4coder/4ed_rendering_helper.cpp

240 lines
7.0 KiB
C++

/*
* Mr. 4th Dimention - Allen Webster
*
* 12.17.2014
*
* Rendering layer for project codename "4ed"
*
*/
// TOP
inline void
draw_push_clip(Render_Target *target, i32_Rect clip_box){
target->push_clip(target, clip_box);
}
inline i32_Rect
draw_pop_clip(Render_Target *target){
i32_Rect result = target->pop_clip(target);
return(result);
}
inline void
draw_change_clip(Render_Target *target, i32_Rect clip_box){
target->pop_clip(target);
target->push_clip(target, clip_box);
}
internal void
begin_render_section(Render_Target *target, System_Functions *system){
target->size = 0;
target->clip_top = -1;
i32_Rect clip;
clip.x0 = 0;
clip.y0 = 0;
clip.x1 = target->width;
clip.y1 = target->height;
draw_push_clip(target, clip);
}
internal void
end_render_section(Render_Target *target, System_Functions *system){
Assert(target->clip_top == 0);
}
internal void
draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){
Render_Piece_Combined piece;
piece.header.type = piece_type_rectangle;
piece.rectangle.rect = f32R(rect);
piece.rectangle.color = color;
target->push_piece(target, piece);
}
internal void
draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){
Render_Piece_Combined piece;
piece.header.type = piece_type_rectangle;
piece.rectangle.rect = rect;
piece.rectangle.color = color;
target->push_piece(target, piece);
}
internal void
draw_gradient_2corner_clipped(Render_Target *target, f32_Rect rect,
Vec4 left_color, Vec4 right_color){
Render_Piece_Combined piece;
piece.header.type = piece_type_gradient;
piece.gradient.rect = rect;
piece.gradient.left_color = pack_color4(left_color);
piece.gradient.right_color = pack_color4(right_color);
target->push_piece(target, piece);
}
inline void
draw_gradient_2corner_clipped(Render_Target *target, f32 l, f32 t, f32 r, f32 b,
Vec4 color_left, Vec4 color_right){
draw_gradient_2corner_clipped(target, f32R(l,t,r,b), color_left, color_right);
}
internal void
draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
Render_Piece_Combined piece;
piece.header.type = piece_type_outline;
piece.rectangle.rect = rect;
piece.rectangle.color = color;
target->push_piece(target, piece);
}
inline void
draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){
draw_rectangle_outline(target, f32R(rect), color);
}
internal void
draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){
draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
}
inline void
draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){
i32_Rect inner = get_inner_rect(outer, width);
draw_margin(target, outer, inner, color);
}
inline internal i32
font_predict_size(i32 pt_size){
return pt_size*pt_size*128;
}
internal void
font_draw_glyph(Render_Target *target, Font_ID font_id, i32 type, u32 codepoint, f32 x, f32 y, u32 color){
Render_Piece_Combined piece;
piece.header.type = type;
piece.glyph.pos.x = x;
piece.glyph.pos.y = y;
piece.glyph.color = color;
piece.glyph.font_id = font_id;
piece.glyph.codepoint = codepoint;
target->push_piece(target, piece);
}
internal void
font_draw_glyph(Render_Target *target, Font_ID font_id, u32 codepoint, f32 x, f32 y, u32 color){
font_draw_glyph(target, font_id, piece_type_glyph, codepoint, x, y, color);
}
internal f32
draw_string_base(Render_Target *target, Font_ID font_id, i32 type, String str_, i32 x_, i32 y_, u32 color){
f32 x = 0;
#if 0
Font_Info *font_info = get_font_info(&target->font_set, font_id);
Render_Font *font = font_info->font;
if (font){
f32 y = (f32)y_;
x = (f32)x_;
f32 byte_advance = font->byte_advance;
u8 *str = (u8*)str_.str;
u8 *str_end = str + str_.size;
for (;str < str_end;){
u8 *byte = str;
u32 codepoint = utf8_to_u32(&str, str_end);
b32 do_codepoint = false;
b32 do_numbers = false;
if (codepoint){
if (codepoint >= ' ' && codepoint <= 0xFF && codepoint != 127){
do_codepoint = true;
}
else{
do_numbers = true;
}
}
else{
do_numbers = true;
}
if (do_codepoint){
if (color != 0){
font_draw_glyph(target, font_id, type, (u8)codepoint, x, y, color);
}
x += get_codepoint_advance(font, codepoint);
}
else if (do_numbers){
for (;byte < str; ++byte){
u8_4tech n = *byte;
if (color != 0){
u8 cs[3];
cs[0] = '\\';
byte_to_ascii(n, cs+1);
f32 xx = x;
for (u32 j = 0; j < 3; ++j){
font_draw_glyph(target, font_id, type, cs[j], xx, y, color);
xx += byte_advance;
}
}
x += byte_advance;
}
}
}
}
#endif
return(x);
}
internal f32
draw_string(Render_Target *target, Font_ID font_id, String str, i32 x, i32 y, u32 color){
f32 w = draw_string_base(target, font_id, piece_type_glyph, str, x, y, color);
return(w);
}
internal f32
draw_string(Render_Target *target, Font_ID font_id, char *str, i32 x, i32 y, u32 color){
String string = make_string_slowly(str);
f32 w = draw_string_base(target, font_id, piece_type_glyph, string, x, y, color);
return(w);
}
internal f32
draw_string_mono(Render_Target *target, Font_ID font_id, String str, i32 x, i32 y, f32 advance, u32 color){
f32 w = draw_string_base(target, font_id, piece_type_mono_glyph, str, x, y, color);
return(w);
}
internal f32
draw_string_mono(Render_Target *target, Font_ID font_id, char *str, i32 x, i32 y, f32 advance, u32 color){
String string = make_string_slowly(str);
f32 w = draw_string_base(target, font_id, piece_type_mono_glyph, string, x, y, color);
return(w);
}
internal f32
font_string_width(Render_Target *target, Font_ID font_id, String str){
f32 w = draw_string_base(target, font_id, piece_type_glyph, str, 0, 0, 0);
return(w);
}
internal f32
font_string_width(Render_Target *target, Font_ID font_id, char *str){
String string = make_string_slowly(str);
f32 w = draw_string_base(target, font_id, piece_type_glyph, string, 0, 0, 0);
return(w);
}
// BOTTOM