760 lines
22 KiB
C++
760 lines
22 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 09.02.2016
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*
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* Shared system functions
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*
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*/
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// TOP
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#include "font/4coder_font_data.h"
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//
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// Standard implementation of file system stuff based on the file track layer.
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//
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struct Shared_Vars{
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File_Track_System track;
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void *track_table;
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u32 track_table_size;
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u32 track_node_size;
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};
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static Shared_Vars shared_vars;
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internal void
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init_shared_vars(){
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shared_vars.track_table_size = (16 << 10);
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shared_vars.track_table = system_get_memory(shared_vars.track_table_size);
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shared_vars.track_node_size = (16 << 10);
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void *track_nodes = system_get_memory(shared_vars.track_node_size);
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i32 track_result = init_track_system(&shared_vars.track, shared_vars.track_table, shared_vars.track_table_size, track_nodes, shared_vars.track_node_size);
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if (track_result != FileTrack_Good){
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exit(1);
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}
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}
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internal b32
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handle_track_out_of_memory(i32 val){
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b32 result = 0;
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switch (val){
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case FileTrack_OutOfTableMemory:
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{
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u32 new_table_size = shared_vars.track_table_size*2;
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void *new_table = system_get_memory(new_table_size);
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move_track_system(&shared_vars.track, new_table, new_table_size);
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system_free_memory(shared_vars.track_table);
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shared_vars.track_table_size = new_table_size;
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shared_vars.track_table = new_table;
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}break;
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case FileTrack_OutOfListenerMemory:
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{
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shared_vars.track_node_size *= 2;
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void *node_expansion = system_get_memory(shared_vars.track_node_size);
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expand_track_system_listeners(&shared_vars.track, node_expansion, shared_vars.track_node_size);
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}break;
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default: result = 1; break;
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}
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return(result);
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}
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internal
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Sys_Add_Listener_Sig(system_add_listener){
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b32 result = 0;
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for (;;){
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i32 track_result = add_listener(&shared_vars.track, filename);
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if (handle_track_out_of_memory(track_result)){
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if (track_result == FileTrack_Good){
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result = 1;
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}
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break;
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}
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}
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return(result);
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}
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internal
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Sys_Remove_Listener_Sig(system_remove_listener){
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i32 result = 0;
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i32 track_result = remove_listener(&shared_vars.track, filename);
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if (track_result == FileTrack_Good){
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result = 1;
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}
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return(result);
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}
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internal
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Sys_Get_File_Change_Sig(system_get_file_change){
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i32 result = 0;
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i32 size = 0;
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i32 get_result = get_change_event(&shared_vars.track, buffer, max, &size);
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*required_size = size;
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*mem_too_small = 0;
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if (get_result == FileTrack_Good){
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result = 1;
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}
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else if (get_result == FileTrack_MemoryTooSmall){
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*mem_too_small = 1;
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result = 1;
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}
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return(result);
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}
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//
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// General shared pieces
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//
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internal File_Data
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sysshared_load_file(char *filename){
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File_Data result = {0};
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Plat_Handle handle = {0};
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if (system_load_handle(filename, &handle)){
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u32 size = system_load_size(handle);
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result.got_file = 1;
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if (size > 0){
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result.size = size;
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result.data = (char*)system_get_memory(size+1);
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if (!result.data){
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result = null_file_data;
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}
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else{
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if (!system_load_file(handle, result.data, size)){
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system_free_memory(result.data);
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result = null_file_data;
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}
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}
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}
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system_load_close(handle);
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}
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return(result);
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}
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internal b32
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usable_ascii(char c){
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b32 result = 1;
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if ((c < ' ' || c > '~') && c != '\n' && c != '\r' && c != '\t'){
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result = 0;
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}
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return(result);
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}
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internal void
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sysshared_filter_real_files(char **files, i32 *file_count){
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i32 i, j;
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i32 end;
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end = *file_count;
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for (i = 0, j = 0; i < end; ++i){
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if (system_file_can_be_made(files[i])){
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files[j] = files[i];
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++j;
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}
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}
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*file_count = j;
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}
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internal Partition
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sysshared_scratch_partition(i32 size){
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void *data = system_get_memory(size);
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Partition part = make_part(data, size);
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return(part);
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}
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internal void
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sysshared_partition_grow(Partition *part, i32 new_size){
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void *data = 0;
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if (new_size > part->max){
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// TODO(allen): attempt to grow in place by just acquiring next vpages?!
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data = system_get_memory(new_size);
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memcpy(data, part->base, part->pos);
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system_free_memory(part->base);
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part->base = (char*)data;
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}
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}
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internal void
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sysshared_partition_double(Partition *part){
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sysshared_partition_grow(part, part->max*2);
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}
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internal void*
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sysshared_push_block(Partition *part, i32 size){
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void *result = 0;
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result = push_block(part, size);
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if (!result){
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sysshared_partition_grow(part, size+part->max);
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result = push_block(part, size);
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}
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return(result);
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}
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internal b32
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sysshared_to_binary_path(String *out_filename, char *filename){
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b32 translate_success = 0;
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i32 max = out_filename->memory_size;
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i32 size = system_get_binary_path(out_filename);
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if (size > 0 && size < max-1){
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out_filename->size = size;
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if (append_sc(out_filename, filename) && terminate_with_null(out_filename)){
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translate_success = 1;
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}
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}
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return(translate_success);
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}
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//
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// Rendering
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//
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inline void
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draw_set_clip(Render_Target *target, i32_Rect clip_box){
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glScissor(clip_box.x0, target->height - clip_box.y1, clip_box.x1 - clip_box.x0, clip_box.y1 - clip_box.y0);
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}
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inline void
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draw_bind_texture(Render_Target *target, i32 texid){
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if (target->bound_texture != texid){
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glBindTexture(GL_TEXTURE_2D, texid);
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target->bound_texture = texid;
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}
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}
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inline void
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draw_set_color(Render_Target *target, u32 color){
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if (target->color != color){
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target->color = color;
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Vec4 c = unpack_color4(color);
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glColor4f(c.r, c.g, c.b, c.a);
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}
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}
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inline void
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draw_safe_push(Render_Target *target, i32 size, void *x){
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if (size + target->size <= target->max){
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memcpy(target->push_buffer + target->size, x, size);
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target->size += size;
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}
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}
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#define PutStruct(s,x) draw_safe_push(target, sizeof(s), &x)
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internal void
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draw_push_piece(Render_Target *target, Render_Piece_Combined piece){
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if (!target->clip_all){
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PutStruct(Render_Piece_Header, piece.header);
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switch (piece.header.type){
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case piece_type_rectangle: case piece_type_outline:
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{
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PutStruct(Render_Piece_Rectangle, piece.rectangle);
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}break;
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case piece_type_gradient:
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{
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PutStruct(Render_Piece_Gradient, piece.gradient);
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}break;
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case piece_type_glyph: case piece_type_mono_glyph:
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{
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PutStruct(Render_Piece_Glyph, piece.glyph);
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}break;
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case piece_type_mono_glyph_advance:
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{
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PutStruct(Render_Piece_Glyph_Advance, piece.glyph_advance);
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}break;
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}
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Assert(target->size <= target->max);
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}
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}
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internal void
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draw_push_piece_clip(Render_Target *target, i32_Rect clip_box){
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if (!target->clip_all){
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// TODO(allen): optimize out if there are two clip box changes in a row
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Render_Piece_Change_Clip clip;
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Render_Piece_Header header;
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header.type = piece_type_change_clip;
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clip.box = clip_box;
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PutStruct(Render_Piece_Header, header);
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PutStruct(Render_Piece_Change_Clip, clip);
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}
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}
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internal void
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draw_push_clip(Render_Target *target, i32_Rect clip_box){
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Assert(target->clip_top == -1 || fits_inside(clip_box, target->clip_boxes[target->clip_top]));
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Assert(target->clip_top+1 < ArrayCount(target->clip_boxes));
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target->clip_boxes[++target->clip_top] = clip_box;
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target->clip_all = (clip_box.x0 >= clip_box.x1 || clip_box.y0 >= clip_box.y1);
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draw_push_piece_clip(target, clip_box);
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}
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internal i32_Rect
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draw_pop_clip(Render_Target *target){
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Assert(target->clip_top > 0);
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i32_Rect result = target->clip_boxes[target->clip_top];
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--target->clip_top;
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i32_Rect clip_box = target->clip_boxes[target->clip_top];
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target->clip_all = (clip_box.x0 >= clip_box.x1 || clip_box.y0 >= clip_box.y1);
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draw_push_piece_clip(target, clip_box);
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return(result);
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}
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#define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s)
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inline void
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private_draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){
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draw_set_color(target, color);
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draw_bind_texture(target, 0);
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glBegin(GL_QUADS);
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{
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glVertex2f(rect.x0, rect.y0);
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glVertex2f(rect.x0, rect.y1);
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glVertex2f(rect.x1, rect.y1);
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glVertex2f(rect.x1, rect.y0);
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}
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glEnd();
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}
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inline void
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private_draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
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f32_Rect r = get_inner_rect(rect, .5f);
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draw_set_color(target, color);
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draw_bind_texture(target, 0);
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glBegin(GL_LINE_STRIP);
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{
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glVertex2f(r.x0, r.y0);
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glVertex2f(r.x1, r.y0);
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glVertex2f(r.x1, r.y1);
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glVertex2f(r.x0, r.y1);
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glVertex2f(r.x0, r.y0);
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}
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glEnd();
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}
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inline void
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private_draw_gradient(Render_Target *target, f32_Rect rect, Vec4 color_left, Vec4 color_right){
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Vec4 cl = color_left;
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Vec4 cr = color_right;
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draw_bind_texture(target, 0);
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glBegin(GL_QUADS);
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{
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glColor4f(cl.r, cl.g, cl.b, cl.a);
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glVertex2f(rect.x0, rect.y0);
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glVertex2f(rect.x0, rect.y1);
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glColor4f(cr.r, cr.g, cr.b, cr.a);
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glVertex2f(rect.x1, rect.y1);
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glVertex2f(rect.x1, rect.y0);
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}
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glEnd();
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}
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struct Render_Quad{
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f32 x0, y0, x1, y1;
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f32 s0, t0, s1, t1;
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};
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inline Render_Quad
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get_render_quad(Glyph_Bounds *b, i32 pw, i32 ph, float xpos, float ypos){
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Render_Quad q;
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float ipw = 1.0f / pw, iph = 1.0f / ph;
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q.x0 = xpos + b->xoff;
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q.y0 = ypos + b->yoff;
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q.x1 = xpos + b->xoff2;
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q.y1 = ypos + b->yoff2;
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q.s0 = b->x0 * ipw;
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q.t0 = b->y0 * iph;
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q.s1 = b->x1 * ipw;
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q.t1 = b->y1 * iph;
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return(q);
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}
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inline Render_Quad
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get_exact_render_quad(Glyph_Bounds *b, i32 pw, i32 ph, float xpos, float ypos){
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Render_Quad q;
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float ipw = 1.0f / pw, iph = 1.0f / ph;
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q.x0 = xpos;
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q.y0 = ypos + b->yoff;
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q.x1 = xpos + (b->xoff2 - b->xoff);
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q.y1 = ypos + b->yoff2;
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q.s0 = b->x0 * ipw;
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q.t0 = b->y0 * iph;
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q.s1 = b->x1 * ipw;
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q.t1 = b->y1 * iph;
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return(q);
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}
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inline void
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private_draw_glyph(Render_Target *target, Render_Font *font, u32 codepoint, f32 x, f32 y, u32 color){
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#if 0
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Glyph_Data glyph = {0};
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if (get_codepoint_glyph_data(font, character, &glyph)){
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Render_Quad q = get_render_quad(&glyph.bounds, glyph.tex_width, glyph.tex_height, x, y);
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draw_set_color(target, color);
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draw_bind_texture(target, glyph.tex);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1);
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glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1);
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glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0);
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glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0);
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}
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glEnd();
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}
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#endif
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}
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inline void
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private_draw_glyph_mono(Render_Target *target, Render_Font *font, u32 codepoint, f32 x, f32 y, f32 advance, u32 color){
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#if 0
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Glyph_Data glyph = {0};
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if (get_codepoint_glyph_data(font, character, &glyph)){
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f32 left = glyph.bounds.x0;
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f32 right = glyph.bounds.x1;
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f32 width = (right - left);
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f32 x_shift = (advance - width) * .5f;
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x += x_shift;
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Render_Quad q = get_exact_render_quad(&glyph.bounds, glyph.tex_width, glyph.tex_height, x, y);
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draw_set_color(target, color);
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draw_bind_texture(target, glyph.tex);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1);
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glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1);
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glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0);
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glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0);
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}
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glEnd();
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}
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#endif
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}
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inline void
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private_draw_glyph_mono(Render_Target *target, Render_Font *font, u32 character, f32 x, f32 y, u32 color){
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f32 advance = (f32)font_get_advance(font);
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private_draw_glyph_mono(target, font, character, x, y, advance, color);
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}
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internal void
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launch_rendering(Render_Target *target){
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char *cursor = target->push_buffer;
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char *cursor_end = cursor + target->size;
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for (; cursor < cursor_end;){
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Render_Piece_Header *header = ExtractStruct(Render_Piece_Header);
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i32 type = header->type;
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switch (type){
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case piece_type_rectangle:
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{
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Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
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private_draw_rectangle(target, rectangle->rect, rectangle->color);
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}break;
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case piece_type_outline:
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{
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Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
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private_draw_rectangle_outline(target, rectangle->rect, rectangle->color);
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}break;
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case piece_type_gradient:
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{
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Render_Piece_Gradient *gradient = ExtractStruct(Render_Piece_Gradient);
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private_draw_gradient(target, gradient->rect, unpack_color4(gradient->left_color), unpack_color4(gradient->right_color));
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}break;
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case piece_type_glyph:
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{
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#if 0
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Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph);
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Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font;
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if (font){
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private_draw_glyph(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color);
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}
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#endif
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}break;
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case piece_type_mono_glyph:
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{
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#if 0
|
|
Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph);
|
|
|
|
Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font;
|
|
if (font){
|
|
private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color);
|
|
}
|
|
#endif
|
|
}break;
|
|
|
|
case piece_type_mono_glyph_advance:
|
|
{
|
|
#if 0
|
|
Render_Piece_Glyph_Advance *glyph = ExtractStruct(Render_Piece_Glyph_Advance);
|
|
|
|
Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font;
|
|
if (font){
|
|
private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->advance, glyph->color);
|
|
}
|
|
#endif
|
|
}break;
|
|
|
|
case piece_type_change_clip:
|
|
{
|
|
Render_Piece_Change_Clip *clip =
|
|
ExtractStruct(Render_Piece_Change_Clip);
|
|
draw_set_clip(target, clip->box);
|
|
}break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef ExtractStruct
|
|
|
|
// NOTE(allen): Thanks to insofaras. This is copy-pasted from some work he originally did to get free type working on Linux.
|
|
|
|
#undef internal
|
|
#include <ft2build.h>
|
|
#include FT_FREETYPE_H
|
|
#define internal static
|
|
|
|
internal void
|
|
font_load_freetype_page_inner(Partition *part, Render_Font *font, FT_Library ft, FT_Face face, b32 use_hinting, Layout_Page *layout_page, u32 page_number, i32 tab_width){
|
|
Temp_Memory temp = begin_temp_memory(part);
|
|
Assert(layout_page != 0);
|
|
layout_page->page_number = page_number;
|
|
|
|
Glyph_Page *glyph_page = (Glyph_Page*)(layout_page + 1);
|
|
|
|
// prepare to read glyphs into a temporary texture buffer
|
|
i32 max_glyph_w = face->size->metrics.x_ppem;
|
|
i32 max_glyph_h = font_get_height(font);
|
|
i32 tex_width = 64;
|
|
i32 tex_height = 0;
|
|
|
|
do {
|
|
tex_width *= 2;
|
|
float glyphs_per_row = ceilf(tex_width / (float) max_glyph_w);
|
|
float rows = ceilf(ITEM_PER_FONT_PAGE / glyphs_per_row);
|
|
tex_height = ceil32(rows * (max_glyph_h + 2));
|
|
} while(tex_height > tex_width);
|
|
|
|
tex_height = round_up_pot_u32(tex_height);
|
|
|
|
i32 pen_x = 0;
|
|
i32 pen_y = 0;
|
|
|
|
u32* pixels = push_array(part, u32, tex_width * tex_height);
|
|
memset(pixels, 0, tex_width * tex_height * sizeof(u32));
|
|
|
|
u32 ft_flags = FT_LOAD_RENDER;
|
|
if (use_hinting){
|
|
// NOTE(inso): FT_LOAD_TARGET_LIGHT does hinting only vertically, which looks nicer imo
|
|
// maybe it could be exposed as an option for hinting, instead of just on/off.
|
|
ft_flags |= FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT;
|
|
}
|
|
else{
|
|
ft_flags |= (FT_LOAD_NO_AUTOHINT | FT_LOAD_NO_HINTING);
|
|
}
|
|
|
|
// fill the texture
|
|
u32 base_codepoint = (page_number << 8);
|
|
Glyph_Bounds *glyphs = &glyph_page->glyphs[0];
|
|
Glyph_Bounds *glyph_ptr = glyphs;
|
|
|
|
f32 *advances = &layout_page->advance[0];
|
|
f32 *advance_ptr = advances;
|
|
for(u32 i = 0; i < ITEM_PER_FONT_PAGE; ++i, ++glyph_ptr, ++advance_ptr){
|
|
u32 codepoint = i + base_codepoint;
|
|
|
|
if(FT_Load_Char(face, codepoint, ft_flags) == 0){
|
|
i32 w = face->glyph->bitmap.width;
|
|
i32 h = face->glyph->bitmap.rows;
|
|
|
|
i32 ascent = font_get_ascent(font);
|
|
|
|
// move to next line if necessary
|
|
if(pen_x + w >= tex_width){
|
|
pen_x = 0;
|
|
pen_y += (max_glyph_h + 2);
|
|
}
|
|
|
|
// set all this stuff the renderer needs
|
|
glyph_ptr->x0 = (f32)(pen_x);
|
|
glyph_ptr->y0 = (f32)(pen_y);
|
|
glyph_ptr->x1 = (f32)(pen_x + w);
|
|
glyph_ptr->y1 = (f32)(pen_y + h + 1);
|
|
|
|
glyph_ptr->xoff = (f32)(face->glyph->bitmap_left);
|
|
glyph_ptr->yoff = (f32)(ascent - face->glyph->bitmap_top);
|
|
glyph_ptr->xoff2 = glyph_ptr->xoff + w;
|
|
glyph_ptr->yoff2 = glyph_ptr->yoff + h + 1;
|
|
|
|
// TODO(allen): maybe advance data should be integers?
|
|
*advance_ptr = (f32)ceil32(face->glyph->advance.x / 64.0f);
|
|
|
|
// write to texture atlas
|
|
i32 pitch = face->glyph->bitmap.pitch;
|
|
for(i32 j = 0; j < h; ++j){
|
|
for(i32 i = 0; i < w; ++i){
|
|
i32 x = pen_x + i;
|
|
i32 y = pen_y + j;
|
|
|
|
pixels[y * tex_width + x] = face->glyph->bitmap.buffer[j * pitch + i] * 0x01010101;
|
|
}
|
|
}
|
|
|
|
pen_x = ceil32(glyph_ptr->x1 + 1);
|
|
}
|
|
}
|
|
|
|
// upload texture
|
|
tex_height = round_up_pot_u32(pen_y + max_glyph_h + 2);
|
|
|
|
glyph_page->tex_width = tex_width;
|
|
glyph_page->tex_height = tex_height;
|
|
|
|
u32 tex;
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glyph_page->tex = tex;
|
|
|
|
end_temp_memory(temp);
|
|
|
|
// whitespace spacing stuff
|
|
if (page_number == 0){
|
|
f32 space_adv = advances[' '];
|
|
f32 backslash_adv = advances['\\'];
|
|
f32 r_adv = advances['r'];
|
|
|
|
advances['\n'] = space_adv;
|
|
advances['\r'] = backslash_adv + r_adv;
|
|
advances['\t'] = space_adv*tab_width;
|
|
}
|
|
}
|
|
|
|
internal b32
|
|
font_load_freetype(Partition *part, Render_Font *font, char *filename, i32 pt_size, i32 tab_width, b32 use_hinting){
|
|
|
|
memset(font, 0, sizeof(*font));
|
|
|
|
#if 0
|
|
// TODO(allen): Stop redoing all this init for each call.
|
|
FT_Library ft;
|
|
FT_Init_FreeType(&ft);
|
|
|
|
FT_Face face;
|
|
FT_New_Face(ft, filename, 0, &face);
|
|
|
|
// set size & metrics
|
|
FT_Size_RequestRec_ size = {};
|
|
size.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
|
|
size.height = pt_size << 6;
|
|
FT_Request_Size(face, &size);
|
|
|
|
font->loaded = true;
|
|
font->ascent = ceil32 (face->size->metrics.ascender / 64.0f);
|
|
font->descent = floor32 (face->size->metrics.descender / 64.0f);
|
|
font->advance = ceil32 (face->size->metrics.max_advance / 64.0f);
|
|
font->height = ceil32 (face->size->metrics.height / 64.0f);
|
|
font->line_skip = font->height - (font->ascent - font->descent);
|
|
|
|
font->height -= font->line_skip;
|
|
font->line_skip = 0;
|
|
|
|
// NOTE(allen): set texture and glyph data.
|
|
Glyph_Page *page = font_get_or_make_page(font, 0);
|
|
font_load_freetype_page_inner(part, font, ft, face, use_hinting, page, 0, tab_width);
|
|
|
|
// NOTE(allen): Setup some basic spacing stuff.
|
|
f32 backslash_adv = get_codepoint_advance(font, '\\');
|
|
f32 max_hex_advance = 0.f;
|
|
for (u32 i = '0'; i <= '9'; ++i){
|
|
f32 adv = get_codepoint_advance(font, i);
|
|
max_hex_advance = Max(max_hex_advance, adv);
|
|
}
|
|
for (u32 i = 'a'; i <= 'f'; ++i){
|
|
f32 adv = get_codepoint_advance(font, i);
|
|
max_hex_advance = Max(max_hex_advance, adv);
|
|
}
|
|
for (u32 i = 'A'; i <= 'F'; ++i){
|
|
f32 adv = get_codepoint_advance(font, i);
|
|
max_hex_advance = Max(max_hex_advance, adv);
|
|
}
|
|
|
|
font->byte_advance = backslash_adv + max_hex_advance*2;
|
|
|
|
FT_Done_FreeType(ft);
|
|
#endif
|
|
|
|
return(true);
|
|
}
|
|
|
|
#if 0
|
|
internal
|
|
Release_Font_Sig(draw_release_font){
|
|
for (u32 i = 0; i < ArrayCount(font->pages); ++i){
|
|
Glyph_Page *page = font->pages[i];
|
|
if (IS_REAL_FONT_PAGE(page)){
|
|
glDeleteTextures(1, &page->tex);
|
|
FREE(page);
|
|
}
|
|
FREE(font->pages);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// BOTTOM
|
|
|