310 lines
10 KiB
C++
310 lines
10 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 10.11.2017
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*
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* Render target function implementations.
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*
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*/
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// TOP
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internal void
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draw__begin_new_group(Render_Target *target){
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Render_Group *group = 0;
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if (target->group_last != 0){
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if (target->group_last->vertex_list.vertex_count == 0){
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group = target->group_last;
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}
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}
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if (group == 0){
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group = push_array_zero(&target->arena, Render_Group, 1);
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sll_queue_push(target->group_first, target->group_last, group);
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}
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group->face_id = target->current_face_id;
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group->clip_box = target->current_clip_box;
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}
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internal Render_Vertex_Array_Node*
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draw__extend_group_vertex_memory(Arena *arena, Render_Vertex_List *list, i32 size){
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Render_Vertex_Array_Node *node = push_array_zero(arena, Render_Vertex_Array_Node, 1);
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sll_queue_push(list->first, list->last, node);
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node->vertices = push_array(arena, Render_Vertex, size);
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node->vertex_max = size;
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return(node);
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}
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internal void
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draw__write_vertices_in_current_group(Render_Target *target, Render_Vertex *vertices, i32 count){
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if (count > 0){
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Render_Group *group = target->group_last;
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if (group == 0){
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draw__begin_new_group(target);
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group = target->group_last;
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}
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Render_Vertex_List *list = &group->vertex_list;
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Render_Vertex_Array_Node *last = list->last;
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Render_Vertex *tail_vertex = 0;
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i32 tail_count = 0;
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if (last != 0){
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tail_vertex = last->vertices + last->vertex_count;
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tail_count = last->vertex_max - last->vertex_count;
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}
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i32 base_vertex_max = 64;
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i32 transfer_count = clamp_top(count, tail_count);
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if (transfer_count > 0){
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block_copy_dynamic_array(tail_vertex, vertices, transfer_count);
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last->vertex_count += transfer_count;
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list->vertex_count += transfer_count;
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base_vertex_max = last->vertex_max;
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}
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i32 count_left_over = count - transfer_count;
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if (count_left_over > 0){
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Render_Vertex *vertices_left_over = vertices + transfer_count;
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i32 next_node_size = (base_vertex_max + count_left_over)*2;
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Render_Vertex_Array_Node *memory = draw__extend_group_vertex_memory(&target->arena, list, next_node_size);
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block_copy_dynamic_array(memory->vertices, vertices_left_over, count_left_over);
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memory->vertex_count += count_left_over;
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list->vertex_count += count_left_over;
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}
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}
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}
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internal void
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draw__set_face_id(Render_Target *target, Face_ID face_id){
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if (target->current_face_id != face_id){
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if (target->current_face_id != 0){
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target->current_face_id = face_id;
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draw__begin_new_group(target);
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}
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else{
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target->current_face_id = face_id;
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for (Render_Group *group = target->group_first;
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group != 0;
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group = group->next){
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group->face_id = face_id;
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}
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}
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}
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}
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////////////////////////////////
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internal Rect_f32
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draw_set_clip(Render_Target *target, Rect_f32 clip_box){
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Rect_f32 result = target->current_clip_box;
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if (target->current_clip_box != clip_box){
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target->current_clip_box = clip_box;
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draw__begin_new_group(target);
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}
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return(result);
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}
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internal void
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begin_frame(Render_Target *target, void *font_set){
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linalloc_clear(&target->arena);
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target->group_first = 0;
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target->group_last = 0;
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target->current_face_id = 0;
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target->current_clip_box = Rf32(0, 0, (f32)target->width, (f32)target->height);
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target->font_set = font_set;
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}
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internal void
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begin_render_section(Render_Target *target, i32 frame_index, f32 literal_dt, f32 animation_dt){
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target->frame_index = frame_index;
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target->literal_dt = literal_dt;
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target->animation_dt = animation_dt;
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}
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internal void
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end_render_section(Render_Target *target){
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}
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////////////////////////////////
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internal void
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draw_rectangle_outline(Render_Target *target, Rect_f32 rect, f32 roundness, f32 thickness, u32 color){
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if (roundness < epsilon_f32){
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roundness = 0.f;
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}
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thickness = clamp_bot(1.f, thickness);
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f32 half_thickness = thickness*0.5f;
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Render_Vertex vertices[6] = {};
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vertices[0].xy = V2f32(rect.x0, rect.y0);
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vertices[1].xy = V2f32(rect.x1, rect.y0);
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vertices[2].xy = V2f32(rect.x0, rect.y1);
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vertices[3].xy = V2f32(rect.x1, rect.y0);
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vertices[4].xy = V2f32(rect.x0, rect.y1);
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vertices[5].xy = V2f32(rect.x1, rect.y1);
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Vec2_f32 center = rect_center(rect);
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for (i32 i = 0; i < ArrayCount(vertices); i += 1){
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vertices[i].uvw = V3f32(center.x, center.y, roundness);
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vertices[i].color = color;
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vertices[i].half_thickness = half_thickness;
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}
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draw__write_vertices_in_current_group(target, vertices, ArrayCount(vertices));
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}
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internal void
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draw_rectangle(Render_Target *target, Rect_f32 rect, f32 roundness, u32 color){
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Vec2_f32 dim = rect_dim(rect);
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draw_rectangle_outline(target, rect, roundness, max(dim.x, dim.y), color);
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}
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internal void
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draw_font_glyph(Render_Target *target, Face *face, u32 codepoint, f32 x, f32 y, u32 color, u32 flags){
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draw__set_face_id(target, face->id);
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u16 glyph_index = 0;
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if (!codepoint_index_map_read(&face->codepoint_to_index_map, codepoint, &glyph_index)){
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glyph_index = 0;
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}
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Glyph_Bounds bounds = face->bounds[glyph_index];
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Vec3_f32 texture_dim = face->texture_dim;
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Rect_f32 uv = bounds.uv;
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Render_Vertex vertices[6] = {};
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if (!HasFlag(flags, GlyphFlag_Rotate90)){
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Rect_f32 xy = Rf32(x + bounds.xy_off.x0, y + bounds.xy_off.y0,
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x + bounds.xy_off.x1, y + bounds.xy_off.y1);
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vertices[0].xy = V2(xy.x0, xy.y1); vertices[0].uvw = V3(uv.x0, uv.y1, bounds.w);
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vertices[1].xy = V2(xy.x1, xy.y1); vertices[1].uvw = V3(uv.x1, uv.y1, bounds.w);
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vertices[2].xy = V2(xy.x0, xy.y0); vertices[2].uvw = V3(uv.x0, uv.y0, bounds.w);
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vertices[5].xy = V2(xy.x1, xy.y0); vertices[5].uvw = V3(uv.x1, uv.y0, bounds.w);
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}
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else{
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Rect_f32 xy = Rf32(x - bounds.xy_off.y1, y + bounds.xy_off.x0,
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x - bounds.xy_off.y0, y + bounds.xy_off.x1);
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vertices[0].xy = V2(xy.x0, xy.y1); vertices[0].uvw = V3(uv.x1, uv.y1, bounds.w);
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vertices[1].xy = V2(xy.x1, xy.y1); vertices[1].uvw = V3(uv.x1, uv.y0, bounds.w);
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vertices[2].xy = V2(xy.x0, xy.y0); vertices[2].uvw = V3(uv.x0, uv.y1, bounds.w);
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vertices[5].xy = V2(xy.x1, xy.y0); vertices[5].uvw = V3(uv.x0, uv.y0, bounds.w);
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}
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vertices[3] = vertices[1];
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vertices[4] = vertices[2];
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for (i32 i = 0; i < ArrayCount(vertices); i += 1){
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vertices[i].color = color;
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vertices[i].half_thickness = 0.f;
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}
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draw__write_vertices_in_current_group(target, vertices, ArrayCount(vertices));
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}
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////////////////////////////////
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internal Vec2
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floor32(Vec2 point){
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point.x = f32_floor32(point.x);
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point.y = f32_floor32(point.y);
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return(point);
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}
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internal f32
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draw_string(Render_Target *target, Face *face, String_Const_u8 string, Vec2 point, u32 color, u32 flags, Vec2 delta){
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f32 total_delta = 0.f;
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if (face != 0){
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point = floor32(point);
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f32 byte_advance = face->byte_advance;
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f32 *byte_sub_advances = face->byte_sub_advances;
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u8 *str = (u8*)string.str;
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u8 *str_end = str + string.size;
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Translation_State tran = {};
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Translation_Emits emits = {};
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for (u32 i = 0; str < str_end; ++str, ++i){
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translating_fully_process_byte(&tran, *str, i, (i32)string.size, &emits);
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for (TRANSLATION_DECL_EMIT_LOOP(J, emits)){
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TRANSLATION_DECL_GET_STEP(step, behavior, J, emits);
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if (behavior.do_codepoint_advance){
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u32 codepoint = step.value;
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if (color != 0){
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draw_font_glyph(target, face, codepoint, point.x, point.y, color, flags);
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}
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f32 d = font_get_glyph_advance(face, codepoint);
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point += d*delta;
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total_delta += d;
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}
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else if (behavior.do_number_advance){
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u8 n = (u8)(step.value);
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if (color != 0){
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u8 cs[3];
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cs[0] = '\\';
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u8 nh = (n >> 4);
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u8 nl = (n & 0xF);
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u8 ch = '0' + nh;
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u8 cl = '0' + nl;
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if (nh > 0x9){
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ch = ('A' - 0xA) + nh;
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}
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if (nl > 0x9){
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cl = ('A' - 0xA) + nl;
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}
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cs[1] = ch;
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cs[2] = cl;
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Vec2 pp = point;
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for (u32 j = 0; j < 3; ++j){
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draw_font_glyph(target, face, cs[j], pp.x, pp.y, color, flags);
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pp += delta*byte_sub_advances[j];
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}
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}
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point += byte_advance*delta;
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total_delta += byte_advance;
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}
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}
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}
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}
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return(total_delta);
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}
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internal f32
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draw_string(Render_Target *target, Face *face, String_Const_u8 string, Vec2 point, u32 color){
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return(draw_string(target, face, string, point, color, 0, V2(1.f, 0.f)));
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}
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internal f32
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draw_string(Render_Target *target, Face *face, u8 *str, Vec2 point,
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u32 color, u32 flags, Vec2 delta){
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return(draw_string(target, face, SCu8(str), point, color, flags, delta));
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}
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internal f32
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draw_string(Render_Target *target, Face *face, u8 *str, Vec2 point,
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u32 color){
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return(draw_string(target, face, SCu8(str), point, color, 0, V2(1.f, 0.f)));
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}
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internal f32
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font_string_width(Render_Target *target, Face *face, String_Const_u8 str){
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return(draw_string(target, face, str, V2(0, 0), 0, 0, V2(0, 0)));
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}
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internal f32
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font_string_width(Render_Target *target, Face *face, u8 *str){
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return(draw_string(target, face, SCu8(str), V2(0, 0), 0, 0, V2(0, 0)));
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}
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// BOTTOM
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