4coder/4ed_app_target.cpp

96 lines
2.0 KiB
C++

/*
* Mr. 4th Dimention - Allen Webster
*
* 13.11.2015
*
* Application layer build target
*
*/
// TOP
// TODO(allen): get away from string.h
#include <string.h>
#include "4coder_API/4coder_custom.h"
#include "4ed_defines.h"
//#include "4ed_math.h"
#include "4ed_font.h"
#include "4ed_system.h"
#define PREFERRED_ALIGNMENT 8
#include "4coder_lib/4coder_arena.cpp"
#include "4coder_lib/4coder_heap.cpp"
#define FSTRING_IMPLEMENTATION
#include "4coder_lib/4coder_string.h"
#include "4coder_lib/4coder_table.h"
#include "4coder_lib/4coder_utf8.h"
struct Mem_Options{
Partition part;
Heap heap;
};
#include "4ed_render_target.h"
#include "4ed_render_format.h"
#include "4ed.h"
#include "4ed_buffer_model.h"
#define FCPP_FORBID_MALLOC
#include "4coder_lib/4cpp_lexer.h"
#include "4ed_log.h"
#include "4ed_ptr_check.h"
#include "4ed_memory_bank.h"
#include "4ed_dynamic_variables.h"
#include "4ed_buffer_model.h"
#include "4ed_translation.h"
#include "4ed_command.h"
#include "4ed_buffer.h"
#include "4ed_history.h"
#include "4ed_file.h"
#include "4ed_code_wrap.h"
#include "4ed_working_set.h"
#include "4ed_hot_directory.h"
#include "4ed_parse_context.h"
#include "4ed_cli.h"
#include "4ed_gui.h"
#include "4ed_layout.h"
#include "4ed_view.h"
#include "4ed_edit.h"
#include "4ed_app_models.h"
#include "4ed_mem.cpp"
#include "4ed_hash_functions.cpp"
#include "4ed_ptr_check.cpp"
#include "4ed_memory_bank.cpp"
#include "4ed_dynamic_variables.cpp"
#include "4ed_parse_context.cpp"
#include "4ed_font.cpp"
#include "4ed_translation.cpp"
#include "4ed_render_target.cpp"
#include "4ed_render_format.cpp"
#include "4ed_command.cpp"
#include "4ed_buffer.cpp"
#include "4ed_history.cpp"
#include "4ed_file_lex.cpp"
#include "4ed_file.cpp"
#include "4ed_code_wrap.cpp"
#include "4ed_working_set.cpp"
#include "4ed_hot_directory.cpp"
#include "4ed_cli.cpp"
#include "4ed_gui.cpp"
#include "4ed_layout.cpp"
#include "4coder_buffer_seek_constructors.cpp"
#include "4ed_view.cpp"
#include "4ed_edit.cpp"
#include "4ed_view_ui.cpp"
#include "4ed.cpp"
// BOTTOM