534 lines
17 KiB
C++
534 lines
17 KiB
C++
/*
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* Helpers for ui data structures.
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*/
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// TOP
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static UI_Item*
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ui_list_add_item(Partition *arena, UI_List *list, UI_Item item){
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UI_Item_Node *node = push_array(arena, UI_Item_Node, 1);
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zdll_push_back(list->first, list->last, node);
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list->count += 1;
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node->fixed = item;
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return(&node->fixed);
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}
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static i32_Rect
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ui__rect_union(i32_Rect a, i32_Rect b){
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if (b.x1 > b.x0 && b.y1 > b.y0){
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if (a.x0 > b.x0){
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a.x0 = b.x0;
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}
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if (a.x1 < b.x1){
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a.x1 = b.x1;
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}
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if (a.y0 > b.y0){
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a.y0 = b.y0;
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}
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if (a.y1 < b.y1){
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a.y1 = b.y1;
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}
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}
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return(a);
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}
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static UI_Control
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ui_list_to_ui_control(Partition *arena, UI_List *list){
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UI_Control control = {0};
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control.items = push_array(arena, UI_Item, list->count);
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i32_Rect neg_inf_rect = {0};
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neg_inf_rect.x0 = INT32_MAX;
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neg_inf_rect.y0 = INT32_MAX;
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neg_inf_rect.x1 = INT32_MIN;
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neg_inf_rect.y1 = INT32_MIN;
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for (uint32_t i = 0; i < UICoordinates_COUNT; ++i){
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control.bounding_box[i] = neg_inf_rect;
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}
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for (UI_Item_Node *node = list->first;
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node != 0;
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node = node->next){
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UI_Item *item = &control.items[control.count++];
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*item = node->fixed;
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if (item->coordinates >= UICoordinates_COUNT){
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item->coordinates = UICoordinates_Scrolled;
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}
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control.bounding_box[item->coordinates] = ui__rect_union(control.bounding_box[item->coordinates], item->rectangle);
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}
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return(control);
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}
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static void
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ui_control_set_top(UI_Control *control, int32_t top_y){
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control->bounding_box[UICoordinates_Scrolled].y0 = top_y;
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}
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static void
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ui_control_set_bottom(UI_Control *control, int32_t bottom_y){
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control->bounding_box[UICoordinates_Scrolled].y1 = bottom_y;
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}
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static UI_Item*
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ui_control_get_mouse_hit(UI_Control *control,
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int32_t mx_scrolled, int32_t my_scrolled,
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int32_t mx_unscrolled, int32_t my_unscrolled){
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int32_t count = control->count;
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UI_Item *item = control->items + count - 1;
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for (int32_t i = 0; i < count; ++i, item -= 1){
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i32_Rect r = item->rectangle;
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switch (item->coordinates){
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case UICoordinates_Scrolled:
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{
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if (r.x0 <= mx_scrolled && mx_scrolled < r.x1 && r.y0 <= my_scrolled && my_scrolled < r.y1){
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return(item);
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}
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}break;
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case UICoordinates_ViewRelative:
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{
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if (r.x0 <= mx_unscrolled && mx_unscrolled < r.x1 && r.y0 <= my_unscrolled && my_unscrolled < r.y1){
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return(item);
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}
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}break;
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}
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}
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return(0);
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}
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////////////////////////////////
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static void
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view_zero_scroll(Application_Links *app, View_Summary *view){
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GUI_Scroll_Vars zero_scroll = {0};
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view_set_scroll(app, view, zero_scroll);
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}
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static void
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view_set_vertical_focus(Application_Links *app, View_Summary *view,
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int32_t y_top, int32_t y_bot){
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GUI_Scroll_Vars scroll = view->scroll_vars;
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int32_t view_y_top = scroll.target_y;
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int32_t view_y_dim = view->file_region.y1 - view->file_region.y0;
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int32_t view_y_bot = view_y_top + view_y_dim;
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int32_t line_dim = (int32_t)view->line_height;
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int32_t hot_y_top = view_y_top + line_dim*3;
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int32_t hot_y_bot = view_y_bot - line_dim*3;
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if (hot_y_bot - hot_y_top < line_dim*6){
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int32_t quarter_view_y_dim = view_y_dim/4;
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hot_y_top = view_y_top + quarter_view_y_dim;
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hot_y_bot = view_y_bot - quarter_view_y_dim;
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}
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int32_t hot_y_dim = hot_y_bot - hot_y_top;
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int32_t skirt_dim = hot_y_top - view_y_top;
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int32_t y_dim = y_bot - y_top;
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if (y_dim > hot_y_dim){
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scroll.target_y = y_top - skirt_dim;
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view_set_scroll(app, view, scroll);
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}
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else{
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if (y_top < hot_y_top){
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scroll.target_y = y_top - skirt_dim;
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view_set_scroll(app, view, scroll);
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}
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else if (y_bot > hot_y_bot){
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scroll.target_y = y_bot + skirt_dim - view_y_dim;
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view_set_scroll(app, view, scroll);
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}
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}
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}
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static void
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get_view_relative_points(int32_t x_window, int32_t y_window, View_Summary view,
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int32_t *x_scrolled_out, int32_t *y_scrolled_out,
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int32_t *x_view_out, int32_t *y_view_out){
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int32_t x = x_window - view.file_region.x0;
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int32_t y = y_window - view.file_region.y0;
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if (x_scrolled_out != 0 && y_scrolled_out != 0){
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*x_scrolled_out = x + (int32_t)view.scroll_vars.scroll_x;
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*y_scrolled_out = y + (int32_t)view.scroll_vars.scroll_y;
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}
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if (x_view_out != 0 && y_view_out != 0){
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*x_view_out = x;
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*y_view_out = y;
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}
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}
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static void
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get_view_relative_points_x(int32_t x_window, View_Summary view, int32_t *x_scrolled_out, int32_t *x_view_out){
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int32_t y_ignore = 0;
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get_view_relative_points(x_window, y_ignore, view,
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x_scrolled_out, &y_ignore, x_view_out, &y_ignore);
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}
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static void
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get_view_relative_points_y(int32_t y_window, View_Summary view, int32_t *y_scrolled_out, int32_t *y_view_out){
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int32_t x_ignore = 0;
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get_view_relative_points(x_ignore, y_window, view,
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&x_ignore, y_scrolled_out, &x_ignore, y_view_out);
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}
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static void
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get_view_relative_mouse_positions(Mouse_State mouse, View_Summary view,
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int32_t *x_scrolled_out, int32_t *y_scrolled_out,
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int32_t *x_view_out, int32_t *y_view_out){
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get_view_relative_points(mouse.x, mouse.y, view,
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x_scrolled_out, y_scrolled_out,
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x_view_out, y_view_out);
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}
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static void
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get_view_relative_mouse_positions(Application_Links *app, View_Summary view,
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int32_t *x_scrolled_out, int32_t *y_scrolled_out,
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int32_t *x_view_out, int32_t *y_view_out){
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get_view_relative_mouse_positions(get_mouse_state(app), view,
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x_scrolled_out, y_scrolled_out,
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x_view_out, y_view_out);
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}
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////////////////////////////////
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Lister_State global_lister_state_[16] = {};
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Lister_State *global_lister_state = global_lister_state_ - 1;
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static Lister_State*
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view_get_lister_state(View_Summary *view){
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return(&global_lister_state[view->view_id]);
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}
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static void
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init_lister_state(Lister_State *state, General_Memory *general){
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state->initialized = true;
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state->hot_user_data = 0;
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state->item_index = 0;
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state->set_view_vertical_focus_to_item = false;
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state->option_item_count = 0;
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if (state->arena.base != 0){
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general_memory_free(general, state->arena.base);
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}
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int32_t arena_size = (64 << 10);
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state->arena = make_part(general_memory_allocate(general, arena_size), arena_size);
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memset(&state->lister, 0, sizeof(state->lister));
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}
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static UI_Item
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lister_get_clicked_item(Application_Links *app, View_Summary *view, Partition *scratch){
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Temp_Memory temp = begin_temp_memory(scratch);
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UI_Control control = view_get_ui_copy(app, view, scratch);
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Mouse_State mouse = get_mouse_state(app);
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int32_t mxs = 0;
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int32_t mys = 0;
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int32_t mxu = 0;
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int32_t myu = 0;
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get_view_relative_mouse_positions(mouse, *view, &mxs, &mys, &mxu, &myu);
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UI_Item *clicked = ui_control_get_mouse_hit(&control, mxs, mys, mxu, myu);
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UI_Item result = {0};
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if (clicked != 0){
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result = *clicked;
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}
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end_temp_memory(temp);
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return(result);
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}
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static void
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lister_update_ui(Application_Links *app, Partition *scratch, View_Summary *view,
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Lister_State *state){
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bool32 is_theme_list = state->lister.theme_list;
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int32_t x0 = 0;
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int32_t x1 = view->view_region.x1 - view->view_region.x0;
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int32_t line_height = (int32_t)view->line_height;
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int32_t block_height = 0;
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if (is_theme_list){
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block_height = line_height*3 + 6;
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}
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else{
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block_height = line_height*2;
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}
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Temp_Memory full_temp = begin_temp_memory(scratch);
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int32_t mx = 0;
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int32_t my = 0;
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refresh_view(app, view);
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get_view_relative_mouse_positions(app, *view, &mx, &my, 0, 0);
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int32_t y_pos = line_height;
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state->raw_item_index = -1;
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UI_List list = {0};
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UI_Item *highlighted_item = 0;
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UI_Item *hot_item = 0;
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UI_Item *hovered_item = 0;
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int32_t item_index_counter = 0;
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int32_t raw_index_counter = 0;
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for (Lister_Option_Node *node = state->lister.options.first;
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node != 0;
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node = node->next){
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if (state->lister.key_string.size == 0 ||
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has_substr(node->string, state->lister.key_string)){
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i32_Rect item_rect = {0};
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item_rect.x0 = x0;
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item_rect.y0 = y_pos;
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item_rect.x1 = x1;
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item_rect.y1 = y_pos + block_height;
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y_pos = item_rect.y1;
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UI_Item item = {0};
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if (!is_theme_list){
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item.type = UIType_Option;
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item.option.string = node->string;
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item.option.status = node->status;
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}
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else{
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item.type = UIType_ColorTheme;
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item.color_theme.string = node->string;
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item.color_theme.index = node->index;
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}
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item.activation_level = UIActivation_None;
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item.coordinates = UICoordinates_Scrolled;
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item.user_data = node->user_data;
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item.rectangle = item_rect;
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UI_Item *item_ptr = ui_list_add_item(scratch, &list, item);
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if (item_rect.x0 <= mx && mx < item_rect.x1 &&
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item_rect.y0 <= my && my < item_rect.y1){
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hovered_item = item_ptr;
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}
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if (item_index_counter == state->item_index){
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highlighted_item = item_ptr;
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state->raw_item_index = raw_index_counter;
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}
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item_index_counter += 1;
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if (node->user_data == state->hot_user_data && hot_item != 0){
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hot_item = item_ptr;
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}
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}
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raw_index_counter += 1;
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}
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state->option_item_count = item_index_counter;
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if (hovered_item != 0){
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hovered_item->activation_level = UIActivation_Hover;
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}
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if (hot_item != 0){
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if (hot_item == hovered_item){
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hot_item->activation_level = UIActivation_Active;
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}
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else{
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hot_item->activation_level = UIActivation_Hover;
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}
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}
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if (highlighted_item != 0){
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highlighted_item->activation_level = UIActivation_Active;
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}
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if (state->set_view_vertical_focus_to_item){
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if (highlighted_item != 0){
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view_set_vertical_focus(app, view,
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highlighted_item->rectangle.y0, highlighted_item->rectangle.y1);
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}
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state->set_view_vertical_focus_to_item = false;
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}
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{
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i32_Rect item_rect = {0};
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item_rect.x0 = x0;
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item_rect.y0 = 0;
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item_rect.x1 = x1;
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item_rect.y1 = item_rect.y0 + line_height;
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y_pos = item_rect.y1;
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UI_Item item = {0};
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item.type = UIType_TextField;
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item.activation_level = UIActivation_Active;
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item.coordinates = UICoordinates_ViewRelative;
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item.text_field.query = state->lister.query;
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item.text_field.string = state->lister.text_field;
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item.user_data = 0;
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item.rectangle = item_rect;
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ui_list_add_item(scratch, &list, item);
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}
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UI_Control control = ui_list_to_ui_control(scratch, &list);
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view_set_ui(app, view, &control);
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end_temp_memory(full_temp);
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}
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static Lister_Prealloced_String
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lister_prealloced(String string){
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Lister_Prealloced_String result = {0};
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result.string = string;
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return(result);
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}
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static void
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lister_first_init(Lister *lister){
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memset(lister, 0, sizeof(*lister));
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lister->query = make_fixed_width_string(lister->query_space);
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lister->text_field = make_fixed_width_string(lister->text_field_space);
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lister->key_string = make_fixed_width_string(lister->key_string_space);
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}
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static void
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lister_begin_new_item_set(Lister *lister){
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memset(&lister->options, 0, sizeof(lister->options));
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}
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static void*
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lister_add_item(Partition *arena, Lister *lister,
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Lister_Prealloced_String string, Lister_Prealloced_String status,
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void *user_data, int32_t extra_space){
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Lister_Option_Node *node = push_array(arena, Lister_Option_Node, 1);
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node->string = string.string;
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node->status = status.string;
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node->user_data = user_data;
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zdll_push_back(lister->options.first, lister->options.last, node);
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lister->options.count += 1;
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void *result = push_array(arena, char, extra_space);
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push_align(arena, 8);
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return(result);
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}
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static void*
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lister_add_item(Partition *arena, Lister *lister,
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Lister_Prealloced_String string, String status,
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void *user_data, int32_t extra_space){
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return(lister_add_item(arena, lister,
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string,
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lister_prealloced(push_string_copy(arena, status)),
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user_data, extra_space));
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}
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static void*
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lister_add_item(Partition *arena, Lister *lister,
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String string, Lister_Prealloced_String status,
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void *user_data, int32_t extra_space){
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return(lister_add_item(arena, lister,
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lister_prealloced(push_string_copy(arena, string)),
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status,
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user_data, extra_space));
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}
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static void*
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lister_add_item(Partition *arena, Lister *lister,
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String string, String status,
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void *user_data, int32_t extra_space){
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return(lister_add_item(arena, lister,
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lister_prealloced(push_string_copy(arena, string)),
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lister_prealloced(push_string_copy(arena, status)),
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user_data, extra_space));
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}
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static void*
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lister_add_ui_item(Partition *arena, Lister *lister,
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Lister_Prealloced_String string, int32_t index,
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void *user_data, int32_t extra_space){
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Lister_Option_Node *node = push_array(arena, Lister_Option_Node, 1);
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node->string = string.string;
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node->index = index;
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node->user_data = user_data;
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zdll_push_back(lister->options.first, lister->options.last, node);
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lister->options.count += 1;
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void *result = push_array(arena, char, extra_space);
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push_align(arena, 8);
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return(result);
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}
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static void*
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lister_add_ui_item(Partition *arena, Lister *lister,
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String string, int32_t index,
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void *user_data, int32_t extra_space){
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return(lister_add_ui_item(arena, lister,
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lister_prealloced(push_string_copy(arena, string)),
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index,
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user_data, extra_space));
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}
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static void*
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lister_get_user_data(Lister *lister, int32_t index){
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if (0 <= index && index < lister->options.count){
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int32_t counter = 0;
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for (Lister_Option_Node *node = lister->options.first;
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node != 0;
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node = node->next){
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if (counter == index){
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return(node->user_data);
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}
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counter += 1;
|
|
}
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
static void
|
|
lister_call_refresh_handler(Application_Links *app, Partition *arena, Lister *lister){
|
|
if (lister->handlers.refresh != 0){
|
|
arena->pos = 0;
|
|
lister->handlers.refresh(app, arena, lister);
|
|
}
|
|
}
|
|
|
|
static void
|
|
lister_call_activate_handler(Application_Links *app, Partition *scratch, General_Memory *general,
|
|
View_Summary *view, Lister_State *state,
|
|
void *user_data, bool32 activated_by_mouse){
|
|
Lister *lister = &state->lister;
|
|
Lister_Activation_Code code = ListerActivation_Finished;
|
|
if (lister->handlers.activate != 0){
|
|
code = lister->handlers.activate(app, view, lister->text_field, user_data, activated_by_mouse);
|
|
}
|
|
switch (code){
|
|
case ListerActivation_Finished:
|
|
{
|
|
if (view_end_ui_mode(app, view) == 0){
|
|
state->initialized = false;
|
|
if (state->arena.base != 0){
|
|
general_memory_free(general, state->arena.base);
|
|
memset(&state->arena, 0, sizeof(state->arena));
|
|
}
|
|
}
|
|
}break;
|
|
|
|
case ListerActivation_ContinueAndRefresh:
|
|
{
|
|
state->item_index = 0;
|
|
lister_call_refresh_handler(app, &state->arena, lister);
|
|
lister_update_ui(app, scratch, view, state);
|
|
}break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
lister_set_query_string(Lister *lister, char *string){
|
|
copy(&lister->query, string);
|
|
}
|
|
|
|
static void
|
|
lister_set_query_string(Lister *lister, String string){
|
|
copy(&lister->query, string);
|
|
}
|
|
|
|
static void
|
|
lister_set_text_field_string(Lister *lister, char *string){
|
|
copy(&lister->text_field, string);
|
|
}
|
|
|
|
static void
|
|
lister_set_text_field_string(Lister *lister, String string){
|
|
copy(&lister->text_field, string);
|
|
}
|
|
|
|
static void
|
|
lister_set_key_string(Lister *lister, char *string){
|
|
copy(&lister->key_string, string);
|
|
}
|
|
|
|
static void
|
|
lister_set_key_string(Lister *lister, String string){
|
|
copy(&lister->key_string, string);
|
|
}
|
|
|
|
// BOTTOM
|
|
|