60 lines
1.1 KiB
C
60 lines
1.1 KiB
C
/*
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* Fancy string - immediate mode renderer for colored strings
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*/
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// TOP
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#if !defined(FCODER_FANCY_H)
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#define FCODER_FANCY_H
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/* TODO(casey): This warrants a lot of thought.
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Since you want to be able to edit colors after they have already been stored away in
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internal structures, you want to capture as much as possible where the colors came
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from. In the current set-up, you can blend any two ids, but that's it. If you
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go beyond that, it collapses down to just RGBA. Maybe there should be more than
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that. It's hard to say. I don't know.
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*/
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struct Fancy_Color{
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union{
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struct{
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id_color index_a;
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id_color index_b;
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};
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u32 rgba;
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};
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union{
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struct{
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u8 table_a;
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u8 table_b;
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u8 c_a;
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u8 c_b;
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};
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u32 code;
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};
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};
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struct Fancy_String{
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Fancy_String *next;
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String_Const_u8 value;
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Face_ID font_id;
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Fancy_Color fore;
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Fancy_Color back;
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f32 pre_margin;
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f32 post_margin;
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};
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struct Fancy_String_List{
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Fancy_String *first;
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Fancy_String *last;
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};
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#endif
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// BOTTOM
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