *bubble){
bubble->prev = prev;
bubble->next = prev->next;
bubble->prev->next = bubble;
bubble->next->prev = bubble;
}
inline void
remove_bubble(Bubble *bubble){
bubble->prev->next = bubble->next;
bubble->next->prev = bubble->prev;
}
#if FRED_INTERNAL
#define MEM_BUBBLE_FLAG_INIT MEM_BUBBLE_DEBUG
#else
#define MEM_BUBBLE_FLAG_INIT 0
#endif
internal void
general_memory_open(General_Memory *general, void *memory, i32 size){
general->sentinel.prev = &general->sentinel;
general->sentinel.next = &general->sentinel;
general->sentinel.flags = MEM_BUBBLE_USED;
general->sentinel.size = 0;
Bubble *first = (Bubble*)memory;
first->flags = (u32)MEM_BUBBLE_FLAG_INIT;
first->size = size - sizeof(Bubble);
insert_bubble(&general->sentinel, first);
}
#define BUBBLE_MIN_SIZE 1024
internal void
general_memory_attempt_split(Bubble *bubble, i32 wanted_size){
i32 remaining_size = bubble->size - wanted_size;
if (remaining_size >= BUBBLE_MIN_SIZE){
bubble->size = wanted_size;
Bubble *new_bubble = (Bubble*)((u8*)(bubble + 1) + wanted_size);
new_bubble->flags = (u32)MEM_BUBBLE_FLAG_INIT;
new_bubble->size = remaining_size - sizeof(Bubble);
insert_bubble(bubble, new_bubble);
}
}
internal void*
general_memory_allocate(General_Memory *general, i32 size, u32 type = 0){
void *result = 0;
if (size < Kbytes(1)){
int x = 1; AllowLocal(x);
}
for (Bubble *bubble = general->sentinel.next;
bubble != &general->sentinel;
bubble = bubble->next){
if (!(bubble->flags & MEM_BUBBLE_USED)){
if (bubble->size >= size){
result = bubble + 1;
bubble->flags |= MEM_BUBBLE_USED;
bubble->type = type;
general_memory_attempt_split(bubble, size);
break;
}
}
}
return result;
}
inline void
general_memory_do_merge(Bubble *left, Bubble *right){
left->size += sizeof(Bubble) + right->size;
remove_bubble(right);
}
inline void
general_memory_attempt_merge(Bubble *left, Bubble *right){
if (!(left->flags & MEM_BUBBLE_USED) &&
!(right->flags & MEM_BUBBLE_USED)){
general_memory_do_merge(left, right);
}
}
internal void
general_memory_free(General_Memory *general, void *memory){
Bubble *bubble = ((Bubble*)memory) - 1;
Assert((!FRED_INTERNAL) || (bubble->flags & MEM_BUBBLE_DEBUG_MASK) == MEM_BUBBLE_DEBUG);
bubble->flags &= ~MEM_BUBBLE_USED;
bubble->type = 0;
Bubble *prev, *next;
prev = bubble->prev;
next = bubble->next;
general_memory_attempt_merge(bubble, next);
general_memory_attempt_merge(prev, bubble);
}
internal void*
general_memory_reallocate(General_Memory *general, void *old, i32 old_size, i32 size, u32 type = 0){
void *result = old;
Bubble *bubble = ((Bubble*)old) - 1;
bubble->type = type;
Assert((!FRED_INTERNAL) || (bubble->flags & MEM_BUBBLE_DEBUG_MASK) == MEM_BUBBLE_DEBUG);
i32 additional_space = size - bubble->size;
if (additional_space > 0){
Bubble *next = bubble->next;
if (!(next->flags & MEM_BUBBLE_USED) &&
next->size + sizeof(Bubble) >= additional_space){
general_memory_do_merge(bubble, next);
general_memory_attempt_split(bubble, size);
}
else{
result = general_memory_allocate(general, size, type);
if (old_size) memcpy(result, old, old_size);
general_memory_free(general, old);
}
}
return result;
}
inline void*
general_memory_reallocate_nocopy(General_Memory *general, void *old, i32 size, u32 type = 0){
return general_memory_reallocate(general, old, 0, size, type);
}
struct Temp_Memory{
Partition *part;
i32 pos;
};
internal Temp_Memory
begin_temp_memory(Partition *data){
Temp_Memory result;
result.part = data;
result.pos = data->pos;
return result;
}
internal void
end_temp_memory(Temp_Memory temp){
temp.part->pos = temp.pos;
}
struct Mem_Options{
Partition part;
General_Memory general;
};
#if SOFTWARE_RENDER
struct Render_Target{
void *pixel_data;
i32 width, height, pitch;
};
#else
struct Render_Target{
void *handle;
void *context;
i32_Rect clip_boxes[5];
i32 clip_top;
i32 width, height;
i32 bound_texture;
u32 color;
};
#endif
struct Application_Memory{
void *vars_memory;
i32 vars_memory_size;
void *target_memory;
i32 target_memory_size;
};
#define KEY_INPUT_BUFFER_SIZE 4
#define KEY_INPUT_BUFFER_DSIZE (KEY_INPUT_BUFFER_SIZE << 1)
enum Key_Control{
CONTROL_KEY_SHIFT,
CONTROL_KEY_CONTROL,
CONTROL_KEY_ALT,
// always last
CONTROL_KEY_COUNT
};
struct Key_Event_Data{
u16 keycode;
u16 loose_keycode;
u16 character;
u16 character_no_caps_lock;
};
struct Key_Input_Data{
// NOTE(allen): keycodes here
Key_Event_Data press[KEY_INPUT_BUFFER_SIZE];
Key_Event_Data hold[KEY_INPUT_BUFFER_SIZE];
i32 press_count;
i32 hold_count;
// NOTE(allen):
// true when the key is held down
// false when the key is not held down
bool8 control_keys[CONTROL_KEY_COUNT];
bool8 caps_lock;
};
struct Key_Summary{
i32 count;
Key_Event_Data keys[KEY_INPUT_BUFFER_DSIZE];
bool8 modifiers[CONTROL_KEY_COUNT];
};
struct Key_Single{
Key_Event_Data key;
bool8 *modifiers;
};
inline Key_Single
get_single_key(Key_Summary *summary, i32 index){
Assert(index >= 0 && index < summary->count);
Key_Single key;
key.key = summary->keys[index];
key.modifiers = summary->modifiers;
return key;
}
struct Mouse_State{
bool32 out_of_window;
bool32 left_button, right_button;
bool32 left_button_prev, right_button_prev;
i32 x, y;
i16 wheel;
};
struct Mouse_Summary{
i32 mx, my;
bool32 l, r;
bool32 press_l, press_r;
bool32 release_l, release_r;
bool32 out_of_window;
bool32 wheel_used;
i16 wheel_amount;
};
struct Input_Summary{
Mouse_Summary mouse;
Key_Summary keys;
Key_Codes *codes;
};
// TODO(allen): This can go, and we can just use a String for it.
struct Clipboard_Contents{
u8 *str;
i32 size;
};
struct Thread_Context;
internal bool32
app_init(Thread_Context *thread,
Application_Memory *memory,
Key_Codes *lose_codes,
Clipboard_Contents clipboard);
enum Application_Mouse_Cursor{
APP_MOUSE_CURSOR_DEFAULT,
APP_MOUSE_CURSOR_ARROW,
APP_MOUSE_CURSOR_IBEAM,
APP_MOUSE_CURSOR_LEFTRIGHT,
APP_MOUSE_CURSOR_UPDOWN,
// never below this
APP_MOUSE_CURSOR_COUNT
};
struct Application_Step_Result{
Application_Mouse_Cursor mouse_cursor_type;
bool32 redraw;
};
internal Application_Step_Result
app_step(Thread_Context *thread,
Key_Codes *codes,
Key_Input_Data *input, Mouse_State *state,
bool32 time_step, Render_Target *target,
Application_Memory *memory,
Clipboard_Contents clipboard,
bool32 first_step, bool32 force_redraw);
#endif